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Comments for Legend of Pandora

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Misterlol

Oct. 07, 2012

Under rating threshold (show) You are being way to agressive in the replies to comments pointing out you took too much inspiration from Zelda. Just man up and admit it. You even do admit it in the Description so why the hostility? Else, a nice game. 3/5 could use some polish.

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(18)

Developer response from matakukos

i know there is a lot to improve in the game, but its very sad for me to see people saying that all my work is a crap....

uberpenguin

Oct. 07, 2012

Under rating threshold (show) This was good, but imo a few things could have been different. First off, I agree with others that there needs to be more variety in combat with more magic-y things and w/e, esp. seeing as even alternating between melee/range here is a pain in the butt. I def. could have also used slightly more explanation as far as certain stats/abilities. For ex, luck says that it increases "item drops"...what items? Just the kind that drop from enemies? The kind you find when cutting bushes? But the two that really confused me were the two "critical" abilities for the bow and otherwise...the 'berserker hit' one next to axe mastery says "sometimes you make critical hits"...it doesn't address whether that's for just axes or for every weapon, and either way, no matter what weapon I used, I never saw a critical hit, even with level 9 critical hit. The exact same applies to the bow. I never saw a critical, regardless of the critical skill. What exactly are they supposed to do? Are they bugged?

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(7)

Verdion

Oct. 07, 2012

Under rating threshold (show) My save game was deleted somehow?!

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(1)

Ace_Blue

Oct. 07, 2012

Under rating threshold (show) So much backtracking for such a linear game, and it's not always clear where you're supposed to be headed next. More than once I was out of main quests and there was nowhere obvious to go. The worst was after getting swim. You should indicate that the player is supposed to go way back to the northern checkpoint and swim west from there. Also, the teleportation gimmick at the end to make the player do the same cave twice was stupid and pointless. People, in the last cave, DO NOT TAKE THE LEFT SIDE STAIRS, THEY TAKE YOU BACK TO THE ENTRANCE! But you can bypass the "kill 20 red slimes" quest if you just swim around that island. The maze is crap, the game could do without it. Remove the poison mechanic (it's crap) and balance the monster HP. The map is way too small to see anything worthwhile, and the layout is totally unnatural. If you give the player the ability to swim, let them swim for F's sake! The book mechanic is pure player hate.

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(16)

Developer response from matakukos

I will try to fix all that in the next part :$

martanio

Oct. 07, 2012

Under rating threshold (show) What is the max level?

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(4)

Dick_Bastardly

Oct. 07, 2012

Under rating threshold (show) Zelda with grinding

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(-2)

Boffo

Oct. 07, 2012

Under rating threshold (show) If you cleared the ghouls in the cave under the labyrinth and thought the quest reward of a 15-30 axe was an upgrade, I pity the hours it took you to kill even one of those monsters.

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(3)

ItachiU2

Oct. 07, 2012

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(-3)

Neo_Spirit

Oct. 07, 2012

Under rating threshold (show) Why isn't there a follow-up for your dagger skill ;o </3

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(3)

VDOgamez

Oct. 07, 2012

Under rating threshold (show) I feel that the game has some good concepts, but the execution is a bit sloppy. There's just a bunch of little details that hurt it for me. The sword swing hitting enemies to a side inconsistent with orientation, the lack of any kind of damage timer, the behavior of poison, and the way the graphics feel like more than a homage to zelda, to name a few problems, really sucked out my enjoyment of the game. I got bored and quit at around the time that I got stuck in a room where there were snakes below and to the right of me, where the sword can never hit, and I couldn't hit them back fast enough to prevent them from knocking me back into the stairs, resetting their health. It seems like there's a large and potentially enjoyable game, but the core gameplay needs a lot of polish.

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(7)

ackermiv

Oct. 07, 2012

Under rating threshold (show) it feels like the game isnt finished there are sooooo many dead ends that could be used for chests with a small amount of money/samll items

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(2)

UsagiMoto

Oct. 07, 2012

Under rating threshold (show) 1 thing wrong (In my opinion anyways) is the character moves just a little too slow. Other than that I loved the game :) 4.5/5

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(2)

xXBiLLyXx

Oct. 07, 2012

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(-9)

russ1st

Oct. 07, 2012

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(-7)

mirali

Oct. 07, 2012

Under rating threshold (show) Is there a way to zoom in on the map so you can tell where the shops etc. actually are? If not, you should add that. Otherwise, thanks for the fun! :-)

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(4)

