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The ending reminded me of the first back to the future...except with less crazy doctor and more Mayan calendar references...I'm hungry.
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Great game! Little easy though... on the other hand, I'm glad SOMEONE else realized the mayan calender can go back to the 7000ish A.D.
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I suppose that arrows pointing to which direction in which you could turn to would be nice. Most of the time i'm clicking aimlessly because I have no idea how to turn or go up and down. Besides that, a very nice game. I enjoyed it quite thoroughly...a nice sequel to the series. =P 4/5.
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normally i love submachine, but this one is ridiculous... everything is so small, even browser zoom doesnt work and it is way too dark... i can't see anything although my monitor is bright as snow...
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I've played this game twice now, and both times the final puzzle (where you place the gems) has broken. I simply cannot place the topaz pieces after placing the plates and jadeite pieces. I think there's a coding problem somewhere.
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I love Submachine, and I can't wait for the next one. Please downvote the walkthroughs on the comments though, there is a link for that in the game, so no use taking up space. ;)
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To find the elusive saphire, look at the "mole glyph" and follow the 2 arrows down to the small, square piece of flooring beneath them. Click on it to reveal the last saphire.
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To anyone who think the games should get badges: I believe the game is difficult to the point where most people would just have to use a walkthrough every other step in the game to finish it. That should not be how badges are awarded. Vote up if this changed your perspective on things.
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I believe the point of this is that you are resetting the calender to the next Mayan era, as the current one is supposed to end in 2012 (yes, it is signalling the end of an era, or age, not the end of the world.)
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i just wonder why any of all SUBMACHINE games have no badge buuuut others do... Great Game, this as all others. you rock.
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tis was my reaction:yes.....yes.....!im.....so...close!HEY whats this button do!?!?!-presses button-electricity sparks-woah!-machine breaks-..........CRAP!>:{(still a 5/5 game!)
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Well Mateuse you have done it this time. You finally made a Sub machine game where I had to use the walk through not because I was stuck, but because the controls where fighting against me.
I had all the pieces but could not get the Topaz to go into the calendar. I thought I had missed something, but the walkthrough confirmed that I hade everything. I was just getting ahead of the wheel apparently. You can line up the wheels if you can see the markings, which I can't very well. lol.
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@almanzor you gotta turn it till you here a click and it won't budge. the put it in.
@I Alex Reid I did you go down then go back up and try again?
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noooooo!!!!! I really wanted 2012 to be true, now i gotta wait till 7137 for everyone to die! Darn, there goes my end of ze world party...
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Okay.... turns out the 4th blue gem is next to the "wooden prison gate". The "Mole glyph" is actually pointing to it. Clever
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Submachine is by far the best point-and-click series. A compelling storyline shrouded in mystery is what really makes this game, but the actual puzzles are fun too.
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I've tried to turn the middle ring but it won't let me, and the outter most ring won't lock in place! what should I do?
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i get it ... those 4 plates means the weathers , the 8 gems are the four cardinal direction the machine is kind of time machine and the head in the center is the people
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If you're missing a blue shard, I believe those stone balls you are holding are the eyeballs of the statue near the beginning.