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My theory about the teleporters is that there isn't just one teleporter, but a whole network. The XYZ coordinates belong to an area, and the system connects you to the teleporter in that area. The 32-chambers teleporter was probably very old, hence it was destroyed when attempting to send you back to the lab (or wherever you tried to teleport to.) It may have lasted a teleport in, but not out. Makes me think that it's the oldest, and maybe the first, teleporter in the submachine system, which may suggest that the network was built by someone. Does that make sense?
Short version:
The teleporter is not teleporting, it's opening a portal. When you got teleported to, for instance, the sand room (sub. 4); you didn't see the same teleporter, but a unique teleporter for that area.
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Okay, but who here finished it without using a walkthrough? Seriously, if I wanted to search random places for important things I would leave my keys where my kids could get them.
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it seems you can get the game into an unwinnable state by not collecting all the parts before going to the end section. that's not really a good thing.
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I think this is your best game yet. Each puzzle was interesting, but not so difficult as to cause frustration, making me want to play on. I only needed help finding that last topaz, didn't see the out of place floor board. 5/5.
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non si può più terminare. quando si mette il cubo di sasso sul bastone, il cubo sparisce, il bastone non può rimanere abbassato, di conseguenza non si può proseguire.
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It seems like it's been too long since the last proper Submachine game. While these side-games are good in their own right, the main series really needs to continue...
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The trick to the wheel at the end is to find the patterns. In the innermost ring, there's an arrow that points up. The outermost took some fiddling, but just make sure that the top and bottom gems are lined up when there's a gem pointing at the top. Then once you've locked the outer ring into place, there's only one way the next one in can fit. You can't put the topaz in until the rings are locked.
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WALKTHROUGH ADDENDUM: + so it can be with the rest.
the 2 wheels out side the slidey door should look like:
1)/___\ 2) /__ \ *=shaded
\* */ \*l /
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Hey, I think I stopped the world from ending in 12/21/2012....or at least delayed it by a couple millennia. Anyone else who finished catch that? =D
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Am I the only one noticed that the first level down "Where the giant head is", there's a jade wall type decoration, and if you click up it reveals to be the jade decoration in the forbidden part of the Mayan Temple? (If you watched history channel than that "decoration" isn't someone decending downward, but it looks as if it's a man in a rocket ship....)
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Hey this is a Submachine game, right? So if the Submachine rusts, does it still work?
AND IF I BROKE THE SUBMACHINE HOW DO I GET HOME?!