Comments for Legend of Pandora

avatar for submax_cw
submax_cw

Dec. 29, 2012

Under rating threshold (show) Wait a minute. There are 2 slots. 1 for bow and 1 for accessory/arrow. So if you have to have both taken with bow&arrow, then why is there a ring for increasing bow damage?

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(1512)

avatar for bigb1983
bigb1983

Oct. 6, 2012

Under rating threshold (show) Add the towns and people who give quests to the map, because I forget sometimes where they were.

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(946)

avatar for xEnigma193x
xEnigma193x

Oct. 6, 2012

Under rating threshold (show) When I tried to start my game today, I had to go to "New Game" to find it. The creator should've put saved games under a different thing. "Continue" maybe? It makes it look like our data gets deleted.

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(532)

avatar for Duungraf
Duungraf

Oct. 18, 2012

Under rating threshold (show) What's going to die first: the enemy or my J key? Some enemies just have way too much HP. Even with a stronger weapon, it takes like ten hits at least sometimes, and all they do is slowly shamble towards you, get swatted back, and repeat. Gets a little tedious. Overall, it feels more like a foundation or a prototype of an RPG; just testing monsters and NPC/quests to make sure it all works before putting the real content in. It just lacks personality at the moment. The maps themselves are decent, though. Some more puzzles, treasures, and other stuff out in the field would be a huge improvement.

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(519)

avatar for suckmyball
suckmyball

Oct. 6, 2012

Under rating threshold (show) Serious balancing issues: it comes down to the leveling system. I was at level 78 when I beat the game. Strength was around 60 - and it was still taking a significant number of hits to take down some of the enemies. You can't really play around with different weapons - you have to pick one, at the beginning of the game, and stick with it through the whole thing, or you'll be drastically underpowered. It's not that the enemies are difficult - they either throw stuff at you or just go straight towards you. But when you're whacking away with a sword for four or five minutes a screen - and not being injured, really, just hitting the attack button over and over again - it gets really boring.

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(586)

avatar for BillySkins
BillySkins

Dec. 29, 2012

Under rating threshold (show) My character may have survived, but my keyboard certainly didn't...

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(790)

avatar for Damnion
Damnion

Oct. 5, 2012

Under rating threshold (show) Tips. Skills max at 20, I'd suggest maxing xp bonus first. When you get the swimming and push skill manuals you have to spend a skill point, so I would suggest keeping a free point once you get into the dungeons that give them. Bows require ammo so keep a melee weapon on hand in case you run outa arrows.

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(32)

avatar for Atombender
Atombender

Dec. 29, 2012

Under rating threshold (show) After getting the Swimming manual late in the game I went back to some caves dungeons to pick up stuff which was formerly out of reach. Results: 1 Antidote, 1 Small Health Potion and a completely obsolete weapon. There's also a questgiver south of the Mausoleum who gives you a quest that you can't finish until like 30 levels later. Again the reward is a crappy weapon. Side quests are a waste of time because the rewards suck and with enough cash you have access to every weapon in the game basically right from the start. Stupid.

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(502)

avatar for Muffins
Muffins

Oct. 30, 2012

Under rating threshold (show) The World: So, with all the trouble taken to emulate the action adventure games sired from Zelda, why is the game so linear? The main strength of these games is the open world exploration and the ability to go back and open new paths and areas. There is some reason to backtrack and explore, but only for very minor rewards. The other times, you may have to go back to old zones to progress, but really the way this is treated, you could have made the game a completely linear route with no backtracking and had the same effect. Additionally, to this end, it's obvious the game is scaled in such a fashion to slow down player progress as much as possible, because there just isn't any content to be had. Beat monsters, get stronger, find a new power (which doesn't really do much then to let you progress to the next zone) and do the same thing over and over in a loop.

