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I found the music very annoying but it could be a matter of personal taste. Also, it seems that if you get caught and some guard has a field of view on your starting location at the time you immediately loose all the lives,
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Also - there is some oddity that I can get a better score by killing myself after triggering something - it stays triggered on the next 'life'. Not sure if this is as intended but it really doesn't make much sense.
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Well, the idea of the game had me interested but the actual mechanics were a big turnoff. That the 'guards' could see through walls, the simplistic effects, that there is almost no strategy involved are all major flaws. I'd love to see an improved build at some later date (And with a little better grammar in the menus - there should be a plethora of people willing to help check it for you).