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Guard: Dude! There's a gigantic manhhole right here, and it's the only way out! What should we do??? Guard 2: Nah, I'm sure it's part of the building plan. Ignore it.
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1/5 for not zooming properly. At least don't disable the "Show All" option in the right click menu. People with monitors built after the year 2000 thank you.
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If I teleport in the same place everytime on every mission then why doesnt the guy operating the portal spawn it next to the victim? From what kind of future is this guy? A world where the kitchen knife is the only availabe weapon?
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There I am, standing invisible in the shadows, trying to hide from the guards pesky torchlight, when a guard comes REALLY close, his light shines and then, he's so close he's practically SNOGGING invisible me! And that's when I gave up my job being an assassin.
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Ok I've killed the target,I'm standing right in front of the escape and there are no guards around,but they found the body, so I can't leave for another ten seconds.
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I don't think I care for the random factor too much in this game. As much as I adore the tiny bit of doubt in your mind whether or not to cross the guard as he turns around, there has been too many times I've waited for a chance of the five guys guarding the boss to clear the corner room for a full two minutes.
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I don't think the guards like their boss much. Guard: "Somebody killed the boss, find him!" Five seconds later: "Meh, never mind" Also, there is some kind of bug, because some levels have VV's instead of floors, while others has crates hallways and guards as floor graphics, you can walk through them.
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how cant i pick up the guards gun and just spray bullets everywhere and kill everybody but my picking up skills are 0 and my knife skills are 1 and who send me on this mission anyway? why am i not on a island eating chips and who pays me for this?!
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Yeah, I think maybe the developer of this game may have missed a memo or two regarding what exactly the allure of videogames is supposed to be. Ya know why, for example, the grand theft auto games are so popular? Because you feel powerful, and free to do whatever you want. On that note then, how exactly would they expect a game in which we feel entirely impotent and ultimately at the mercy of luck to be fun? Guess what, I already feel that way in real life a lot of times, I don't play god damned games to do more of the usual. Then, to make it worse, you have the guards taunt us for no ostensible reason. See, normally the point of taunting the player is to try to mildly annoy them and make them want to seek revenge, and yet here, even if we win, we don't do crap to the guards. So why exactly do you make THEM talk shit? Sure, they're not real, but it still adds nothing to the game but extra frustration.
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this game is balls ok it just suck for no reason but i'm not trying to be mean to u game creater so don't be mad at me a file me bye bye do do do subscribe
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Guard logic: there are wide-open pathways for me to look and protect our client. Let me just stare straight at this wall...
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The bloody footprints are an excellent touch. 4/5 because I don't like that the abilities are activated by z and x. Would have preferred Num Pad for ease.
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Amazing... Simply amazing.... I go up to the guy about 1cm behind a guard, he says "I dont know you" and the guard just wanders off rather then looking around XD.