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WALKTHROUGH ADDENDUM: + so it can be with the rest. the 2 wheels out side the slidey door should look like:
/___\ /__ \ \* */ \*l / *=shaded
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Meh. These types of games always frustrate me. There's a good deal of luck involved in guessing the right thing to do. Some of the stuff just isn't logical and you have to wildly guess to get it.
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compared to the previous ones, this one was quite easy, i finished it in less than 10 minutes. No need to take notes or anything, still a great game. It's the second submachine game i finish without a walkthrough.
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Not all of the things you're supposed to do make sense. I hate point-and-click guessing games. Even with a walkthrough I had to laugh at how ridiculously confusing it was.
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The easiest topaz to get is the one under the floorboard... There is a mole glyph which would make you think of digging, and arrows pointing right at the floorboard. How could you miss it?
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I did'nt really get the end, i could tell at first it had to do with 2012, but then it went like 5000 years forward, can someone explain it please? Thank You
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@Nick12506 If you are talking about the blue gems, have you checked the floor where you drag open the door? I read the walkthough thing up here when I realised I was only missing one blue gem, and that walkthough was a bit dodgy/rushed.. Easy to miss that gem.
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Once agian the magic of submachine has left me saying What the F*** just happened. Plus I don't even think we got out of the chambers...
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At first when the game ended I thought "Oh great, now this will be all about 2012" but then when it changed I was relived.
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So ladies and gentlemen of Kongregate, I will provide a list of the blue topaz if needed. I've done this game a few times already on Sandbox and Armorgames so I'm good at it. :D
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This was out on a different website it was actually put into a contest with sandbox games and Armor games believe it or not. Not sure if Mateusz won or not. But I am certain this is just a delayed release onto Kongregate.