Comments for Legend of Pandora

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avatar for BrainpanSonata
BrainpanSonata

Jan. 1, 2013

Under rating threshold (show) @jamba24 Getting the push and swim manuals only unlocks the push and swim abilities. You still have to spend a skill point on each ability to be able to use them. So just level up and spend a skill point on the push ability. Also, I recommend that when you get to the labyrinth cave dungeon, keep a skill point set aside for when you get the swim manual.

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(8)

avatar for thawley
thawley

Dec. 29, 2012

Under rating threshold (show) Wow the end to this game... Terrible. The kind of ending that makes me wish I didn't play it in the first place.

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(8)

avatar for nortimra
nortimra

Oct. 9, 2013

Under rating threshold (show) hi dad, save, you earned the hard achievement *crys* (where is my satisfaction)

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(5)

avatar for xandramas
xandramas

Oct. 5, 2012

Under rating threshold (show) ok. . . I've maxed out crit and I see no critical hits ever.

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(20)

avatar for AmeXD
AmeXD

Oct. 21, 2012

Under rating threshold (show) Am i the only one who sees a pickaxe when you swing the sword?

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(7)

avatar for Ramon90
Ramon90

Oct. 8, 2012

Under rating threshold (show) Poison effect has to automatically stop. I can´t make it to the next shop and i´m poisoned. Is there a way out?

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(7)

avatar for Tombolo
Tombolo

Oct. 4, 2012

Under rating threshold (show) This game has potential, but for starters I feel like the zombies are too durable. I just got to the mausoleum, and there were literally screens where I pulled out my phone to surf the web while mashing J. I even stopped balancing my stat points and started going for mostly strength because they just take so long to kill and there are so many of them.

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(7)

avatar for oygreggers
oygreggers

Jan. 7, 2013

Under rating threshold (show) Not-so-well executed Zelda rip-off. Often a bit grindy. Don't expect a good overall story or ending. Tips: (1) Don't bother with side quests. The rewards are always dreadful compared to just spending the time bashing monsters. (2) Use swords. (3) The best sword is in the starting shop (you'll have to warp back there late-game). (4) Bump your vitality to 15-20 early on, and put everything else in strength. (5) Skills max at 20. Max student first, then coins, then sword, then put the rest in armor. This is all obviously geared towards maxing out your damage: as everyone is saying, at present much of the challenge is finding the stamina to mash j for long enough - this setup does something to minimise that problem. Oh, and one last tip: when the time comes, choose the *right* stairway.

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(19)

avatar for SchwarzerRitter
SchwarzerRitter

Dec. 30, 2012

Under rating threshold (show) So many recycled sprites... it is almost like playing a Capcom game.

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(19)

avatar for SecretsOfSorrow
SecretsOfSorrow

Dec. 29, 2012

Under rating threshold (show) Instead of losing HP whenever I touch the water without having learnt how to swim, I rather not be able to touch the water at all.

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(60)

avatar for sirsedge
sirsedge

May. 28, 2014

Under rating threshold (show) Always make sure you have antidotes on you. I saved while poisoned and now don't have enough health to do anything.

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(7)

avatar for Teriath
Teriath

Jan. 6, 2013

Under rating threshold (show) The UI for this game is kind of annoying. If you're going to make the majority of the controls on the keyboard then you should be able to navigate EVERYTHING with the keyboard. Having to switch from both hands on the keyboard to the mouse and back is really annoying.

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(5)

avatar for ssas
ssas

Nov. 3, 2012

Under rating threshold (show) My character glitched out when he drowned so he just kept on going south on the map until he reached the end of the map and then he reached a completely white area where he then froze in place

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(6)

avatar for SimoKeijo
SimoKeijo

Dec. 30, 2012

Under rating threshold (show) I am really starting to believe developer didn't test this at all. 1. Playing as an archer gets ridiculous - Have fun buying 1 arrow per click. And you will need LOTS. 2. You don't have to kill red slimes to get around the last gate, you can get around it easily. 3. Playing as an archer get even more ridiculous in cramped up places, since arrows from short to medium distance only draws enemies closer or knocks them to the side, giving THEM the advantage. Especially in the last cave. 4. Sometimes when aggressive enemies hit trees (I assume this may occur with other obstacles) with their projectiles, I take damage, even when I'm nowhere around them. 5. Enemies take too much damage, resulting in a really tedious gameplay. Killing enemies feels more like a chore than fun. 6. Somehow, I accidentally got to the summoner from the entrance of the last cave. I can't even tell if it was a bug or a secret, but I'm glad it happened. 1/5

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(43)

avatar for 2uest
2uest

Jan. 22, 2013

Under rating threshold (show) It's super convenient that these bats can't fly over water LOL

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(7)

avatar for Nelson120894
Nelson120894

Jan. 13, 2013

Under rating threshold (show) the damage from poisoning is too quick -__-

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(7)

avatar for escape4life
escape4life

Jan. 2, 2013

Under rating threshold (show) I actually really like this game and can't wait for the sequel!

