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Well Mateuse you have done it this time. You finally made a Sub machine game where I had to use the walk through not because I was stuck, but because the controls where fighting against me.
I had all the pieces but could not get the Topaz to go into the calendar. I thought I had missed something, but the walkthrough confirmed that I hade everything. I was just getting ahead of the wheel apparently. You can line up the wheels if you can see the markings, which I can't very well. lol.
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@almanzor you gotta turn it till you here a click and it won't budge. the put it in.
@I Alex Reid I did you go down then go back up and try again?
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noooooo!!!!! I really wanted 2012 to be true, now i gotta wait till 7137 for everyone to die! Darn, there goes my end of ze world party...
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Okay.... turns out the 4th blue gem is next to the "wooden prison gate". The "Mole glyph" is actually pointing to it. Clever
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Submachine is by far the best point-and-click series. A compelling storyline shrouded in mystery is what really makes this game, but the actual puzzles are fun too.
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I've tried to turn the middle ring but it won't let me, and the outter most ring won't lock in place! what should I do?
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i get it ... those 4 plates means the weathers , the 8 gems are the four cardinal direction the machine is kind of time machine and the head in the center is the people
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If you're missing a blue shard, I believe those stone balls you are holding are the eyeballs of the statue near the beginning.
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Spoiler and rant alert: I love a good adventure game, but the puzzles are too random and inconsistent. The drag-door is just silly when everything else is point and click, and it is pretty near impossible to guess that you should put your stick in the hole on the first ladder when there is no indication that the hole is even an active part of the game world (most things that you can use/click turn your cursor into a hand - this hole didn't, and iirc neither did the eyes in the statue that you put the round stones in.) We are your players - not your adversaries. 2/5 for good production value, though.
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Like the game, a bit harder, mainly due to the new dragging puzzles(though submachine was always good for hard puzzles), but a bit shorter than the rest. So not my favourite game, but still very good and very submachiny
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LISTEN HERE.
there's a slight misunderstading on the last one.
you MUST complete the puzzle THEN you can put the topaz.
see? you can't put it the topaz cuz the space is too small,you can only put it after you finish the puzzle.
Anyway,nice spinoff mateusz.
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Very good, but the one blue gem is very hard to find: the floor at the right of the 'prison door' opens to reveal it. No visual clue to that one :(
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Moving mouse cursor left and right, left and right, left and right to find out what objects there are on the scene. Is it really interesting?
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This is the crappiest submachine of them all. It requires you to find everything possible in the game. I missed one blue crystal and I've been through and through and can't find it. 3/5 for being a submachine game.
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WALKTHROUGH ADDENDUM: + so it can be with the rest. the 2 wheels out side the slidey door should look like:
/___\ /__ \ \* */ \*l / *=shaded
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Meh. These types of games always frustrate me. There's a good deal of luck involved in guessing the right thing to do. Some of the stuff just isn't logical and you have to wildly guess to get it.
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compared to the previous ones, this one was quite easy, i finished it in less than 10 minutes. No need to take notes or anything, still a great game. It's the second submachine game i finish without a walkthrough.