Comments for Legend of Pandora

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submax_cw

Dec. 29, 2012

Under rating threshold (show) Wait a minute. There are 2 slots. 1 for bow and 1 for accessory/arrow. So if you have to have both taken with bow&arrow, then why is there a ring for increasing bow damage?

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(1629)

bigb1983

Oct. 6, 2012

Under rating threshold (show) Add the towns and people who give quests to the map, because I forget sometimes where they were.

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(1026)

Duungraf

Oct. 18, 2012

Under rating threshold (show) What's going to die first: the enemy or my J key? Some enemies just have way too much HP. Even with a stronger weapon, it takes like ten hits at least sometimes, and all they do is slowly shamble towards you, get swatted back, and repeat. Gets a little tedious. Overall, it feels more like a foundation or a prototype of an RPG; just testing monsters and NPC/quests to make sure it all works before putting the real content in. It just lacks personality at the moment. The maps themselves are decent, though. Some more puzzles, treasures, and other stuff out in the field would be a huge improvement.

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(589)

suckmyball

Oct. 6, 2012

Under rating threshold (show) Serious balancing issues: it comes down to the leveling system. I was at level 78 when I beat the game. Strength was around 60 - and it was still taking a significant number of hits to take down some of the enemies. You can't really play around with different weapons - you have to pick one, at the beginning of the game, and stick with it through the whole thing, or you'll be drastically underpowered. It's not that the enemies are difficult - they either throw stuff at you or just go straight towards you. But when you're whacking away with a sword for four or five minutes a screen - and not being injured, really, just hitting the attack button over and over again - it gets really boring.

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(648)

xEnigma193x

Oct. 6, 2012

Under rating threshold (show) When I tried to start my game today, I had to go to "New Game" to find it. The creator should've put saved games under a different thing. "Continue" maybe? It makes it look like our data gets deleted.

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(598)

Damnion

Oct. 5, 2012

Under rating threshold (show) Tips. Skills max at 20, I'd suggest maxing xp bonus first. When you get the swimming and push skill manuals you have to spend a skill point, so I would suggest keeping a free point once you get into the dungeons that give them. Bows require ammo so keep a melee weapon on hand in case you run outa arrows.

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(35)

BillySkins

Dec. 29, 2012

Under rating threshold (show) My character may have survived, but my keyboard certainly didn't...

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(790)

mikeeckard

Dec. 30, 2012

Under rating threshold (show) "Kill Fifteen Yellow Crabs so the Bully will let you enter the cave." I'm averaging 120 dmg per hit and the crabs take me a ridiculous 18 hits. Unless "the Bully" has 33,000 hp, I'd rather just kill him and take the damn key.

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(26)

Muffins

Oct. 30, 2012

Under rating threshold (show) The World: So, with all the trouble taken to emulate the action adventure games sired from Zelda, why is the game so linear? The main strength of these games is the open world exploration and the ability to go back and open new paths and areas. There is some reason to backtrack and explore, but only for very minor rewards. The other times, you may have to go back to old zones to progress, but really the way this is treated, you could have made the game a completely linear route with no backtracking and had the same effect. Additionally, to this end, it's obvious the game is scaled in such a fashion to slow down player progress as much as possible, because there just isn't any content to be had. Beat monsters, get stronger, find a new power (which doesn't really do much then to let you progress to the next zone) and do the same thing over and over in a loop.

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(26)

alibulibadaha

Dec. 31, 2012

Under rating threshold (show) Things have seriously too much HP. That, or weapons are too weak and you do not feel like progressing at all, when you buy a new weapon and go to a new location, because monsters still can take like two dozen hits before they die.

