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Well if you're bound and determined to make RPG Maker games, at least use the option to NOT have people's faces in the chat space. Everyone in the game is the same person.
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I've got a number of complaints about this game. First, it's got the "Zelda-like" down, if by Zelda-like you mean involving combat with a sword. There's nothing, like puzzles, to break up the monotony of locking enemies into a chokepoint, unless of course you consider that to be a challenge. As many others have mentioned, this game needs some balancing. Enemies have too much health to be beaten in quick combat. Another problem I've got is that sometimes, when an enemy attacks you, they get stuck in you and deal far more damage than they normally deal because you're essentially stunlocked. I enjoyed this game at first, but it rapidly got boring as the gameplay got to be repetitive. I was scared to switch my sword for a different weapon because I didn’t have the stat points to build it and I didn’t want to take the risk. Explain how weapons work, more stat points, puzzles and gameplay balancing and something built on this engine would be quite fun.
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i gained 10 levels on privit island and died by posion. so i went to town bout 30 antidots and continued my adventure
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Combat is pretty lousy, the quests are imbalanced, the ending is a painful cop-out and i really just... wasn't impressed. You did a nice imitation of the Zelda look, but missed the feel entirely. Not terrible, but I can't give it more than 3/5
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It's very, very frustrating that potions are the /only/ way to heal. The option to return to your house and rest to recover HP would be appreciated. And I second the comment that's being tossed around about how tedious combat is, especially at higher levels.
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Nice, I found another way to reach pandora cave without having to find and defeat 20 red slimes. Progress went from 69% to completion of the game in 15 minutes. Safe to say, side quests aren 't all that important
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I also have to ask a couple of things. Firstly, why give me a side quest to kill certain I'm not going to see until so much later, and give me a really worthless reward I won't really need because I'd be too powerful afterward? Secondly, why does the shield accessory give vitality points rather than dexterity (which even then makes little sense but that's the closest thing to defense in this game). Shields give you a better chance to block, they don't usually give you more life. Finally, why am I going through some cave filled with really tough monsters to get a book to learn how to swim? I really can't just, I don't know, ASK someone to teach me? Same with the pushing manual, you need a book to tell you how to push a rock? And I guess the manual only tells you how to push it one single space then never again unless you reset the screen.
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It's an alright game, but so far there's just a lack of good plot, humor, or combat. It kind of feels like it's aspiring to be like Mardek or Zelda, but it's just a little too bland and tedious. Not bad, but not incredible either.
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fuuuuuck that, level 63, and now my shit is gone. fuuuuck you tremor. i was almost done with this game. i was in love. played for about 5 hours yesterday and get on today after work, alll it was gone. thats some straight booty hole. shiiiitin on me
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Ugh... I wanted to rate this game higher... mostly because there's SO MUCH game here, and a lot of work was put into it. But sadly, despite that, the gameplay was unbalanced and stale, and the maps were uninteresting. I can't give this more than a 3.
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Not sure how any of you did finish the game. I can't get passed the third screen. Tremor games is a good name for the publisher...this games makes you think you have tremors within 3 minutes of playing it.
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This game is pretty decent but it's definitely not without flaws. The difficulty of the monsters is a bit steep but I wouldn't say it's a issue. I do find the dagger and sword differences need to stand out more. Too many you can't tell if it is a sword or dagger. I think some of the daggers are even named swords. Also why the F would I pay 19k for a sword that deals 50 - 80 when the one next to it deals 70 - 80 for a full 7k less??? Also zoom on map would be nice ( if you can it's not working for me ) I would say its a good 5/10 and if worked on it would be a great addition to it's genre
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By the way, save terminals can be used to teleport around. Open a save terminal, then click on the location you want to travel to. Naturally, you can only travel to other terminals you've already found... but it really helps in getting around. The gold cost for the teleport is listed.
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nice game but OMG the poison is just stupid PLZ if you are to make another of those make it so it goes off AT LEAST when u lvl up
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This was one of the funnest games I've played in a long time. Sadly, the "ending" all but ruined it. I don't think I've played anything with a cheaper ending. Awful.