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(23)

avatar for corlist
corlist

Dec. 29, 2012

Under rating threshold (show) (3) There are some enemies on the EDGE OF THE SCREEN so that when you move through a transition you are INSTANTLY HIT with NO CHANCE of avoiding it. Add the insane poison mechanic (see point 4) to the mix and it's just dumb. (4) Enemy poison is just an insanely broken mechanic that adds nothing but frustration to the game . Either make it weak just like player poison (with antidotes granting immunity to poison for x duration) or just scrap it altogether. (5) Skill point requirement for pushing and swimming. After going through a long dungeon and receiving a swimming manual you'd expect to be able to swim through the water just next to where you found it. Nope, you have to backtrack through the same boring dungeon and kill until you level up. Yet another frustrating and poorly-conceived mechanic.

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(59)

avatar for alibulibadaha
alibulibadaha

Dec. 31, 2012

Under rating threshold (show) Things have seriously too much HP. That, or weapons are too weak and you do not feel like progressing at all, when you buy a new weapon and go to a new location, because monsters still can take like two dozen hits before they die.

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(22)

avatar for mikeeckard
mikeeckard

Dec. 30, 2012

Under rating threshold (show) "Kill Fifteen Yellow Crabs so the Bully will let you enter the cave." I'm averaging 120 dmg per hit and the crabs take me a ridiculous 18 hits. Unless "the Bully" has 33,000 hp, I'd rather just kill him and take the damn key.

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(22)

avatar for BrotherNone
BrotherNone

Dec. 29, 2012

Under rating threshold (show) What kind of game, has a shield, and no ability to block? Answer: This one.

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(825)

avatar for shardblackwing
shardblackwing

Dec. 29, 2012

Under rating threshold (show) Another complaint: there is no brief invulnerability after taking a hit, if an enemy gets on top of you in a coroner, you can lose a lot of health fast (you have nowhere to bounce and they don't bounce off of you).

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(573)

avatar for Dr_Eastman
Dr_Eastman

Oct. 4, 2012

Under rating threshold (show) I like how the soldiers just stand there and not help you out.

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(443)

Developer response from matakukos

lol :P

avatar for Muffins
Muffins

Oct. 30, 2012

Under rating threshold (show) The Loot: Here's a question, you have all this focus on grinding, but why are there no rare drops? It might make the Luck stat more useful, and also finding weapons off of monsters is a strong hook for an RPGesque system. Why bother having the shopping system in place if you can only get weapons from shops and chests? You might as well have had a window you could open to pay gold for upgrades like extra stat points.

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(19)

avatar for roblox09890
roblox09890

Dec. 30, 2012

Under rating threshold (show) Tries to save the world Cannot Swim

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(74)

avatar for corlist
corlist

Dec. 29, 2012

Under rating threshold (show) There are numerous problems with the game you can easily find with just one playthrough. (1) Poison is hilariously weak compared to other elemental effects like fire and ice. Fire does 20% extra damage per hit and ice slows down enemies. Poison only does 5% extra damage every 0.5 seconds for 5 seconds and only works if you stop attacking. Make it stackable or AT LEAST TRIPLE its damage so that stopping and letting poison do its job is actually worth the time. (2) Quest rewards are often incredibly useless. Near the end of the game where you most probably have the ultimate 200+ damage weapons, one of the quests gives you a weapon that does 20-50 damage.

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(48)

avatar for MrFortyFive
MrFortyFive

Jan. 2, 2013

Under rating threshold (show) There's a shell of an excellent game here, but balance problems abound in every aspect of the game, the side-quests are pointless due to their lack of meaningful reward, combat desperately needs an immunity timer after being hit, and the game ending with a blurb of text and solicitation is hardly worth venturing to the end to see. The series has excellent potential if the sequel carries with it some vast changes as well as an expanded combat system and enemy types. I'm eager to see it.

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(17)

avatar for Gastyz
Gastyz

Dec. 31, 2012

Under rating threshold (show) At the end of the game it says 'donate so we can have better graphics and music'. No sir, graphics and music are just fine, you need better programming, better map design, better combat system and better shops

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(17)

avatar for TheHarrowing
TheHarrowing

Jan. 21, 2013

Under rating threshold (show) So I managed to find myself in a pickle. I have no health potions, 1 HP (literally, 1,) and unable to reach any vendor or find a place to kill enough enemies to level up before poison kills me. Looks like I'm restarting. At least this allows me to fix some of my previous mistakes.

