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I've never posted that any game deserves badges, but I just completed this game and damnit I deserve something. 5/5 Difficult, sure. Nowhere near impossible. Great game.
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@RevCardboardBox You have to align the circles correctly after placing the Jadeite and Plates, after that you can place the Topaz.
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To RevCardboardBox: I had the same feeling until I found it. To be able to insert the topaz pieces you have to move the circles until they fit (you'll hear a sound).
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Another great one! I love all of your games. And this is thr first or second one that I could actually solve without a walkthrough! XD
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2 stars, spent an eternity looking for the fourth topaz and had to look in the walk-through, of course its hidden somewhere there's no hitbox
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Just a little hint. If you come to the big wheel without all topazes, plates or jades, you shall come down and click the sand near bottom edge of screen to go back. Took me a lot of time to figure this out(i almost ragequitted, as i thought it was a trap and you had to collect everything before going in). Wish that game would be closer to submachine rather than just a note in submachine 4, saying about 32 chambers.
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My theory about the teleporters is that there isn't just one teleporter, but a whole network. The XYZ coordinates belong to an area, and the system connects you to the teleporter in that area. The 32-chambers teleporter was probably very old, hence it was destroyed when attempting to send you back to the lab (or wherever you tried to teleport to.) It may have lasted a teleport in, but not out. Makes me think that it's the oldest, and maybe the first, teleporter in the submachine system, which may suggest that the network was built by someone. Does that make sense?
Short version:
The teleporter is not teleporting, it's opening a portal. When you got teleported to, for instance, the sand room (sub. 4); you didn't see the same teleporter, but a unique teleporter for that area.
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Okay, but who here finished it without using a walkthrough? Seriously, if I wanted to search random places for important things I would leave my keys where my kids could get them.
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it seems you can get the game into an unwinnable state by not collecting all the parts before going to the end section. that's not really a good thing.
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I think this is your best game yet. Each puzzle was interesting, but not so difficult as to cause frustration, making me want to play on. I only needed help finding that last topaz, didn't see the out of place floor board. 5/5.
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non si può più terminare. quando si mette il cubo di sasso sul bastone, il cubo sparisce, il bastone non può rimanere abbassato, di conseguenza non si può proseguire.
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It seems like it's been too long since the last proper Submachine game. While these side-games are good in their own right, the main series really needs to continue...
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The trick to the wheel at the end is to find the patterns. In the innermost ring, there's an arrow that points up. The outermost took some fiddling, but just make sure that the top and bottom gems are lined up when there's a gem pointing at the top. Then once you've locked the outer ring into place, there's only one way the next one in can fit. You can't put the topaz in until the rings are locked.
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WALKTHROUGH ADDENDUM: + so it can be with the rest.
the 2 wheels out side the slidey door should look like:
1)/___\ 2) /__ \ *=shaded
\* */ \*l /
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Hey, I think I stopped the world from ending in 12/21/2012....or at least delayed it by a couple millennia. Anyone else who finished catch that? =D