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I believe the point of this is that you are resetting the calender to the next Mayan era, as the current one is supposed to end in 2012 (yes, it is signalling the end of an era, or age, not the end of the world.)
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I love Submachine, and I can't wait for the next one. Please downvote the walkthroughs on the comments though, there is a link for that in the game, so no use taking up space. ;)
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To find the elusive saphire, look at the "mole glyph" and follow the 2 arrows down to the small, square piece of flooring beneath them. Click on it to reveal the last saphire.
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So...i made it almost all the way through without the walkthrough...except for 1 topaz. So i look at the guide....doesn't say where the topaz are. Instead the term "gem", "jadite" and "crystal" is used...
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Not all of the things you're supposed to do make sense. I hate point-and-click guessing games. Even with a walkthrough I had to laugh at how ridiculously confusing it was.
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Like the game, a bit harder, mainly due to the new dragging puzzles(though submachine was always good for hard puzzles), but a bit shorter than the rest. So not my favourite game, but still very good and very submachiny
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Okay, but who here finished it without using a walkthrough? Seriously, if I wanted to search random places for important things I would leave my keys where my kids could get them.
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This is the crappiest submachine of them all. It requires you to find everything possible in the game. I missed one blue crystal and I've been through and through and can't find it. 3/5 for being a submachine game.
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LISTEN HERE.
there's a slight misunderstading on the last one.
you MUST complete the puzzle THEN you can put the topaz.
see? you can't put it the topaz cuz the space is too small,you can only put it after you finish the puzzle.
Anyway,nice spinoff mateusz.
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WALKTHROUGH ADDENDUM: + so it can be with the rest. the 2 wheels out side the slidey door should look like:
/___\ /__ \ \* */ \*l / *=shaded
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WALKTHROUGH ADDENDUM: + so it can be with the rest.
the 2 wheels out side the slidey door should look like:
1)/___\ 2) /__ \ *=shaded
\* */ \*l /
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@Nick12506 If you are talking about the blue gems, have you checked the floor where you drag open the door? I read the walkthough thing up here when I realised I was only missing one blue gem, and that walkthough was a bit dodgy/rushed.. Easy to miss that gem.
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Well Mateuse you have done it this time. You finally made a Sub machine game where I had to use the walk through not because I was stuck, but because the controls where fighting against me.
I had all the pieces but could not get the Topaz to go into the calendar. I thought I had missed something, but the walkthrough confirmed that I hade everything. I was just getting ahead of the wheel apparently. You can line up the wheels if you can see the markings, which I can't very well. lol.
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blue crystal - in golem's mouth find and use both round stones to open it
in the wall on stairs use stick to open the panel
next to cage under floor tile
in final room click the sand pile on box
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The game broke & now I only have 3 topaz & can't complete the game... 1/5 until it's fixed or I get a video of the ending sent to me...
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Hint for newer players - be aware that, unlike the other Submachine games, you CAN screw yourself over in this one, so play wisely.
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OMG New Submachine game! Great job as always, but I can't wait until Submachine 7! I like how Matuez played off the whole 2012 conspiracy thing.