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(25)

corlist

Dec. 29, 2012

Under rating threshold (show) (3) There are some enemies on the EDGE OF THE SCREEN so that when you move through a transition you are INSTANTLY HIT with NO CHANCE of avoiding it. Add the insane poison mechanic (see point 4) to the mix and it's just dumb. (4) Enemy poison is just an insanely broken mechanic that adds nothing but frustration to the game . Either make it weak just like player poison (with antidotes granting immunity to poison for x duration) or just scrap it altogether. (5) Skill point requirement for pushing and swimming. After going through a long dungeon and receiving a swimming manual you'd expect to be able to swim through the water just next to where you found it. Nope, you have to backtrack through the same boring dungeon and kill until you level up. Yet another frustrating and poorly-conceived mechanic.

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(63)

Atombender

Dec. 29, 2012

Under rating threshold (show) After getting the Swimming manual late in the game I went back to some caves dungeons to pick up stuff which was formerly out of reach. Results: 1 Antidote, 1 Small Health Potion and a completely obsolete weapon. There's also a questgiver south of the Mausoleum who gives you a quest that you can't finish until like 30 levels later. Again the reward is a crappy weapon. Side quests are a waste of time because the rewards suck and with enough cash you have access to every weapon in the game basically right from the start. Stupid.

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(506)

BrotherNone

Dec. 29, 2012

Under rating threshold (show) What kind of game, has a shield, and no ability to block? Answer: This one.

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(831)

shardblackwing

Dec. 29, 2012

Under rating threshold (show) Another complaint: there is no brief invulnerability after taking a hit, if an enemy gets on top of you in a coroner, you can lose a lot of health fast (you have nowhere to bounce and they don't bounce off of you).

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(574)

Muffins

Oct. 30, 2012

Under rating threshold (show) The Loot: Here's a question, you have all this focus on grinding, but why are there no rare drops? It might make the Luck stat more useful, and also finding weapons off of monsters is a strong hook for an RPGesque system. Why bother having the shopping system in place if you can only get weapons from shops and chests? You might as well have had a window you could open to pay gold for upgrades like extra stat points.

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(21)

Dr_Eastman

Oct. 4, 2012

Under rating threshold (show) I like how the soldiers just stand there and not help you out.

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(445)

Developer response from matakukos

lol :P

Gastyz

Dec. 31, 2012

Under rating threshold (show) At the end of the game it says 'donate so we can have better graphics and music'. No sir, graphics and music are just fine, you need better programming, better map design, better combat system and better shops

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(20)

roblox09890

Dec. 30, 2012

Under rating threshold (show) Tries to save the world Cannot Swim

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(76)

corlist

Dec. 29, 2012

Under rating threshold (show) There are numerous problems with the game you can easily find with just one playthrough. (1) Poison is hilariously weak compared to other elemental effects like fire and ice. Fire does 20% extra damage per hit and ice slows down enemies. Poison only does 5% extra damage every 0.5 seconds for 5 seconds and only works if you stop attacking. Make it stackable or AT LEAST TRIPLE its damage so that stopping and letting poison do its job is actually worth the time. (2) Quest rewards are often incredibly useless. Near the end of the game where you most probably have the ultimate 200+ damage weapons, one of the quests gives you a weapon that does 20-50 damage.

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(49)

Werfget

Jan. 19, 2015

Under rating threshold (show) You may have gone out questing to save the world, but did you ever get the newspaper to your grandfather? No, no you didnt.

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(18)

MrFortyFive

Jan. 2, 2013

Under rating threshold (show) There's a shell of an excellent game here, but balance problems abound in every aspect of the game, the side-quests are pointless due to their lack of meaningful reward, combat desperately needs an immunity timer after being hit, and the game ending with a blurb of text and solicitation is hardly worth venturing to the end to see. The series has excellent potential if the sequel carries with it some vast changes as well as an expanded combat system and enemy types. I'm eager to see it.

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(18)

Misterlol

Oct. 7, 2012

Under rating threshold (show) You are being way to agressive in the replies to comments pointing out you took too much inspiration from Zelda. Just man up and admit it. You even do admit it in the Description so why the hostility? Else, a nice game. 3/5 could use some polish.

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(17)

Developer response from matakukos

i know there is a lot to improve in the game, but its very sad for me to see people saying that all my work is a crap....

