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I think I overthought this a little...
I ignored the details of the lighthouse painting (since it was irrelevant in the last game), and assumed the correct code on machine was a 3-step sequence from Conway's 'Game of Life.' For the curious: there is no valid 3-step sequence (or even 2-step sequence) for each of the possible values in the code. Oops...
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There must be a secret in the toilet... *tries to open toilet seat* Oh, yuck! There is a secret, just not a pleasant one
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─ ─ ─ ┬ ─ ┬ ┬ ┬ ─ ┬ ─ <Red Room
B B │ ├pc │ │ ├ B ├ ─
B B ├ ─ ┬ ┴ ─ ┤ X
B B │ B ├ Y Z ├ ┤
B B B B ├ ─ ─ ┴ │
PC=Positive Coil
X=Note to Liz
Y= Puzzle to open Z
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This game is a lot more creepy if you: 1. turn the light off, 2. turn the sound to a not-too-quiet level, 3. imagine being barefoot or even naked at that place, 3. imagine the smell of smell some old dusty stone walls, 4. imagine there’s somebody else at that place, with you, always just out of sight, 5. promise yourself to play it all in one go, not eating or anything before you get out of there.
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@hypatiaB: Pff, dividing by zero… been there, done that. Check out hyperreal and surreal numbers. With those, dividing by zero is not a problem.
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Aww, I used to spend hours on the puzzle with four circles, rotating it, searching for the rules... I hate this part of Sub2. Anyway, the game is great :)
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for some reason I've beaten submacine 1, 3, and 4, but I can't beat submachine 2. 5 and up is impossible for me, I guess i'm to retarded for this kind of thing lol.
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Needing to click on a nearly invisible door with no indication that you would even want to look in that area = very bad. Needing to click the same thing twice for no apparent reason = also very bad.
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The window of game is TOO small, can toy make it more smaller? Cause if i trying click something - i can click. I don't want.
p.s. it's very sarcasmic sarcasm cause window unplayable
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Finished this one fairly quickly compared to the other sequels. (Though this one is the first establishment to the series after all.) Some suggestions are adding direction arrows so we can now which directions we can proceed to/from, increasing the click box sizes since it takes a while to select items like the arrow on the lighthouse picture, and just to add options like Mute/Volume/Quality/etc.
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@Ormanius, Since when is MULTIPLYING and SQUARING complex math? HAHAHA, LOL! Everyone knows the formula E=mc^2. Even calculus can be easy. Go get an education, dude.
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Dragged the cog into the phonograph FIVE TIMES and didn't do anything so i was walking around forever until i looked at the walkthrough
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for those stuck at the end.. the way up to the bulb has two side ways. also, the one where you have to put in a code, where "e" is engraved, remember the name of the cat. for the other code, take a good look at a photo of the building you're in. the rest should be doable without help