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(7)

avatar for kapciarz
kapciarz

Dec. 29, 2012

Under rating threshold (show) bow... dont invest in bow. it's a trap

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(16)

avatar for Misterlol
Misterlol

Oct. 7, 2012

Under rating threshold (show) You are being way to agressive in the replies to comments pointing out you took too much inspiration from Zelda. Just man up and admit it. You even do admit it in the Description so why the hostility? Else, a nice game. 3/5 could use some polish.

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(16)

Developer response from matakukos

i know there is a lot to improve in the game, but its very sad for me to see people saying that all my work is a crap....

avatar for fishesofhawaii
fishesofhawaii

Dec. 29, 2012

Under rating threshold (show) I would pay any amount of coins to reset these stats...

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(59)

avatar for thawley
thawley

Dec. 29, 2012

Under rating threshold (show) Wow the end to this game... Terrible. The kind of ending that makes me wish I didn't play it in the first place.

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(7)

avatar for supermanny08
supermanny08

Dec. 30, 2012

Under rating threshold (show) So one of the best swords in the land costing 45000 gold can be bought in the shop of a small village? Seems legit

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(14)

avatar for elbarf
elbarf

Dec. 29, 2012

Under rating threshold (show) Glitch to beat the game faster: At the top of pirate island, in the screen with the 2 green/yellow crabs, if you switch screens from left to right while holding up (a.k.a. w), you will pass through the rock barrier in the water. If you swim to the second tile from the very upper left screen in the game, (1,2) you will get to a room with 2 computer screens. The computer on the right saves you in Pandora’s cave, and the sealed off room to the left with the guy wearing purple is the final NPC in the game. If you get to a completely white screen, you have gone 2 screens too far to the left.

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(72)

avatar for Holly764
Holly764

Jan. 21, 2013

Under rating threshold (show) The game is Zelda with RPG Elements (Leveling system), but the whole questing design is pretty flawed, and so are most of the weapons, "Kill 15 of x for y" e.g Kill 15 Tarantula for a 40-50 dmg weapon when they have around 2500 health? Sword is only the real way to go in this game, the dagger range is unreliable vs ranged enemies and the axe swings too slow against them too, especially the robots. Also the fact there is no "Dmg boosting" (invunerability frames after you take damage) is terrible, it's way too easy to get cornered in some parts of the map and unable to get out without dieing or taking almost all of your health. If theres a sequel I sincerely hope you guys get playtesters/better play testers.

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(13)

avatar for kingof_fpma2
kingof_fpma2

Dec. 29, 2012

Under rating threshold (show) touch a cactus, doesn't hurt. jump in the ocean, nearly kills me.

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(13)

avatar for Karanis
Karanis

Oct. 6, 2012

Under rating threshold (show) It's very irritating when you have to switch screens all the time simply because you're walking against a wall. Also, if you run out of antidotes and you're poisoned beyond the reach of a shop, you're screwed.

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(13)

avatar for hchan1
hchan1

Dec. 28, 2012

Under rating threshold (show) There's a difference between Zelda-like and just outright stealing graphics/SFX from the series.

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(32)

avatar for Slugmind
Slugmind

Dec. 30, 2012

Under rating threshold (show) I remember playing that game Seedling, which is a lot like the original Zelda, done correctly. This game is like... a hopeful ripoff that becomes infuriating once you're done.

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(63)

avatar for Tukkun
Tukkun

Dec. 29, 2012

Under rating threshold (show) This game would be good, but the poor execution makes it barely playable.

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(31)

avatar for KahiElder
KahiElder

Dec. 28, 2012

Under rating threshold (show) The weapons need a more detailed description. Mostly i have no idea what category a weapon belongs to.

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(12)

avatar for kondeoxy
kondeoxy

Dec. 29, 2012

Under rating threshold (show) Want to skip the last dungeon full of a ridiculous number of monsters? There's a shortcut/warp just above and to the right of the save point when you walk in to door, just on the other side of the brick from the guy who tells you to find his master. + so everyone can see. What I wouldn't give for a shield that blocked projectiles! Also, there's an occasional bug where you get hurt for no apparent reason - sometimes, it seems to be that enemy arrows invisibly keep going after hitting a tree, etc, but sometimes, there are no enemies on the screen even, and WHAM, ouch. ?????

