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How about giving mr. Mothball a knife and sending him on a space monkey hunt, that sounds like a goos use for a character this cool.
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To kill The boss, kill his guns then shoot all the red lights. shoot the boos one more time and then shoot the guy inside. simple!
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Such a disappointment from my favorite game maker on Kongregate. The gameplay was kind of sad, and once I'd taken off the second boss' guns, I just sat around and shot him for about 10 minutes until it slowly started to dawn on me that maybe this game was designed as a test to see just how long people try to pummel that thing before they get bored and realize they're wasting their lives.
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good art style, slightly repetitive though, but great boss. You just gotta shoot his guns all out first. the dots surrounding the guns show how much his they can take.
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There is something of a level-system in it and that's what I like, also I just have to say I really like the looks of mr mothball (and the rest of the game as well)
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Mr. Mothball's score: 19226, but who cares about the scores? You're one of my favourite flash designers, I just LOVE your games. Keep on doing such fantastic and intelligent games, BRAVO Mateusz!!
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Love the art, style, and music. Power-ups could be more interesting, and I'd love a tiny visual hint when I'm being hurt.
Spent forever banging on the boss, even after he lost the lasers and the light bulbs. Eventually gave up.
Overall, pleasant, and a good start.
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original background, music...i liked the powerups and the first "boss".....it was funny....but is a little boring
4/5
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Well... I believe that this game was fairly designed... just a bit quick and a tad easy in a way... There should have been more... but oh well... And... I recommend switching from mouse controls to keyboard controls... But... that's might just be me... Any ways, great start... :D
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I love the aesthetic! Gameplay is smooth too, but a bit redundant. The power-ups all do basically the same thing while looking differently. And yeah, it'd be helpful to know when you're getting hurt.
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Art and character design shows potential but the game is ultimately boring and I'd never want to play it again. The idea of tiny cotton balls forminglarge monsters was interesting, but you had to screw with it and introduce an ultimately uber-boss... shame .