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Skutnik has the amazing talent required to unsettle you when really, there's nothing to be afraid of. The ambient cranks up the anxiety levels - it puts you in a mood to be scared; puts you on edge. In several of his games, though, he never jumpscares you - looks like this one's a little different.
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I played these games a few years back and I loved them. Something about the emptiness feeling just makes me feel weird.
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It wasn't too tedious until after about six items in. But I'm a Monkey Island child and love point and click games. I think the black and white style is really nice and wouldn't recommend color, there are more subtle ways to emphasize a point.
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Great style but this game suffers from what a lot of point and click games suffer from and that is the thinking is to far out of the box. When you're expected to figure out where things are, what they do, and how they work together there needs to be a heavy emphasis on logic. Early on, you get a screwdriver, this implies unscrewing something, yet you combine it with cloth to make a torch, something NO ONE would do logically. Whats aggrivating is that this is a simple fix. Make it a stick instead of a screwdriver. Also, I like the line drawing style but the simplicity if offers means one item looks just like another piece of background art, maybe subtle color differences, or even flickering colors to make things that are pick-up-able stand out.
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All right. I loved this game...buuuuut:
The hook was incredibly hard to notice, because it looked precisely like every other squiggle. Basically, for each scene, I had to run my mouse slowly about the screen until it showed that there was something to click. This was moderately annoying, since you can easily miss things even when doing that.
I wish there had been more of a storyline...it left me feeling as though it were entirely unfinished. I wanted to help the little buggers. But hey, it made the game end on a nice dark note.
Otherwise nice. The art was good...just please make passages more noticeable, etcetera.
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What the hell is with all the birds? o.O On a constructive note, it might help if some of the items, like coins, strings, hooks... stood out a bit more. It seems as though unless you know what you're looking for, it's nearly impossible to figure out without a walkthrough.
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Quinn's Review: Daymare Town has a really interesting black-and-white line-drawing style which I've not seen in a point-and-click before. It makes the game very immersive and visually very gripping, especially when characters stick their heads around corners and catch you by surprise. Unfortunately the style of drawing makes some items all but impossible to find without a large helping of luck. Add to that the puzzles which often require you to combine items in nonsensical ways and uses you could never figure out logically (the dwarves in the hole stand out for me) and you have a game which invites you in but then doesn't deliver all it promises. This is still worth a look, but you'll almost certainly need a walkthrough, and that sucks some of the fun out of it. Daymare Town does look fantastic, though.
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This is a brilliantly engaging game made abysmally horrible by poor implementation. No sane person would spend the ten years it would take to finish this without a walkthrough. There are too many "necessary" items and areas that are not visible to the player.
And then at the end, after spending all that time mucking about, if you don't find the 10 birds, you get an extra kick in the balls from the author for your trouble.
All you did was leave me pissed off at you. This game could have been great. As implemented, it was barely enjoyable and not at all satisfying.
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I would have appreciated knowing that clicking on the machine would mean leaving the town whether you'd finished everything or not. I had to go back and do everything again to solve the main puzzle then leave the town a second time. Made the little guy disappearing a bit of an anti-climax. Maybe a 'are you sure you want to leave before solving the puzzle?' when you click on the bridge, then a second click to proceed. Other than that it was an entertaining game. I liked the characters, the eerie background noise and the lack of colour. Well done.
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saniec, that puzzle is because in Rock, Paper, Scissors, paper beats rock. I agree completely about the pixel-hunting, however.
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i get some of the logic behind it, but a lot of it is finicky, finding the birds was zero logic, it was just trying to find the right place to click, not overly intuitive
sweet art though, maybe a little hindering in a point and click
cool as idea and some good point and clickyness to it
but there was quite a bit that was illogical which isn't helpful in a point and click
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It's comforting to know that, no matter how abstract and tedious a game is - relying on hovering your mouse on areas of the screen that give no indication you should be hovering on them, or just trying any dumb combination of items on every object that hasn't been used yet - somebody will always be there to smugly defend it as "a game that requires an IQ."
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-Finally get the string,puts with hook,goes back to the sink-
OMFG!?!!
Dad:WHAT?!
Me: -cough- -breathe- -cough- O.O
Dat man scared the hell outta me.
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i wish this game could be more specific in detail so it would be a little bit easy cause i cant hardly see the string on the well
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I was happy I read the warnings about things being really hard to find before I got started. It helped make it less annoying. I had to resort to the walkthrough half way in, however. Meh, 3/5
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I can't throw the coin in the well. I can't use the lighter in the dark. I can't cover the rock with the clothe. All the things that make sense are impossible.
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wow! u don't find this sort of atmosphere in most games! It made me feel uncertain and nervous, but I still found it thoroughly entertaining! 5/5 I love his games!
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Funny... this game is supposed to be easier than the submachine games, but I found it harder. Must be the fact that I CANT SEE OBJECTS IM SUPPOSED TO GET! really. If you're gonna have me get a string and a hook, at least make them different from the background.
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I always find with Mateusz' games that I don't spot everything and have to go for the walkthrough in the end but actually it is fascinating just seeing how it all works so having worked out 100% for myself is not such a big deal. That said there are a few things like the hook that are very hard to distinguish from the background which could maybe use a little work. Overall though I love the bleak, slightly sinister feel that you get with the washed out colour and the persistent sound of the wind really sets off the atmosphere.
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Atmosphere/feel excellent. Puzzles = random. I like hard puzzle games, but when things are illogically ordered, when items have to be accidentally tripped over, it takes much from the game 2/5.
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I prefer puzzle games where you have to use your brain rather than just move your mouse around looking for places to click that are impossible to see.
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This is the worst sort of point and click. Puzzles that don't make sense (the rock/rolled paper) and pixel hunting for everything. I feel bad for the guy who finished it first, and I'll assume everyone after that guy used his walkthrough.