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(6)

avatar for ad3ross
ad3ross

Dec. 29, 2012

Under rating threshold (show) Listing the active quests before the completed ones would be nice.

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(30)

avatar for Florenty
Florenty

Dec. 29, 2012

Under rating threshold (show) Don't choose to be an Archer because your mouse and your index finger won't survive the Shop.

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(9)

avatar for penguinoid
penguinoid

Jan. 7, 2013

Under rating threshold (show) I wonder whether the author played his own game... nothing like completing an annoying quest just to get a pathetic weapon. And the combat is so repetitive.

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(7)

avatar for lolgast
lolgast

Dec. 30, 2012

Under rating threshold (show) Too bad the enemy's poison is way overpowered. I understand that antidote is very useful, but the poison should wear off after some time. I'm now stuck at a computer, with 46 HP, no potions and taking 28 damage after walking a bit. Therefore, I'll have to start a new game.

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(11)

avatar for Hiper32
Hiper32

Dec. 30, 2012

Under rating threshold (show) Oh, why "Poisoned!" debuff never ends until you use antidote?

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(11)

avatar for Muffins
Muffins

Oct. 30, 2012

Under rating threshold (show) Monster variations: There are only three types of monsters, things that shoot, things that don't shoot that are slow, and things that don't shoot and are fast. Very boring. Consider how you would have made your game differently if you'd taken out the exp system, offered no weapons sold at shops only arrows and consumables and opened up the map? That said, here's some stuff you did I felt was right. The sell back %: I like that at least you didn't push people by having 50% or less as the sell back rate. You actually promote people buying upgrades on a regular basis instead of hording gold to try and skip upgrades. So, nice move there. Warp system: Given the importance of shops, it was nice there were warps to go back and get new weapons, but why have a cost for them at all? Adding a price seemed arbitrary and the cost didn't even scale for how much money I was making in the later parts of the game, so it might as well not mattered later on. I appreciated it was there at all though.

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(11)

avatar for blashyrk
blashyrk

Oct. 4, 2012

Under rating threshold (show) Thats a very nice game. There should be some improvements, such as some magic skills, more items, more monsters. 4/5 from me.

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(301)

Developer response from matakukos

I will make those improvements for the next part. Thats sure =)

avatar for xXxdicerxXx
xXxdicerxXx

Jan. 11, 2013

Under rating threshold (show) Really fun, I just hate how my attack is almost the same when looking forward (up) or right. This makes us unable to hit enemies coming from southeast, which happens quite frequently.

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(8)

avatar for KroryAllistor
KroryAllistor

Oct. 5, 2012

Under rating threshold (show) Its irritating that its just a matter of time until you die from poisoning if you're caught without an anitdote... 4/5

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(287)

avatar for Nelson120894
Nelson120894

Jan. 13, 2013

Under rating threshold (show) the damage from poisoning is too quick -__-

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(6)

avatar for Devastation3000
Devastation3000

Dec. 29, 2012

Under rating threshold (show) This is how zelda would look were it a horrible game

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(55)

avatar for Unameistoolong
Unameistoolong

Dec. 30, 2012

Under rating threshold (show) Since when "new game" is equal to continue?

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(27)

avatar for CriticalMiss
CriticalMiss

Jan. 2, 2013

Under rating threshold (show) There is a definite lack of direction at some points, quest markers on the map would have helped. Side quests seemed pointless due to crappy rewards. The ending was kind of predictable and a let down, no boss battle? Just a bit of text and then a request to donate :/

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(7)

avatar for jone09
jone09

Oct. 12, 2012

Under rating threshold (show) The Antidote shouldn't kill you, Just leave you with 1 hp. It's really annoying to die before a shop, just 'cause u didn't have a antidote with u on ur trip, and u haven't been able to save for 20 mins. Great game and musics are awesome! (: 5/5

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(9)

avatar for Kelana
Kelana

Feb. 6, 2013

Under rating threshold (show) One of the things this game really needs is a boss fight or 20.

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(10)

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