TheHarrowing

Jan. 21, 2013

Under rating threshold (show) So I managed to find myself in a pickle. I have no health potions, 1 HP (literally, 1,) and unable to reach any vendor or find a place to kill enough enemies to level up before poison kills me. Looks like I'm restarting. At least this allows me to fix some of my previous mistakes.

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(7)

kapciarz

Dec. 29, 2012

Under rating threshold (show) bow... dont invest in bow. it's a trap

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(16)

fishesofhawaii

Dec. 29, 2012

Under rating threshold (show) I would pay any amount of coins to reset these stats...

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(60)

elbarf

Dec. 29, 2012

Under rating threshold (show) Glitch to beat the game faster: At the top of pirate island, in the screen with the 2 green/yellow crabs, if you switch screens from left to right while holding up (a.k.a. w), you will pass through the rock barrier in the water. If you swim to the second tile from the very upper left screen in the game, (1,2) you will get to a room with 2 computer screens. The computer on the right saves you in Pandora’s cave, and the sealed off room to the left with the guy wearing purple is the final NPC in the game. If you get to a completely white screen, you have gone 2 screens too far to the left.

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(74)

Holly764

Jan. 21, 2013

Under rating threshold (show) The game is Zelda with RPG Elements (Leveling system), but the whole questing design is pretty flawed, and so are most of the weapons, "Kill 15 of x for y" e.g Kill 15 Tarantula for a 40-50 dmg weapon when they have around 2500 health? Sword is only the real way to go in this game, the dagger range is unreliable vs ranged enemies and the axe swings too slow against them too, especially the robots. Also the fact there is no "Dmg boosting" (invunerability frames after you take damage) is terrible, it's way too easy to get cornered in some parts of the map and unable to get out without dieing or taking almost all of your health. If theres a sequel I sincerely hope you guys get playtesters/better play testers.

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(14)

supermanny08

Dec. 30, 2012

Under rating threshold (show) So one of the best swords in the land costing 45000 gold can be bought in the shop of a small village? Seems legit

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(14)

kingof_fpma2

Dec. 29, 2012

Under rating threshold (show) touch a cactus, doesn't hurt. jump in the ocean, nearly kills me.

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(14)

KahiElder

Dec. 28, 2012

Under rating threshold (show) The weapons need a more detailed description. Mostly i have no idea what category a weapon belongs to.

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(13)

Karanis

Oct. 6, 2012

Under rating threshold (show) It's very irritating when you have to switch screens all the time simply because you're walking against a wall. Also, if you run out of antidotes and you're poisoned beyond the reach of a shop, you're screwed.

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(13)

Slugmind

Dec. 30, 2012

Under rating threshold (show) I remember playing that game Seedling, which is a lot like the original Zelda, done correctly. This game is like... a hopeful ripoff that becomes infuriating once you're done.

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(64)

ad3ross

Dec. 29, 2012

Under rating threshold (show) Listing the active quests before the completed ones would be nice.

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(32)

Tukkun

Dec. 29, 2012

Under rating threshold (show) This game would be good, but the poor execution makes it barely playable.

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(31)

Muffins

Oct. 30, 2012

Under rating threshold (show) Monster variations: There are only three types of monsters, things that shoot, things that don't shoot that are slow, and things that don't shoot and are fast. Very boring. Consider how you would have made your game differently if you'd taken out the exp system, offered no weapons sold at shops only arrows and consumables and opened up the map? That said, here's some stuff you did I felt was right. The sell back %: I like that at least you didn't push people by having 50% or less as the sell back rate. You actually promote people buying upgrades on a regular basis instead of hording gold to try and skip upgrades. So, nice move there. Warp system: Given the importance of shops, it was nice there were warps to go back and get new weapons, but why have a cost for them at all? Adding a price seemed arbitrary and the cost didn't even scale for how much money I was making in the later parts of the game, so it might as well not mattered later on. I appreciated it was there at all though.