KainXinth

Oct. 07, 2012

Under rating threshold (show) Now for the game! Yes, the music can be somewhat painful, but the creator had the foresight to add a volume control (Thanks!) The graphics aren't amazing, but they aren't horrible either. I grew up playing games with worse graphics after all, so I'm not that hard to please. The fact that you created an action/RPG hybrid out of a Zelda-esque game however is a neat idea, and leaves me wishing Nintendo would've done that long ago. I can already hear some people pointing out Zelda II, yeah yeah..It's not the same thing though kiddies, completely different battle set up. I haven't played very far, but I'm hoping the quests will become a little less generic (and off the wall in some cases.) Overall, I'd say 4/5. Kain. (P.S. You should rename the main screen's "New Game" button to say "Play", it can confuse the less intelligent of our species.) (P.P.S. Blasted text limit..)

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(0)

Developer response from matakukos

Thank you =)

KainXinth

Oct. 07, 2012

Under rating threshold (show) Metisma, I had thought to gently correct your way of thinking, but instead I'll be blunt. No invincibility frames!? WHAT HAS THE WORLD COME TO!? Let's be realistic kiddo, if you're getting the tar stomped out of you by someone, you don't flash and become invincible for a few seconds. An intelligent person DOES avoid fighting large groups unless they have a death wish. And yes, the creator did take sprites, and portraits, and blah blah blah..Do you realize how much whining you're doing? Probably not..Do yourself a favor, go play Contra for the Nintendo THEN come talk to me about difficult.

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(1)

Developer response from matakukos

lol, youre from the old school like me :P

Kittyfox

Oct. 07, 2012

Under rating threshold (show) Aha! Figured it out... it became available to upgrade the next time i leveled up.

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(0)

Kittyfox

Oct. 07, 2012

Under rating threshold (show) How do i use the pushing manual now that i acquired it? I select it from my inventory, but the Use/Equip button is greyed out.

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(2)

lord_azaral

Oct. 07, 2012

Under rating threshold (show) Enemies need to not take a million hits to die. three or four tops. Need more variety in enemy behavior. Flow was very linear. Other than that though, I enjoyed the game.

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(2)

zistorbar

Oct. 07, 2012

Under rating threshold (show) Is it normal that if you equip one enchant arrow with a melee weapon it enchant your weapon and do not use the arrow ?

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(1)

Kadin

Oct. 07, 2012

Under rating threshold (show) I totally read the last line in the instructions as "You can change the controls anytime in the octopus menu" and now I am disappointed.

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(4)

mman1235

Oct. 07, 2012

Under rating threshold (show) for a second the title mislead me and I thought this was gonna be a rip off of Borderlands XD

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(-1)

chimp89

Oct. 07, 2012

Under rating threshold (show) Where do you get the swimming manual? I am stuck :( (lvl 62, all quests in the island main done...)

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(1)

Wingrap

Oct. 07, 2012

Under rating threshold (show) (i look at the dude on the load screen) ... ok...

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(2)

stinky472

Oct. 07, 2012

Under rating threshold (show) Most annoying ending ever!

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(0)

Metisma

Oct. 07, 2012

Under rating threshold (show) There are numerous issues I had with the game; the really bland music, horrible AI, terrible dungeon design, but there are two that really stand out. The first is, obviously, the graphics. It's one thing to create a Zelda clone with these types of mechanics, but it's really something else to take all the sprites from Link's Awakening/Oracle games and only give them slight edits. You even used the head portraits from RPG Maker for the NPC portraits, which strikes me as very lazy. The second is the combat system. The fact that there are no invincibility frames for when you get hit is insane, and from the way the vitality system is set up, I'm assuming this is intentional. This is not good game design; all this does is add fake difficulty by forcing you to avoid large group encounters. To be honest, I'm actually sort of appalled at the quality of this game...it's completely generic, and I'm actually stunned by you guys asking for donations for the next entry.

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(5)

Developer response from matakukos

if you dont like it just dont play it =) a lot of people is enjoying it a lot ;)

mtn_silviu

Oct. 07, 2012

Under rating threshold (show) i was very dissapointed when i sow my inventory,i tought there was like a slot for shoes,2 ring slot,chest armor slot,pants slot,head slot ,etc.. 4/5

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(0)

Ezekiel__

Oct. 07, 2012

Under rating threshold (show) Nice game, but a few point: Don't give quest that you can'T complete until way later on (EG: The uncarried message from the ghouls). Second: If you are going to make a poison weapon that cost that much....don'T make it do only 2 dmg of poison!!! Make it 5, or 10. Ennemies do 8 poison dmg to me each time i catch it, but mine? Meh, 2 dmg, and my weapon inflict 40 dmg. Wtf? Second, poison! It shoudl vanish over time, because you just gained a level and you are far from a teleport, BAM you die from poison, even at full health. Annoying. Retro graphic are awesome....For all these points above, i give a 3/5. Very balanced game!

