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The window of game is TOO small, can toy make it more smaller? Cause if i trying click something - i can click. I don't want.
p.s. it's very sarcasmic sarcasm cause window unplayable
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Pretty good puzzles. The only thing that got me was the dot pattern because it was tough to find the exact spot to click on to zoom in on the picture.
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Do you SUCK at math and need help for the 4 digit code? Go to www.freemathhelp.com and then click on the calculator option, and then ask it to rewrite the equation in standard form (follow the setup for the equation in my other post below). GOOD LUCK!!!
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So, basically, you're screwed if you suck at math? I mean, I found out from another poster that I'm supposed to do m(enter number here) X c(enter number here) ^2. Um, and if I can't do that??? HOW am I supposed to get the answer so I can input it into the four number machine???
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the first one didnt make one single ounce of sense to me. I basically just guessed and clicked to find the tile peices. It took me forever to figure out where to put the spoon to find peice A.
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Holy crap. I spent way too long after I broke the phonograph searching the bloody rooms for secret areas before I realised that I didn't need to try to collect a blasted wisdom gem. Can I blame its white appearance for making me think it wasn't there?
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@V956970&Mucupurulent: Play the other Submachines or DaymareTown, they all will get longer *remembering fully spent saturday on SM9* @the guy wo voted nothingmattered down: Why? It's a nice comment about an excellent game of an outstanding dev, so... Vote for nothingmattered, guys ;D
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Again: Great game, but way to bloody small, even when you ctrl++ it up 5 times. I only found the 2 tunnels in the metal tower by coincidence, desperatly clicking everywhere to find somthing to use the coils.
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That code for the light at the top was a nuisance, but other than that, I think I did really well. I've always loved the Submachine series, but I could never beat them without help.
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─ ─ ─ ┬ ─ ┬ ┬ ┬ ─ ┬ ─ <Red Room
B B │ ├pc │ │ ├ B ├ ─
B B ├ ─ ┬ ┴ ─ ┤ X
B B │ B ├ Y Z ├ ┤
B B B B ├ ─ ─ ┴ │
PC=Positive Coil
X=Note to Liz
Y= Puzzle to open Z
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the e=mc2 is randomized. you havta read the notes for the numbers. the equation is solved thus: c multiplied by c (c2) which is then multiplied by m. so: c times c times m = e.
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*starts game* wow not nearly as many doors this time this will be much easier to navagate *finds sewer key then goes into sewer* FFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
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I think I overthought this a little...
I ignored the details of the lighthouse painting (since it was irrelevant in the last game), and assumed the correct code on machine was a 3-step sequence from Conway's 'Game of Life.' For the curious: there is no valid 3-step sequence (or even 2-step sequence) for each of the possible values in the code. Oops...
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for those stuck at the end.. the way up to the bulb has two side ways. also, the one where you have to put in a code, where "e" is engraved, remember the name of the cat. for the other code, take a good look at a photo of the building you're in. the rest should be doable without help
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you can make the manx triskelion with the wierd four armed thing. Go to the topmost part of the RHS of the window (adjust as necessary).