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The entrance to hell, the most feared place of all, is behind some rock. That's some great placement; why the hell did anyone build a village near it.
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For those confused about gaining the push skill, it will appear as an option in the Stats/Skills menu once you have acquired the Pushing Manual. You can then learn the skill by spending a skill point when available.
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Am I the only one amused by the seemingly flying creatures unable to cross water? Are they Vampire Bats (no running water)? Are they just afraid of water?
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Great game so far, although obviously, all games could have more added to them. First of all, the beginning is a little annoying you hit extremely low, and monster destroy you almost x(, also maybe putting stats of items you can get for quests would be nice. 4/5
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First quest solved immediately: Didn't get newspaper because there are a million monsters trying to kill you on the paper route.
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grammar. . . Really? this is why zelda 1 didnt have much text. And imagine if the grammar nazis judged zelda 2 (I am ERROR)
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I live with my grandpa in the mountains because I don't trust the people, and I travel to town to get supplies, but one day, something weird happened, my grandpa doesnt received his newspaper and I had a really bad feeling, so I decided to go to the town to check what happened...
Run-on sentence, incorrect word usage, they live in the mountains and still get a newspaper..
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It seems like I can't use the 'push manual'. I have a skill point and I'm unable to click 'use/equip'. Can't tell if this is a bug, or something I'm missing.
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Great game, but there is one issue, that keeps bugging me: why make menus that are only controlled by mouse in game, that controlled purely by keyboard?! It's extremely irritating to switch between them.
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wow, super sh*t ending, I know its leading to a sequel but come on, literally nothing, no story, no cliffhanger (the way its written means there isn't a cliffhanger, before someone complains), no action, no depth. Doesn't encourage anyone to play the sequel. I suggest getting a writer for the next installment
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Just want to point out, the ring of wealth is overwriting the effect of the money+ skill. Kind of annoying, but oh well.
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Tips. Skills max at 20, I'd suggest maxing xp bonus first.
When you get the swimming and push skill manuals you have to spend a skill point, so I would suggest keeping a free point once you get into the dungeons that give them.
Bows require ammo so keep a melee weapon on hand in case you run outa arrows.
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I really like this and i have given it 5/5 because im having a blast. But i find i super annoying that the screens shift like this instead of smooth movement. Oftentimes i find myself trying to get to the "next screen" only to find something i cant see yet is blocking me. Ofte i run into monsters who steals my health. So.. scrolling along would be supersupercool if possible.
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I love zelda clones. Just a few suggestions. Needs a shield that blocks ranged fire when not swinging your weapon, could have stronger shields that go from stoping rocks to arrows, to magic arrows, and the max reflecting missiles. Not digging when monsters are spawned at the border of the screen so it has to hit you before you can even get outa the way. Unlimited ammo for the normal arrows would be nice. Would be nice if you could take a nap in your bed to restore health (not really necessary just think it would be a nice touch). Would like to see max health plus the elemental weapons fire off poison bolts, fire bolts ice bolts etc.
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There should be a way to quickly switch beetween 2 weapons, i'm making a bow user and i hate wasting arrows to destroy grass, but going to menu to switch over to my wooden sword in order to destroy the grass is just too slow...
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poisoned death just told me to stop playing this game. Lost 3 levels , almost had the whole cemetery place cleaned , all lost ? 2/5
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Poison lasts way too long. If you have no antidotes you just die before you can reach a shop. I went through 3 potions and it was still going.
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Fun game! Love the 16-bit retro, the controls are smooth, combat is fun, and the quests were reasonable and interesting. Good job.
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Can anyone come up with a list of all 26 quests please. I've got 25 and I've completed the game and now I'm running all over the place to try and find which I missed and just cant find it.
Plus I found a few bugs in the game, such as: On the Island of doom there is a place where you can go through the rocks barrier in the ocean and just wander around the unexplored area of the sea, yet if you go off the map the game crashes, and if you go to the top rght corner of the map in the sea and keep going up you'll end up in a previously visited dungeon. Worth a try if you've been through the whole game like me and are bored.
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2 quick suggestions: 1) The ability to pick up grass/rocks and hurl them for damage would be great, goes well with the push skill. May be too zelda-ish, but it'd still be nice. 2) A separate equip slot for bow and arrows and an extra key to activate them, like "L". Would help encourage bow use w/o going thru menu's to switch weapons every time something gets in my face.
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From some of the earlier comment responses it sounds like the dev is claiming to have drawn these face graphics from RPG Maker VX?
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Really enjoyabel game. But I can't read the last of the librariens massage, it ends whit "you can get to the labyrint....."
Pleas make a scroll funktion or next page funktion. Thanks in advance.
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Its irritating that its just a matter of time until you die from poisoning if you're caught without an anitdote... 4/5
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It is off putting how much has been taken from Zelda games or made to look just like it. Confused the heck out me when I had to kill 10 green slimes; those were octoroks.
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@ Matakukos
Well done insulting your very own players. Moreover, trying to use the "why dont you try/ can you do better" argument to try to invalidate my point without actually attempting to counter my arguments reflects poorly on you. For example if you were a film director and Robert Ebert gives you 1/4 stars you wouldn't tell him to screw off because he probably couldn't make a film now would you? Instead of shrugging off constructive criticism why not you try to work on them and polish up your game instead? From your comments you seem to imply that RPG-MAKER is not easy to use. Well for thats no excuse for delivering a solid game and for starters you can work on improving your langauge errors and the storyline (I believe that requires no technical skills, now does it?). Very appaling how you handled this as an experienced game dev.