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(9)

Developer response from matakukos

Thank you! I will try to improve those points =)

Herblaw

Oct. 07, 2012

Under rating threshold (show) i shall stop playing for now level 68

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(3)

Goldcardgames

Oct. 07, 2012

Under rating threshold (show) @Propane Mailbox, you could leave your browser open and hibernate you computer when you need to shut it down.

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(0)

Ace_Blue

Oct. 07, 2012

Under rating threshold (show) Bad music is so much more forgivable when it can be muted easily. Please add a mute button!

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(0)

DJklay

Oct. 07, 2012

Under rating threshold (show) How to outsmart your enemies: Hide behind flowers.

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(3)

rasher99

Oct. 07, 2012

Under rating threshold (show) @ Canuckee it is a bit confusing, but when you hit start new game, yor saves come up.

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(0)

Canuckee

Oct. 07, 2012

Under rating threshold (show) Can I save my play progress and come back to continue without losing it ?

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(0)

Olrod

Oct. 07, 2012

Under rating threshold (show) I have to go to a different website to have achievements? Why bother uploading it to Kongregate then?

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(-1)

Tridus

Oct. 07, 2012

Under rating threshold (show) Why does my Golden Flame Sword always does +1 damage?

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(2)

davidor

Oct. 07, 2012

Under rating threshold (show) bad ending

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(5)

SquaLLuNReaL

Oct. 07, 2012

Under rating threshold (show) pretty fun game. I reached the last dungeon, but there was no end at all. got to say even if i didnt mind much about the story.. i would've appreciated some kind of final end scene.... that sucked.

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(0)

LT41175

Oct. 07, 2012

Under rating threshold (show)

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(-6)

melbrooksfan

Oct. 07, 2012

Under rating threshold (show) Needs invincibility frames. Srsly. If you get caught out of position or are trying to move too fast for the controls and enemies can close with you in melee, you take far, far too much damage.

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(12)

lurrch420

Oct. 07, 2012

Under rating threshold (show) That poison is absolutely brutal! If you save while poisoned and you die, you come back with the poison still on. It needs a damage limit on it. Also needs NPCs or something that tell you where to go... cause I'm lost :D The map really isn't helpful at all.

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(3)

Scammy2010

Oct. 07, 2012

Under rating threshold (show) I grabbed the Pushing Manual, and can't use it, and can't push rocks. The hell did I get this manual for?

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(0)

Developer response from towski

check the skill upgrade list (sword, money, experience, etc), the previously darkened skill will now be available to upgrade. this tripped me up too :)

chipdoug

Oct. 06, 2012

Under rating threshold (show) I can't cut signs? WHAT KIND OF ZELDA GAME IS THIS!!!

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(1)

RioX

Oct. 06, 2012

Under rating threshold (show) I recognize that starting sound! Legend of Zelda Orcarina of time portal sfx!

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(-1)

Payneinsane

Oct. 06, 2012

Under rating threshold (show) Having trouble determining whether certain weapons are swords or daggers. Like, is the gladius a dagger or a sword?

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(0)

Boffo

Oct. 06, 2012

Under rating threshold (show) Darkasus, as you go clockwise from starting, the last screen hit while traveling east goes south. It's hard to see first time playing so maybe Dev, you can add a little noob sign pointing south for us easily lost.

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(0)

norat374

Oct. 06, 2012

Under rating threshold (show) So you took a classic game- literally took, I recognize those Link's Awakening sprites- and attached a cheap MMORPG mechanics system, including inane sidequests and a leveling system that made virtually no gameplay difference. The only thing good I have to say about this is "At least it's not a Skinner Box."

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(2)

Brofessional99

Oct. 06, 2012

Under rating threshold (show) It's a great game all around. It reminds me of older games, which I like. There are a couple improvements that could be made, and probably will be in the next one. No game is perfect, but some, like this, do a good job getting close. 9.5/10. Can't wait for the next part.

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(-1)

Metalvoid

Oct. 06, 2012

Under rating threshold (show)

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(-3)

Developer response from matakukos

i consider you really gene.. stupid... sorry, i cant lie -.-

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