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This is a very good and creepy game, but some of the items are really hard to find because they look like part of the scenery. 4/5
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There isn't enough time to add the paper under the rock - great atmosphere but the puzzles need to be physically doable
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Atmosphere/feel excellent. Puzzles = random. I like hard puzzle games, but when things are illogically ordered, when items have to be accidentally tripped over, it takes much from the game 2/5.
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I really like this game because its not all colored so I don't lag but to make up for it there is a LOT of things that don't seem to make sense that make this game good. Like when going into the house, if you go right and see a window and click that, its Dark like the Moon is out, which your character says That's Impossible! Its Not even Afternoon! Still havent beaten the game too, which is fun.
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I love the game's atmosphere. If you guys didn't know, Daymare 2 and Dymare 3 are out which lead you deeper into the Daymare Town world. Very exciting series and the twists are hilarious. Everyone should fav this if you are a point and click game fan and I extremely recommend the other Daymare games. Rate high if you agree and have played Daymare 2 and 3!
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i get some of the logic behind it, but a lot of it is finicky, finding the birds was zero logic, it was just trying to find the right place to click, not overly intuitive
sweet art though, maybe a little hindering in a point and click
cool as idea and some good point and clickyness to it
but there was quite a bit that was illogical which isn't helpful in a point and click
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paper broke the rock because in rock paper scissors paper beets rock. that is why the rock is next to the scissors, to hint its a rock paper scissor theme.
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I'm just looking through it, I like the gfx. But the click sound is pretty annoying. And it would suit the game to add some mystery dark-ambient music, you know something like repeating yume nikki background music or lynchesque music(for each setting a different one).
Just my opinion.
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I always find with Mateusz' games that I don't spot everything and have to go for the walkthrough in the end but actually it is fascinating just seeing how it all works so having worked out 100% for myself is not such a big deal. That said there are a few things like the hook that are very hard to distinguish from the background which could maybe use a little work. Overall though I love the bleak, slightly sinister feel that you get with the washed out colour and the persistent sound of the wind really sets off the atmosphere.
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@ectoplasmic: I'm sorry, I must disagree. This is quite possibly the worst example of an already suspect genre. Puzzle games should have at least some grounding in logic, else they become nothing more than an exercise in obsessive clicking.
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You can like a game without defending it. And you can like a game without claiming it has good gameplay mechanics. I enjoy this game because of the atmosphere and the style, as well as a good many other things, but it's not like I think it's easy or sensical. Basically my thought here is, please don't debate an entire, all-encompassing point-and-click theory/aspect on the comments of a singular game. This is not what the comments are for. ( This is mainly in reply to jonslaught, although I think it's an all around good idea. )
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i realy loved daymare town 3, but here you like have to go over every little thing with your mouse to find what you need. it's more about endurance and not freaking out. things are way too hidden. some stuff is not realy logical - so in the end i needed the walkthrough. still it's nicely made, nice story and setting, at some points scary.
but the improvements on the 3rd daymare make this series complete and great to play. it's not a game of luck anymore and you can do no 3 without walkthrough.
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i wish this game could be more specific in detail so it would be a little bit easy cause i cant hardly see the string on the well
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The Scary Guy you see in the torture room is the Librarian. He appears in the torture room when you combine the Hook and the string.
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I prefer puzzle games where you have to use your brain rather than just move your mouse around looking for places to click that are impossible to see.