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You wanna know the best use for pennies ever? Take about a dozen pennies and stack them up, then wrap some tape around them. Instant Keyboard Weight. Gotta love my penny paperweight when I'm playing a game like this, spread the word and end carpeltunnel. xD In all seriouness though, the game is alright. I'm not really liking how much they limit your fuel though considering the size of the map but at least the fuel is only used when digging, also the resources seem kinda low to me, I feel like either there should be way more on the map or they should be worth like twice as much.
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A nice idea and a nice start, but I felt I should have been getting paid for the time I was spending without any tangible rewards. For how rough it was to dig down, I didn't feel that the things I was digging for were worth what I putting into it. I also Don't know of any benefit to building walls if you don't need shelter or gain any benefit by it. It would be cool if the benefits came from constructing things with your resources, but I didn't understand the wall structures other than distinguishing the area you like from everything else. A great start, I'd say.
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A good time waster, but MAN do you have to love grinding to really enjoy the game. The resources are incredibly far apart and worth barely anything, meaning it takes several trips for even the first purchases. The fuel rate is terrible, making the trips to and from even more annoying, especially once you've started branching out. I highly advise using the one-trip portals if you have them.
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Just compressing the apparent gripes into one post:
- The maps, game and discovered, utilize extremely long String variables in the .sol file that are most likely at least a million characters each. I don't know if that has to do with the lagging, but it seems suspicious.
- The fuel rate is abysmal considering how far apart materials usually are.
- The above amplifies the tenacity it takes to get the 100 Rocks (80 with the early Diamond) needed to dig any deeper.
- There seems to be some sort of problem with turning that can cause the driller's graphic to move a pixel to the left or rarely right outside of where it is physically. Doesn't seem like much at first, but is quite noticeable after it adds up. Warping re-aligns the driller.
I really wanted to like this game, but unfortunately I cannot.
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6. To build, click the build menu, then click the item you wish to build. It will tell you the resources you need to build it. If you have everything, and you are in the build area that you've bought, you should have a green box around your miner. Click on the mined ground around your miner and it will build your item.
7. If you cannot find a path through a rock wall, blow it up using a dynamite or C4 charge if you have found those blueprints.
8. To use a teleport, park your miner over the teleport and hold down the action button, E.
All in all, not too bad of a game, could use some clearer instructions from the dev. Does take hours to finish mining entire map. Kind of exciting to find an explore area that is almost completely walled off, maze like with treasures to find.
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Ok, a few of notes for you all:
1. This is a long game with no apparent ending. It's basically a time waster. I've mined and covered my entire map and have found no Demon Door. I've contacted the dev to see if this was on purpose.
2. As far as I can tell, the maps are randomly generated.
3. The final 02 compressor upgrade costs 10,000 coins, it just doesn't show up on the button.
4. One-use portals are extremely useful when tunneling, no more driving back to base. Just remember to keep enough resources so you have enough to make one, eg: 10 rock and 10 metal.
5. You can turn the annoying music off. When you load the game, click options and turn the music down by dragging the slider. The music will continue to play until you click Start or Continue. Then sweet sweet silence. You will have to do this each time you load the game up however, as it doesn't remember your settings.
Continued in following comment..
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dear GOD man put in more minerals, or increase the amount of the higher-valued things the deeper you go
it's incredibly unsatisfying to buy another compressor upgrade just to find yet more fields of extremely scattered ore and I'm averaging a couple hundred per trip max
holy crap
Just so this ain't all hate, this is a pretty solid basic mining game. Good job and keep at it :)
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I do kind of enjoy what this game offers, but the ability to mute a flash game is destroying the playability for me. Sorry.
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note to all: to use a teleporter you have to hold down the action key, just like you do to recharge. To build, you have to have the green area around your miner, if it is red, then you need to upgrade your build area. For the O2 Tank: buy it as soon as you can, but also get the engine upgrades, it makes for faster traveling, and once you are past the first wall, you can mine metal like there's no tomorrow and that will get you all you need 'til the end.
To Developer: other than the difficulty in finding the "demon door", the game is actually pretty awesome. Long, but awesome. I won't lie, I did get pulled in because of the map size.
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alright, so I've played through, bought all the upgrades, got all the treasures, uncovered the whole map, and still can't seem to find or figure out where to locate the "demon door". Developer: a hint would be greatly appreciated, or is the "demon door" just code for saying "Congratulations, look at all the treasure you just found. Game Over."? In the beginning it says the "demon door" is at the end of the cave. Been all over the end, where is it?
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Takes too long to achieve something meaningful -.- 2/5 because I didn't like going all the way back really slow even with 3/4 upgrade, ores are too sparce to actually earn a meaningful amount of money after each trip. There are better digging games already. Does have some potential but need to do something to make it feel faster
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It has the elements of fun but its missing something. Needs more content I think and a few more actors for the digger.