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if you are stuck at about 10/20 secrets you probably miss the fork and the 3-set combo, you can find both when you are outside climbing the red walls at the top of the two canal entrances. you can actually go RIGHT from there ...
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Press either 3,12,14,5 OR 2,9,15,8 in any order.
Zoom out.
Go left.
Go down.
Go right 2 times.
Go up.
Get switch handle.
Go down.
Go right.
Go up 4 times.
Go right 2 times.
Go down.
Go right.
Get key.
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That code for the light at the top was a nuisance, but other than that, I think I did really well. I've always loved the Submachine series, but I could never beat them without help.
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Took me 1 hour 40min and i had to use walkthrough to figure out where the coils go -.-.... this is a really difficult game... now its time to move on to submachine #3
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emc squared puzzled confused me had to look at walkthrough, e is the puzzle, random number in the live peacefully letter multiplied by number c on machine squared. I only found 18 of the red secret beads, does anything special happen if you find all 20?
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Go right 3 times.
Click green light thing.
Enter dot code, then click green button.
Zoom out.
Get light bulb.
Optional:Go right.
Optional:Get Note to Myself.
Optional: Click figure and try to get Secret (12-16) and go left.
Read Diary 2.
Write down(or memorize) the m=### code.
(Code is different for every time you play.)
Go left.
Go out.
Go up 2 times.
Go right.
Go up.
Optional: Secret (17) on wire.
Click switch.
Click buttons so that the wires all touch the middle.
Go down.
Go left.
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Use fork with the broken wire connection for switchbox.
Pull switch.
Go up 2 times.
Go right 2 times.(invisible path, look at lines in backlground until you see 2 oblique lines.) Click the right oblique line to go right.
Put positive and negative coils in right positions.
Go left 2 times.
Optional:Go left 2 times.
Optional:Get Secret (18) on floor and go right 2 times.
Go up 3 times.
Optional: Secret (19) on floor, with left wires.
Go right.
Get key in sand.
Go left.
Go down 9 times.
Go out from door.
Go left.
Go down 3 times.
Go left.
Put movie memory and light bulb in the camera.
Click switch.
Click lens.
Click the ID card.
Get ID card.
Go right.
Go up 3 times.
Go right.
Go up 4 times.
Go left.
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Go up.
Solve this equation:m(from diary 2)×c(from machine)^2.
Click machine.
Put answer to equation in the machine.
Go down.
Go right.
Go down 9 times.
Go out through door.
Go left 3 times.
Use key with lock.
Go in hole.
Go left 2 times.
Optional: Secret(20) on floor. (Congrats! You got all secrets!)
Go left.
Get fuse.
Go right 3 times.
Click hole.
Go right 3 times.
Go up 9 times.
Go left.
Use ID card with the slot.
Go right 2 times.
Use fuse with slot.
Go left.
Pull lever on giant lightbulb.
You win!
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Holy shit this game is hard but really simple all this was put under einsteins theory like theres a box when you first see the ladder go up then right on it then there should be a box click near the plug in the back of it to zoom in c=? whatever number cause its at random then there should be a paper that has this thing that says at the bottom M=? again at random next you should eventualy find this box that requiers 4 digit number Well einstens theory was E=MxC (Squared) So basicly the number you got that was M times the boxes number that was C so heres how it should go MxCxC = the 4 digit number you need!
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wait a minute. on that staircase was that the same pyramid that ended up in the daymare cat game? or is there something im missing from not playing many of your other games?
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the e=mc2 is randomized. you havta read the notes for the numbers. the equation is solved thus: c multiplied by c (c2) which is then multiplied by m. so: c times c times m = e.
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The sewers were a real pain. One does not simply cross them and find everything unless he uses a pattern. And 10 minutes.
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I love how well this series ties itself together, for example the same person who built the lighthouse (O'Toole) also built the lab on Submachine: 7... I also am greatly entertained by the storyline, this would make a decent movie.