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and therefore, there is no real incentive to play a second time. The rewards often felt way too under-rewarding, like subpar weapons and seemingly useless items (*when* you would actually obtain them -- whereas they might've felt a lot more rewarding if they'd come earlier, or if you instead got an item you'd actually *use*). There are two minor mysteries I didn't solve, but as already stated with the rewards system, I'm not given much incentive to figure it out, especially since I'm told I have 100% anyway. I'm sure this game's (chapter's) story is merely intended as a shallow layer of an excuse to hack and slash for hours on end, but even the final moments felt pretty anticlimactic, cliche (story-wise), and overall unrewarding. I'm sorry to say, but the real incentives that kept me going to the end were 1. Kongregate's badge and point system and 2. a desire to give this game a helpful review. The controls worked excellently for the most part, and were well-designed for hand placement
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I finished it by accident (with 96%) due to a combination of what appear to be two shortcut glitches. Then, I went back to finish it the real way and got 100%. Overall, I'd say I enjoyed it more at the beginning than by the end. The quests, enemies, characters in general, puzzles, and layouts with much lack of puzzles were mostly uninspiring -- a few very-well-done gems here and there, but 'twas mostly pretty bland. The item variety *felt* fun (with nice descriptions!) until *near the very beginning* when I saw I could very easily just pick up the most(?) powerful sword while leveling up my sword skill and just continuously plow through enemies without much thought. Since there were only *really* three or four enemy types (in too long of a game to support that lack of variety -- bump attack, projectile attack, poison, metal, with two or three AI types on whether to seek the player or not), the game gave no real incentive to try other weapon types, let alone to build their skill --
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So you have to level up your "push" skill with the same points you use to level up your swordplay and xp/money gain skills? How does that even work? If I get it to 20, can I push trees? Come to think of it, how do XP and Money gain work? I don't seem to be gaining any more than 1 XP for killing the weakest creatures.
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Fifteen what? Snakes you say? But there are only two snakes in town. I guess I'll run back and forth between the two, killing them over and over again. Let's set the monotonous tone of this game off right from the start!
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"I just wanted to let you know ma'am your flowers outside DON'T have any coins inside of them, I cut them down to make sure. Your welcome."
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At first thought I found a nice Zelda clone here. At the end Im rather disgruntled about you put little effort in balanced innovative gameplay. See other comments for details. Your graphics and music are probably the least flawed things cause they are simply copied - you dont need donations for them. 3/5
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uhm, nice. i was poisoned when i saved the game and now it's impossible to beat because i die 10 seconds after loading.
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If anyone's having trouble with enemies having too much HP.. spec XP, Gold (10 is enough, tbh. I'm swimming in gold I can't spend), then Axes. Since enemies blink with invulnerability, the faster weapons don't add much DPS. I rarely had to hit anyone more than 6 times to kill it since I only got 20 Luck, 10 Vitality and the rest into Strength. Turns out I didn't need to boost anything but Strength :P Max Berserker Hit after Axes, of course, then Natural Armor (need 3 Sword Mastery). Sadly Berserker Hit only applies to Axes and Maces, or Bows could've been nice with two Crit skills.
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Got to level 50 with bow specialty and high dex. It still takes 15 to 25 hits for an enemy. Next time I will invest in vitality and just make a run for it.
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I loved this game and wuld love to see a second one, but there needs to be a few changes. 1) Enemy health needs to be cut in half, or weapons need to be much stronger. 2) Reduction of poison damage and length of time you are poisoned. 3) Unique items and treasure chests. 4) Armor and shields. 5) Skill upgrades that increase your overall defense and attack speed. 6) Bosses at the end of dungeons. 7) More puzzles. 8) More of a storyline and character development. 9) A charge/heavy attack for weapons. 10) A way to block enemy projectiles. Overall I still give it a 5/5.
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getting really fed up with having to start at the beginning every time I log on my save games have disappeared how am I supposed to get achievements if I have to start from the beginning ( not impressed only joined a few days ago)
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I made a negative comment earlier about how this is a shameless zelda clone. I deleted that comment; this game has similar graphics, to be sure, but the similarities end there. I actually enjoyed this game a lot. 4/5 simply because of the octoroks. Come on xD
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So in Pandora's cave are you meant to warp from the entrance to the end without doing anything? Because that happened. It skipped the whole thing.
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If anyone knows how to get to the library in Windy Village or get the sewer key please post. I cannot find either for the life of me... PLEASE
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A fun game.
One failure of the design is that enemies can occupy the same space as the player, and you take damage rapidly, so inevitably you die when you get bumped into a corner by a mob. If enemies / hero bounced off of each other this would be a much less frustrating game altogether.
Still fun and well-executed.
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In addition. I would also like to say I would of prefered a pure copy of A Link to the Past to this, and I believe that is what you should of done. Doing that would of limited the decisions you yourself had to make as every parts 'job' or use would already be set in stone, allowing you to concentrate more on the back end problems that become apparent.
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3/5 You made a version of your so called favourite game then ruined it with experience. The fact that you couldn't level up on the SNES version, made it all the more satisfying when you beat it. I also don't like the screen changes. When you step over it should place you entirely within the next square, I've 'bounced' between screens just because I tried changing directions too early.
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Gold Slayer and Vulcan Broad Sword. Are the damage/price values correct? If so why is the one with more damage significantly cheaper than the other?
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The Legend of Pandora 2. You should control a giant blue cat and kill lots of pink normal sized enemies along with lots of vechiles.
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Fun game but I have no idea how to get the Cemetary Key ... and there's no way to figure out how to get it without better contextual help.
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you know when you fight enemy sometimes you get pushed back far and enter the next area they should do something about that. i just hate going back to the area wasting time
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Got the last sword, able to swim, max sword mastery, lvl 62........and absolutely no idea where I'm supposed to be going.