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Halfway through, disappointed so far. Nearly every enemy in the game can rotate their guns to attack me wherever I am. Yet every bullet I have only goes straight. Meaning I have to be flying directly at them. 2nd and 3rd shots should fire at a 45 degree angle, so I have some spread.
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If you want some cheap firepower, just go with plasma bullet and up them. You're just a little weaker, but it's a lot cheaper: I beat the game with it :)
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has anyone else noticed how totally ineffective any weapons are once you hit about level 11? The only way i'm killing anything is by flying into it.
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I was so disappointed with this game. It looks like so much fun and I love the graphics but the gameplay is just tedious and super grindy from start to finish. The weapons are all really weak and the differences between upgrades are negligible. The game is neither not long enough to justify the expense of the upgrades nor the extent of some of the in-game badges (anyone want to guess how many times you have to repeat a level to kill five thousand enemies?). The controls both in-game and in the shop are pretty wonky and the sound effects are extremely loud compared to the background music. Looks like there is a sequel, though, so hopefully that will be better.
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For some reason, this game seems to stall my browser for half a minute when I first click onto the page. Oh well. This is a pretty great game, I will be playing the rest of the series shortly.
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Ah, can't you make it so if your mouse goes off the screen the plane stays where it is??? So many times I accidentally put my mouse of screen and the plane flies into just about all the planes and bullets!!!!!
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Best weapon is the second (Plasma Bullet), IMO. 2.5 damage per whatever (frame?) when maxed, and does the closest thing to focusing fire from a distance.
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It's really fun, and the artstyle is pretty nice to boot, but these types of games really should have an option to use your bombs with the RMB.
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I tried out the H-bomb, thinking it was just weak because of its slow firing speed - nope, it actually deals low damage. Somehow, despite it having the highest listed DPS of any weapon, I can kill single enemies more easily with a Sonic Shot. (Frag bomb doesn't seem much better, though - its special ability might triple its damage, but the sucker can't aim.)
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Wait a minute. The glitch that causes enemies to mercilessly spam bullets whenever the game is lagging was in the original Notebook Wars too? Nrrrgh. . . Screw you Matakukos. That's unforgivable.
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@Scruffythejanitr Couldn't imagine how a person using that name could be such an arrogant prick; thank you for the example.
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In 1984 this game was called 1942. Although the hackneyed idea is still as dreadfully boring today as it was back then, at least the weapons in the original arcade game weren't "spit" or "wadded balls of paper". Rock on and enjoy if this is your cup of tea, but with ridiculous grinding for overpriced upgrade costs, a control scheme that is simply dumb, and the weakest weapon in any game ever, I can't find one redeeming quality in this game.
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I'm going to go out on a limb and say that stars aren't supposed to appear so close to the sides of the screen that they're unreachable, cause, you know, it's annoying missing one star because of that.
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Last boss if you don't want to super upgrade to win just fly up his open sides to get him to spread his fire enough to have huge gaps when you wing back in front and up his other side. Liked the other one of these better. But this one was ok. Got a bit tedious and the rockets blowing up after x seconds was annoying and made them almost less useful then the ones before.
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BUG:When the final enemy of the level comes,try to get close to it,then wait for the you win screen come let he kill you and it appears "you win" then "you lose" at same time. if the losing screen somes first you lose but if the you win screen comes first you win.
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i dont believe in anyone saying Frag Bombs are best,and everyone knows the most expensive thing is better than everythin' else so...
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For those asking: the ground units have the stars in them (the bunkers, tanks, trees/ents that shoot at you, etc). So blow up those tough ground units and they will leave the stars for the level.
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This game is incredibly slow and grindy. Yikes. Anyhow. Don't worry about progressing at first... If you can get to level 3 without upgrading, kudos 'cause that's where the REAL money starts. Wait 'til a lot of enemies come on the screen, press space, collect, repeat. Just farm, farm, farm. Get the extra weapon slots first, then save for the lasers. Do not worry about the other weapons or waste money on upgrading. All of that is worthless right now... Next, save for Helicoptor, then worry about upgrades. After that, win. :D Thumbs up to keep the guide alive.
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Perhaps it should be explained that stars are earned by killing the heavily armored turret-like bases that are positioned on the ground. This can be done by using a Nuke, or by firing a fair amount of bullets at them.
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This game gets super laggy for me if my mouse touches the edge of the screen. Virtually unplayable after that happens, sometimes it recovers though. DementiaDisdain: Really? REALLY!? You disappoint me.
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Strange. All the latest upgrades to browser and Flash, and tha game bugs like crazy. First level... where the boss is supposed to be (I guess), I just fly on and on, no enemies, no end of level. Buttons can;t be pressed once I quit (not finish, as mentioned above) the level. What gives?
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What little documentation exists needs proofreading.
No documentation on upgrade or weapon effectiveness, craft usage, how to get stars ... oh, never mind.
Rule #1 of game design has been forgotten here: think of the user experience. Making me discover the game facilities through grinding is not my idea of fun. Making the BotD depend on hidden-agenda badges is simply uncouth. There are plenty of other game designs that treat me as a valued participant. I don't see any particular value in continuing this. The jakey art work is cute, but loses its appeal when the game controls lag or fail, or when combat effects do something unexpected faster than the eye can follow.