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(7)

avatar for albanybzh
albanybzh

Jan. 2, 2013

Under rating threshold (show) I just finished this game and I was afraid about the grinding problem and 2 tons of hits per mob. The worst is not there. First, it has a max hp cap (15613) which pop out of nowhere so dont spend any point in vita, it's better to spend them in strenght or xp bonus for faster grind. Also, after you get the swim book, there is no quest to tell you where to go next so if you don't pay attention, you have to wander a bit to find next step. To put a conclusion, the end doesn't even worth the time spent to go there. Plenty of points to improve for this game.

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(7)

avatar for kondeoxy
kondeoxy

Dec. 29, 2012

Under rating threshold (show) Want to skip the last dungeon full of a ridiculous number of monsters? There's a shortcut/warp just above and to the right of the save point when you walk in to door, just on the other side of the brick from the guy who tells you to find his master. + so everyone can see. What I wouldn't give for a shield that blocked projectiles! Also, there's an occasional bug where you get hurt for no apparent reason - sometimes, it seems to be that enemy arrows invisibly keep going after hitting a tree, etc, but sometimes, there are no enemies on the screen even, and WHAM, ouch. ?????

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(7)

avatar for Lonolf
Lonolf

Dec. 29, 2012

Under rating threshold (show) I saved when I was under the effect of the venom in the cemetery... Now I don't have an antidote, and I don't have the time to reach a shop, so I'm dead. Nice realism.

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(7)

avatar for XXProsterxx
XXProsterxx

Dec. 16, 2012

Under rating threshold (show) You should really remove the Tremor Games link in-game, it's annoying if you're on a boss and you click it.

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(7)

avatar for Muffins
Muffins

Oct. 30, 2012

Under rating threshold (show) Combat, the southeast deadspot: So, you can't swing a weapon towards the bottom-right. That's kinda irritating and an issue in a few screens. Would have been nice to have that not be a thing. Perhaps if I'd pressed both down and right at the same time? Puzzles: So, yeah some puzzles would be nice. It helps to break up flow and not get burnt out on combat. There's a reason you keep seeing them in zelda games!

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(7)

avatar for uberpenguin
uberpenguin

Oct. 7, 2012

Under rating threshold (show) This was good, but imo a few things could have been different. First off, I agree with others that there needs to be more variety in combat with more magic-y things and w/e, esp. seeing as even alternating between melee/range here is a pain in the butt. I def. could have also used slightly more explanation as far as certain stats/abilities. For ex, luck says that it increases "item drops"...what items? Just the kind that drop from enemies? The kind you find when cutting bushes? But the two that really confused me were the two "critical" abilities for the bow and otherwise...the 'berserker hit' one next to axe mastery says "sometimes you make critical hits"...it doesn't address whether that's for just axes or for every weapon, and either way, no matter what weapon I used, I never saw a critical hit, even with level 9 critical hit. The exact same applies to the bow. I never saw a critical, regardless of the critical skill. What exactly are they supposed to do? Are they bugged?

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(7)

avatar for DVS2012
DVS2012

Dec. 29, 2012

Under rating threshold (show) i get the book to push rocks at the end of the dungeon... the only way to progress is to push a rock... i can't push anything... i can't use the book... i guess i won since this is the end of the game...

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(5)

avatar for Amdalor
Amdalor

Oct. 23, 2012

Under rating threshold (show) WTF... i played for 2 days to get that ending?

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(6)

avatar for Furis
Furis

Jan. 2, 2013

Under rating threshold (show) The hp jump between zones is kinda high but still fun.

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(4)

avatar for Marvaddin
Marvaddin

Dec. 31, 2012

Under rating threshold (show) And this is what everyone does in case grandpa dont receive his newspaper.

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(4)

avatar for godzillabbq
godzillabbq

Dec. 31, 2012

Under rating threshold (show) This wouldve sold milions during the nes era

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(4)

avatar for Nelies
Nelies

Dec. 31, 2012

Under rating threshold (show) So I saved my game without having an antidote while being poisoned. -_-

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(4)

avatar for bob4lyfe2
bob4lyfe2

Dec. 30, 2012

Under rating threshold (show) in the begging i lost alot of health to the pond...

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(4)

avatar for metallico4EVER
metallico4EVER

Dec. 30, 2012

Under rating threshold (show) Nice game, but the camera is really annoying sometimes...

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(4)

avatar for genesisbt
genesisbt

Dec. 29, 2012

Under rating threshold (show) how do i use pushing manual??

