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Nice, I just started my game where I was, an Octorok attack me a couple of times, but then I'm stuck on the terminal. Oh god why O_O
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why does everyone say 'thank you for your help!' after you completed the quest. i find it totally unreal to find the BULLY (who hates you) say thank you for your help!
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re: All the complaints I see in the top comments, can be boiled down to one simple thing. Devs didn't bother to playtest their own game or even get someone to do it for them.
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graphics and fight style isn't good for me (mage sceptre attack as melee?) but the rest is something worth of 4 stars (for me), only in the sewers idk how to reach in that place with 3 chests?
little suggestion if some have troubles: vitality 20, luck 15, dex 15, the rest on strenght, take soon as you can the axe (180-200), waiting money you can buy the sceptre of poison, for fast lvl up and money, get student skill 20 (more xp), having this skill at max on pg lvl 21 you get more points
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Its the later enemies that can poison, but thinking about it after posting my comment, there's not many enemies that can poison in the first place so my initial post is moot (kinda). But more of an, "There should be a limit" regarding status effects; I died testing it out to see if poison would drop off before I died (saved before testing of course). I still died. u__u And this was from full health of 1K hp.
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To learn to push rocks you just got lvl up one more time and then you will see the skill Push , and then use the skill point to learn it.
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This game has far too many flaws regarding balance and polish. Having beta testers would have been a sensible idea, or at least taking player's comments into consideration. This game is all grind and nothing else.
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Why can poison drop off the enemies but perma on you unless you pot up? Should be a limit I'd say considering how long it takes to kill some enemies; granted its not hard to kill them, just lengthy.
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Admittedly i'm not a huge gamer, and i see people saying you've ripped off whatever. But hey, i enjoyed it, its not as if youre trying to hide that its a bit like zelda! For me though, you need to change the enemy hp...or be able to save to get better weapons. Even if you concentrate on upgrading on strength only, the end is still a bit repititive. i don't think it would take much to sort out! Also...bosses? the one thing i really missed here were no bosses to obtain a key...a different enemy. This may have broken up the tedium of repeatidly hitting the strike button.
Overall though i really enjoyed it, i look forward to a second one. Perhaps some slightly more developed puzzles and enemies that require a certain way of beain defeated (reflecting projectiles off a shield?) and i think you'll have a winner. Perhaps don't ask for donations in order for us to get a second part though...it should a volunteerily thing.
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That was the worst game ending ever xD. It could be best one as well: You reach final boss just to learn he is your father and that you won't kill him for his evil. JUST LIKE THAT
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At first, you might have some fun. Relative variety, good enough difficulty for begining of game. But around secoind town whole difficulty goes into "don't ragequit and never return". Killing monsters never takes any skill, only smashing buttons fast enough. After getting first 3-5 quests, you'll be able to tell exactly what kind of quest NPC gives by his appearance and nearby mobs. You'll get thrown into area where you'll have to cut grass just to take single step, halfway trough game you'll start wishing "let this torture end already". And worst of it - it's not that game as whole is bad. It could be good, but instead of 'big' it was made 'boring'.
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"Kill Fifteen Yellow Crabs so the Bully will let you enter the cave." I'm averaging 120 dmg per hit and the crabs take me a ridiculous 18 hits. Unless "the Bully" has 33,000 hp, I'd rather just kill him and take the damn key.
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Poisoned without Poison Status, died -> Load Game -> Still Poisoned -> No chance to survive this Game anymore -> Rage Quit.
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Many people seem to be complaining with the monsters, when the issue is your weak starting weapon. So here's my method, and I think you'll agree. Every time you level up at the start, increase strength and the money upgrade. Grind enough coins to buy the highest level weapon in the first shop (Any will do, but I advise the metal sword, as it costs the least.) and sell your wooden sword. After this, you can upgrade your stats however you want, just as long as you buy the strongest weapon type for each shop then sell your old one. Sure, some enemies still take a lot of hits, but be thankful you're doing more damage to enemies, let alone your finger.
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Very nicely zelda clone, but with a horrifing slow gameplay. For example the swapping of screens is too slow, and generally the movement speed of the main character alike. Sometimes I don't have a clue, where a questgiver was. And the overall damage of your weapon in the endgame is too low. As a tipp for anyone, who wants to finish the game: pick axes/maces and berserker and stick with it. 3/5
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I don't understand how so many people can be complaining about "grinding". I finished the game at level 83, hitting 500-617, have 15,613hp, and 405,435 gold. Not once did I have to grind, and I only died once. I simply played this Legend of Zelda clone the same way I did the original: kill everything on every screen. My only suggestions would be to make the quest rewards a bit more worthwhile and possibly add a zoom option to the world map. All things considered, I give it a 5/5. I thoroughly enjoyed this game.
Also, I found a bug. Near the end of the game there is a way to get around the final locked gate. I can provide a screenshot of the specific area if you wish.
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Just to warn you, if you actually go to trouble of finishing this really dull game, the ending does not fail to disappoint. Very very anti-climatic, and no boss of any kind.