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I wish I'd read MEAxR4mP4G3x's post before spending ages making sure each shot met its target, and only scoring 45%. Blast away, and take out as many of them as you can. Missing doesn't count against you.
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well, nice game, but i agree, the bosses are faaaar to easy, they have high hp , but do nothing.
also, what are the stars supposed to mean? do i get more money when i have 3 stars or is it just a mission without any reward ..?
+ i would really like a harder badge on this game, likle get 3 stars on all levels or 80% + acc on all levels or smth like that
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Could someone please explain to the developers the difference between an 'accuracy' rating and a 'relentlessness' rating.
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Accuracy does not mean what this game thinks it means. To get the easy badge, you have to kill 75% of the enemies on one level, so feel free to use autofire and miss as much as you want.
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@midnightPhoenix , uncooked hotdogs... i dont think you understand the seriousness of a uncooked hotdog... you can send ONE of these frozen bastards through a wallmart and slay 30+ people without even grazing the surface of one of these... this thing is probably responsible for at least 300 deaths a year, in one event alone.
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Finish a level. Accidentally click on the dev's icon instead of the continue button. Tab to the website opens. Close it and go back to game. Mouse has bugged, continue button's clickbox is too small, mouse goes over it unable to click. No longer able to continue. Have to restart game. Progress lost. 1/5.
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IMO its either the weapon being too OP or the enemy are too fragile.. after a while i got some cash to buy a better weapon, the enemy turns into coins be4 they can appear on the screens..
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Actually accuracy seems to be the money you got vs. the money you could have gotten if you killed everything AND collected all the money.
Still, it's easy to get above 80% on the first level.
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The accuracy is broken I went through the first level making sure I hit everything and I only got 55% accuracy. That is bull crap!
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For those complaining about the lasers, don't forget that this game was made with school memories in mind... the hot dogs from the cafeteria would indeed make awesome weapons!
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Whenever I play one of these scoller-shooter games and end up with a working weapon combo that makes the game easier, I always pat myself on the back for being so clever. Then I remember:
"Hang on, you just took the most powerful weapon in the game and strapped it onto your ship as many times as you could. That's not clever. That's common sense."
Then I walk away, no longer feeling so special anymore.
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My mistake. Only the first plain is void of the ability. I think it should have a it cause collecting early on is crucial.
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I keep trying to play this, but between the hitbox being absolutely massive for what amounts to a bullet hell game, the painfully slow rate of fire on the weapons, accidentally ramming enemies I'm perfectly capable of killing with my weapons, and the inexplicable lack of any Coin Magnet whatsoever, the game just winds up being an exercise in frustration every time.
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Stars don't count if collected after the death of the last enemy. Additional weapon slots cost 1/3 of the ships price, then 2/3, then 3/3. Weapon levels cost 1/10 of the weapon's price, then 2/10, then 3/10 and so on. Weapon speed does not develop, high is good. Weapon damage when starting with X develops approximately like X*(1+1.3*(weapon level-1)/9). My advice: Buy and max out plasma shot (thanks DAWN1378), the heli (15K), minigun, last ship (100K). If your game runs slow you'll have a bad time (bullet hell). When you get hit it may be advisable to crash-erase further on-screen objects while invulnerable.