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I can't believe it! I'm actually in the top five!?!?!?!??! That is confusing. I never thought I'd ever be able to do that!
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I think that killing the guards would be a great idea. I see it as kind of a risk/reward type of thing. You see, killing the guards gives a higher chance of the other guards finding a body. That's what I think, at least.
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OOOOH When the guard says he sucks or something like that it makes me want to be able to assassinate guards too OOOHHHHHH
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Love how guards spot you that very precise tiny moment you walk into their line of sight, not even a millisecond passes before they manage to process that you're an intruder. This is especially awesome, seeing how they tend to make completely random sharp turns, meaning every single time you're running near the guard, you're gambling. That's it, it's a gamble.. a gamble where you hope the guard won't make a sudden turn and insta-react to your pixel appearing in their line of sight.
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When they catch me before I kill my target, I run away from them and then sneak out to kill it, even though the mission is ruined. I refuse to day in vain.
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"Oh look, a trail of bloody footprints leading away from a dead body. Meh, whoever did this probably escaped already, no use wasting precious time trying to find him."
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that vip needs to hire better gaurds on one level I killed the vip while he stood next to 2 gaurds and it still took them like 10 seconds to find his corpse
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So, an assassin will kill a helpless guy, but he won't kill a security guard as they shoot him while he tries to run by? Okay.
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Very good game and designs but the dialogue is just face-palmingly laughable. See; half the time it doesn't make sense, and the other half DOES make sense, but it sounds like it came from the vocabulary of a 9-year-old child.
In addition, the logic needs a lot of work just like some people are saying here. Why not have the boss go do something like organize his papers or take a piss in the bathroom, rather than just walking in the halls while he and his half-retarded guards stare at the walls?
Again, overall, very good game, but the concept needs a lot of looking into. Maybe you don't speak English, which is understandable. But at least have someone who does speak English to correct your dialogue or make them better. Otherwise, don't hassle to use a language you might not necessarily understand; the dialogue could've been optional altogether.
I hope you continue making great games like this, and keep it up.
Peace.
~Spirit9871