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This was one of the funnest games I've played in a long time. Sadly, the "ending" all but ruined it. I don't think I've played anything with a cheaper ending. Awful.
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Quest List : There are 26 Quests in this game.
No newspaper, Lost communications, Snake hunter, Lost son, First blood
Poison collector, Need strength?, Zombified, Breaking the curse, Pandora's tale,
Crab sticks, Seafood Inc, Road to Leviathan cave, Jelly for everyone, Lost grandma,
Eye soup, Troublesome brother, Crab massacre, Passage to the Doom, Lost with tarantulas,
Poisonous work, Lost brother, Tarantula, Near the end, Healing needs,
Summoner of Pandora.
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It just ended?! What the hell... hours and hours of gameplay and that's the ending I get @___@. Ughhhh. Never been so dissapointed!
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"Bring me x items so you can continue saving the world, or what ever it is you're doing." It's the RPG version of an MMO! No wonder it's so grindy.
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I've been sinking ALL of my points into strength and I have the best weapon available to me at this point in the game. I'm dying because it takes so many hits to put an enemy down that I can't evade them before they corner me.
This game has a good concept, but a very fatal flaw in enemies that simply have too much HP. It's a game of attrition, and that is freaking boring. 3/5
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When I was poisoned I saved my game... and now... when I load the game there is a bug, I always get hurt by that poison damage and I can't get to the shop to buy antidote. =(
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am i wrong or are these chests unreachable?
http://i.snag.gy/XiVwQ.jpg
they're under the labyrinth. I have the rock pushing skill but you can only move the rocks one square up, so you can't get through...
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For some reason when i got to pandora cave i found it difficult to push the heavy rocks out of the way which means i had to start the game again from the last save point.This has happened twice.
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Being able to change the controls to space bar for attack and E for use, saving my other hand to support my head or handle a coffee mug greatly improved my game experience. :)
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how do you read the Pushing Manual? i have it but the use/equip is grayed out and there's no quest to return it to anyone
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"I had a dream about a sorceror who summoned monsters and attacked the town, then this happened. You should go look for the sorceror." You understand this kid is like, 14 right? "I'll defeat you sorceror and..." *fart noise* "hehehe..."
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Wait. this isn't Zelda I'm playing? the second screen is almost exactly the same as Oracle of Seasons near the second dungeon. I'm amazed this game doesn't violate copyright or something
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The enemy poison and "drowning" is WAY too too overpowered. Enemy takes 5 damage from your poison, you take 300 when you have high HP.
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I see a bunch of comments about saving with poison...Every save station can warp you to a town where you can buy antidotes...so what's the problem?
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Don't buy the in-game BS about needing more life, you get plenty as you level. I suggest you do what I did. L20 student, then L20 gold, L20 sword, L3 axe, L20 crit (I got crit to L11 by the time I beat it). As for stat points, put everything into strength. (Mine ended at 91 str, 4 dex, 5 vita, 4 luck) You get like 95% sell back, so pretty much always buy the best sword you can afford. And get the best strength ring you can get too.
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oh and why cant I destroy the mushrooms blocking the path in the area right next to the high land plains teleporter, the tree dungeon?
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well its been stated before quite well but from my opinion the game lacks variety and incentive. But it plays beautifully the music is simple not overpowering and nice also it would be nice to have a shield, and a slot for accessories and a separate slot for arrows.
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-- although the little level up musical phrase is a very nice touch. In the end, although I'd -like- to give four stars (probably due to nostalgia factor more than anything else, although I can also see a *lot* of work went into this, and it's mostly bug-free), I just can't overlook the myriad flaws that quickly pile up; in short, Legend of Pandora is okay, but I probably won't suggest this game to others, which thus tells me I really just stick to giving it three stars.
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(at least on English QWERTY); thank you there! Overall, it had no real glitching going on, and that's great! -- but between the annoying screen-back-and-forth thing that various people have already stated and these two seeming accidental glitches shortcutting the ending, I'll file a bug report soon (plus about some poison issues). Also, I'm glad that although this was inspired by Zelda, it isn't just some badly done fan clone; it really is its own game! However, the graphics are *so* close to Game Boy Color Zelda games, I'm not sure whether you even made your own, quite frankly, or if these are direct rips/copies with maybe some tweaking; I'll assume the best here since Kongregate has rules against copyright infringement. The music I enjoyed, and I've often found myself humming out its little 8-bit-sounding main theme; the sound effects, on the other hand, feel uninspired, and the poison was especially annoying (even moreso when you win the game, and the poison sound effect continues!)
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and therefore, there is no real incentive to play a second time. The rewards often felt way too under-rewarding, like subpar weapons and seemingly useless items (*when* you would actually obtain them -- whereas they might've felt a lot more rewarding if they'd come earlier, or if you instead got an item you'd actually *use*). There are two minor mysteries I didn't solve, but as already stated with the rewards system, I'm not given much incentive to figure it out, especially since I'm told I have 100% anyway. I'm sure this game's (chapter's) story is merely intended as a shallow layer of an excuse to hack and slash for hours on end, but even the final moments felt pretty anticlimactic, cliche (story-wise), and overall unrewarding. I'm sorry to say, but the real incentives that kept me going to the end were 1. Kongregate's badge and point system and 2. a desire to give this game a helpful review. The controls worked excellently for the most part, and were well-designed for hand placement
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I finished it by accident (with 96%) due to a combination of what appear to be two shortcut glitches. Then, I went back to finish it the real way and got 100%. Overall, I'd say I enjoyed it more at the beginning than by the end. The quests, enemies, characters in general, puzzles, and layouts with much lack of puzzles were mostly uninspiring -- a few very-well-done gems here and there, but 'twas mostly pretty bland. The item variety *felt* fun (with nice descriptions!) until *near the very beginning* when I saw I could very easily just pick up the most(?) powerful sword while leveling up my sword skill and just continuously plow through enemies without much thought. Since there were only *really* three or four enemy types (in too long of a game to support that lack of variety -- bump attack, projectile attack, poison, metal, with two or three AI types on whether to seek the player or not), the game gave no real incentive to try other weapon types, let alone to build their skill --
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So you have to level up your "push" skill with the same points you use to level up your swordplay and xp/money gain skills? How does that even work? If I get it to 20, can I push trees? Come to think of it, how do XP and Money gain work? I don't seem to be gaining any more than 1 XP for killing the weakest creatures.
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Fifteen what? Snakes you say? But there are only two snakes in town. I guess I'll run back and forth between the two, killing them over and over again. Let's set the monotonous tone of this game off right from the start!