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@Rafael20x: you truely are a gaming noob arn't you?.... this isnt a rip off of upgrade complete... upgrade complete was one of a kind jsut like this game, both hwoever coem from the roots of raiden the original ship-shooter-up for the nintendo/sega in the 90's
please sir, kindly shoot yourself in the head, thanks
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hated it.... 2/5 oh wait wats this, an auto fire, 4/5, an awesome twist on a classic liked it once i discovered autofire :)
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I revise my last comment. On the purchase of the second ship it had a cash magnet on it. But still, lol, please update ship controls.
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Great game! The first one was one of my favorite top down shooters, great job on the sequel. My only issue is that it looks like you get awarded the stars for Score, Money, and Accuracy, but in fact they are hidden in the level. (Ground targets. ;) ) That's easy enough to look past once you get it though.
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Yeah the control of the ship is WAY OFF. Needs to have the option to use the directional keys instead of the mouse because it glitches out I cant control my ship ship because its always found randomly out of the box! Its very choppy. Also, regardless if that butter-d!ck f*ck-stick "raptorhead" likes it or not, the ship DOES need a cash magnet to help alleviate the high prices for upgrades....
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Regarding the game, if players rate 1 because they don't realize the game has some features (such as more guns, money magnet, etc), this is the fault of the programmer. Any misunderstandings is primarily due the program, only in this mentality will a programmer improve and produce better games.
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My god! My ears! Mute the minigun!!! Worth saving up for, because it cuts through everything, but OW OW OW the sound is painful!
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Getting 3 stars on every level is way easier than buying all ships or weapons - I beat the game using the helicopter and the sound gun, then finished getting the stars with the frag launcher.
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Why do bosses get easier as you kill them? I think it should be that they start off easy, and then get harder as u kill their parts
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I have a problem with most of these games. the double fire sucks. you should just be able to be right in front of the target to shoot at it. Enigmata has solved that problem but thats cuz all ships have 2 guns already
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I'm retarded, it literally took me 2 minutes to find the play button in order to start the level... Tsk Tsk. What's wrong with me????
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Alright, I've got to rave about one thing: a pet peeve of mine that is absent. I've lost count of how many classic top-down shooters I've played on Kong wherein the end boss dies, releases a crap-ton of money/power-ups/restoratives/what-have-you... and *ding* the level's over. You watch your ship fly off, often right through said goodies without picking any up. Here, I was able to scoop it all up at my leisure. Thank you, Mata!
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I too got slightly confused between coins and bullets in later levels where there was so much cash on the screen that you couldn't tell what was happening. But, then I realized: After you get hit by a bullet, you are invincible for a few seconds. Use those seconds too crash into bullet spamming enemies and your lag goes away. Also: The better your ship, the better the coin magnetism. With the last ship, you don't even need to collect money. It comes to you.
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The rocket seems out of sequence and out of cost - it's really expensive, but does less DPS than a plasma shot for the same level. I don't see why anyone would ever field it.
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@hughster - I alos ran in trouble with this, turns out you have to click upgrade underneath the plane before you can use the additional slot. If it's coloured red it's unusable. This should really be explained in-game.
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Oh god that Island in the top right hand corner looks like a face. D:. <- This is what it looks like. The dot included.