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The sewers were a real pain. One does not simply cross them and find everything unless he uses a pattern. And 10 minutes.
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@hypatiaB: Pff, dividing by zero… been there, done that. Check out hyperreal and surreal numbers. With those, dividing by zero is not a problem.
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This game is a lot more creepy if you: 1. turn the light off, 2. turn the sound to a not-too-quiet level, 3. imagine being barefoot or even naked at that place, 3. imagine the smell of smell some old dusty stone walls, 4. imagine there’s somebody else at that place, with you, always just out of sight, 5. promise yourself to play it all in one go, not eating or anything before you get out of there.
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I wonder what Tab does. *Boop* Fahk! RED ALERT! *Shoots self with M1911* God, John, couldn't we just tell him it was Special Effects? Nope.
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Took me 1 hour 40min and i had to use walkthrough to figure out where the coils go -.-.... this is a really difficult game... now its time to move on to submachine #3
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Man I really wish the submachine series get some badges...I enjoy the series alot :) even after playing million times its fun to play them again :D
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Aww, I used to spend hours on the puzzle with four circles, rotating it, searching for the rules... I hate this part of Sub2. Anyway, the game is great :)
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I love how well this series ties itself together, for example the same person who built the lighthouse (O'Toole) also built the lab on Submachine: 7... I also am greatly entertained by the storyline, this would make a decent movie.
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for some reason I've beaten submacine 1, 3, and 4, but I can't beat submachine 2. 5 and up is impossible for me, I guess i'm to retarded for this kind of thing lol.
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The only two things I had to use a walkthrough for was 1. finding the puzzle in the sewer maze (6L,2D,1L,1D,1R) and 2. the entrance to two tunnels (where the coils go) off the ladder two screens down from the top/end. Otherwise I could figure everything out. Nice game and some interesting puzzles.