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(4)

avatar for Sypher667
Sypher667

Dec. 31, 2012

Under rating threshold (show) This game has some potential. It really does. I love the old school LoZ feel, but I can't look past some issues. Brief invulnerability, as has been said, would make a world of difference. A hotkey for potions would be appreciated. Not needing save points...the list goes on. If updates are made, and improvements implemented, I will be back. Otherwise...not so much.

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(4)

avatar for stonerman123
stonerman123

Dec. 30, 2012

Under rating threshold (show) I found the pushing manual in the mausoleum, but how do I use it/learn to actually push things?

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(4)

avatar for StevePersonGuy
StevePersonGuy

Dec. 30, 2012

Under rating threshold (show) @KJTexan You have to save to get them.

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(4)

avatar for dargdargdarg
dargdargdarg

Jan. 10, 2013

Under rating threshold (show) Ohoo, what i see, character icons from program called RPG maker VX

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(4)

avatar for sundance1
sundance1

Jan. 4, 2013

Under rating threshold (show) monster hp is stupidly high making the game more tedious then hard

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(4)

avatar for MissMarionette
MissMarionette

Dec. 30, 2012

Under rating threshold (show) It's an okay game, but half the time when it says I'm poisoned I'm not--I know that I'm not because I've used two Antidotes and the status has not changed; I have to wait until I've leveled up or bought something or saved in order for it to return to normal. Quite annoying, and for all the nostalgia it gives me it's still a pretty basic game. 3/5

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(4)

avatar for BaconMaster93
BaconMaster93

Dec. 29, 2012

Under rating threshold (show) Overall a decent game, it feels very incomplete though. It just feels more like pressing the key to attack and just pointless quests than any real story. You wake up and go out to find some guy's newspaper and next thing you know you're just going to Leviathan Cave. Closer towards the end, you just end up button mashing due to enemies have massive health. Maybe adding some sort of spell system to change things up a bit. It would be nice to have a mini map in the corner just to get some sort of idea where you are and maybe a quest marker with it. I could honestly live without the quest marker but the map would be very helpful. Also, adding the ability to hold multiple weapons and accessories. Maybe just a sword/axe/mace and a bow and two or three accessories. Although, since you said in the description, "...this retro-fashioned Zelda-like adventure game" you did get that feel but you forgot to add the ability to block.

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(4)

avatar for dihdez
dihdez

Jan. 2, 2013

Under rating threshold (show) No final boss?!?!?

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(4)

avatar for simeng
simeng

Dec. 28, 2012

Under rating threshold (show) Important: if the achievements aren't being registered, simply save your game and you will reap what you have sown. If you don't save, you won't receive your achievement!

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(4)

avatar for geardeath
geardeath

Jan. 1, 2013

Under rating threshold (show) Posion is annoying urgg

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(4)

avatar for Travendus
Travendus

Dec. 1, 2012

Under rating threshold (show) Anyone else feel like the ranged mobs are way to rigged? ._.

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(5)

avatar for Dermado
Dermado

Dec. 28, 2012

Under rating threshold (show) Lazy, laggy, slow to load LOZ clone, nothing new or original here (bored after starting the first quest, always a good sign \o/.) No explination of what different weapon will do for you (do they attack faster but are weaker? I dont know o_O) Not even gunna aim for the hard badge here trying to be much better than it is x_X.

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(4)

avatar for ahjteam
ahjteam

Jun. 6, 2013

Under rating threshold (show) The enemy poison and "drowning" is WAY too too overpowered. Enemy takes 5 damage from your poison, you take 300 when you have high HP.

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(6)

avatar for FiniteZ
FiniteZ

Jan. 3, 2013

Under rating threshold (show) We should be alerted when we've finished a quest..

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(4)

avatar for shannanan
shannanan

Dec. 30, 2012

Under rating threshold (show) What is with the unbreakable mushroom blocking the path in the tree cave on the northern plains? There should be something in a cave that you can only get to by swimming.

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(5)

avatar for thehiguy
thehiguy

Dec. 29, 2012

Under rating threshold (show) you used rpg maker to make this game didnt you? it looks as though you did because i recognize most of the terrain that you used like the walls in the houses and such.

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(4)

avatar for Yllib
Yllib

Dec. 30, 2012

Under rating threshold (show) Would have been nice if there was a way to just hold down your attack button without having to furiously strike it constantly. Whether an option, or an upgrade that you buy, it would have made this game slightly more bearable.

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(5)

avatar for ma77ym
ma77ym

Jan. 16, 2013

Under rating threshold (show) I found a glitch in Pandora´s cave. Don´t walk further in just walk left on the block in the middle and you will teleport to the last boss!

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(4)

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