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(12)

Florenty

Dec. 29, 2012

Under rating threshold (show) Don't choose to be an Archer because your mouse and your index finger won't survive the Shop.

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(9)

bhalotia

Jan. 11, 2013

Under rating threshold (show) there should be a shortcut to use potion

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(11)

lolgast

Dec. 30, 2012

Under rating threshold (show) Too bad the enemy's poison is way overpowered. I understand that antidote is very useful, but the poison should wear off after some time. I'm now stuck at a computer, with 46 HP, no potions and taking 28 damage after walking a bit. Therefore, I'll have to start a new game.

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(11)

Hiper32

Dec. 30, 2012

Under rating threshold (show) Oh, why "Poisoned!" debuff never ends until you use antidote?

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(11)

blashyrk

Oct. 4, 2012

Under rating threshold (show) Thats a very nice game. There should be some improvements, such as some magic skills, more items, more monsters. 4/5 from me.

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(301)

Developer response from matakukos

I will make those improvements for the next part. Thats sure =)

KroryAllistor

Oct. 5, 2012

Under rating threshold (show) Its irritating that its just a matter of time until you die from poisoning if you're caught without an anitdote... 4/5

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(288)

xXxdicerxXx

Jan. 11, 2013

Under rating threshold (show) Really fun, I just hate how my attack is almost the same when looking forward (up) or right. This makes us unable to hit enemies coming from southeast, which happens quite frequently.

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(8)

Unameistoolong

Dec. 30, 2012

Under rating threshold (show) Since when "new game" is equal to continue?

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(27)

CriticalMiss

Jan. 2, 2013

Under rating threshold (show) There is a definite lack of direction at some points, quest markers on the map would have helped. Side quests seemed pointless due to crappy rewards. The ending was kind of predictable and a let down, no boss battle? Just a bit of text and then a request to donate :/

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(7)

jone09

Oct. 12, 2012

Under rating threshold (show) The Antidote shouldn't kill you, Just leave you with 1 hp. It's really annoying to die before a shop, just 'cause u didn't have a antidote with u on ur trip, and u haven't been able to save for 20 mins. Great game and musics are awesome! (: 5/5

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(9)

Kgummy

Dec. 29, 2012

Under rating threshold (show) Take the gameboy zelda graphics. Add in some graphics in the same style. Green octoroks=green slimes, blue gels=blue slimes. Make everything take tons hits to kill, add in a stat system that seems balanced to have more stats per level than you get. Make common zelda items require you to find them, then put a stat point in to actually use them. And make the xp system force you to grind on either enemies that you can one shot for little xp, or enemies that take TONS of hits for just a bit more. And have the next level keep requiring more and more xp just so you can get 1-2 more damage per level. So that you're better off grinding money and buying the best weapon you can, so that you can one or two shot the big tough enemies. And then find out that the next area enemies take tons of hits even WITH your new weapon. Oh and have quests that give bad weapons, ones that you need something better than the reward to actually beat in a short time. You get this game.

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(118)

Kelana

Feb. 6, 2013

Under rating threshold (show) One of the things this game really needs is a boss fight or 20.

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(10)

ExSane

Jan. 13, 2013

Under rating threshold (show) Also clicking "New Game" to continue is pretty confusing...

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(10)

Mechsrule1

Jan. 5, 2013

Under rating threshold (show) Now I've played a bit more. You didn't tweak as much as I thought. From what I've seen, 50% are identical to Oracle of Seasons/Ages sprites, 40% are slightly modified, and 10% are original. This includes backgrounds, characters, enemies, and the like. This is just sad.

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(10)

Markonan

Dec. 31, 2012

Under rating threshold (show) Axe: Most damage but slowest, Sword:2nd most damage 2nd fastest, dagger/katar: damage tied/close with sword (when upgraded), fastest. Always have an antidote with you, especially later in the game. Equip an elemental arrow (I like poison the best) in your 'accesory' slot to add elemental damage to your melee weapon.

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(10)

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