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Once agian the magic of submachine has left me saying What the F*** just happened. Plus I don't even think we got out of the chambers...
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this is part 2; vote part 1 up also.
15) R in the floor blue crystal DRAG the door open go right
16) turn left one 2 right one 3 left 2
17) go through dragged door pick up cone and then cube (R,D)
18) go to where you found bowl and put the cube there on the pole in the wall
19) go to where you found the cube and the sand will be gone.
20)Turn wheel 3 times go up and pull switch go and turn once and grab 2nd round stone to your left
21)RR gem and go back to the lever. Put the two stones in the golem’s eyes and get crystal.
22)go the archway beneath the area you found the cube and go in.
23)L crystal in box put cone on wheel on ground RR Gem in secret panel and another bacab plate.
24)R,U put for plates in the holes. Put crystals in the holes around the wheel.
25) rotate so the inner and outer rings look like “* and t” respectively.
26) rotate the innermost so they are sideways diamond and finally,rotate the head up.
27) Yay!
Vote + if this helped.
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this is part 1; vote part 2 up also.
Walkthrough:
1) break your submachine by pressing the button.(any # combo)
2) on this screen is a jadite.
3) go left and click on sand mound on box for "autumn bacab plate"
4)click on the "air glyph" on the wall to reveal secret passage.
5)go through and collect jadite.
6)at bottom, go left; collect gem and lever handle
7)go up and collect "Winter bacab plate"
8)D,R,R and put lever in slot on wall and pull up.
9) L,L,D collect wooden stick. L to collect bowl from "torch"
10)R,R, change symbol to wind R, air, R, Fire get round stone from box. collect second room gem .
11) go back and down (gem). put stick in hole for blue crystal
12)D,R gem R,R put bowl on floor and turn wheel around the bust.
13)collect sand bowl and put the sand in the cup of the man one screen back.
14) L and climb rope, collect spring bacab plate
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Okay.... turns out the 4th blue gem is next to the "wooden prison gate". The "Mole glyph" is actually pointing to it. Clever
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I suppose that arrows pointing to which direction in which you could turn to would be nice. Most of the time i'm clicking aimlessly because I have no idea how to turn or go up and down. Besides that, a very nice game. I enjoyed it quite thoroughly...a nice sequel to the series. =P 4/5.
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compared to the previous ones, this one was quite easy, i finished it in less than 10 minutes. No need to take notes or anything, still a great game. It's the second submachine game i finish without a walkthrough.
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Meh. These types of games always frustrate me. There's a good deal of luck involved in guessing the right thing to do. Some of the stuff just isn't logical and you have to wildly guess to get it.
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Submachine is by far the best point-and-click series. A compelling storyline shrouded in mystery is what really makes this game, but the actual puzzles are fun too.
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If you're missing a blue shard, I believe those stone balls you are holding are the eyeballs of the statue near the beginning.
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I actually counted. Not rooms, but screens. There are 32 different screens, but 33 if you include the puzzle at the end.
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A very nice addition to the Submachine series wish it was a bit longer though other than that this game deserves a 5/5 from great puzzles, graphics, and sound/music!
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At first when the game ended I thought "Oh great, now this will be all about 2012" but then when it changed I was relived.
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Thank you Submachine for this game. I guess it takes a FLASH game to disprove the 12/21/2012 hoax. Thank you kindly :D.
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Very nice! 5/5 A hint to some: sometimes you need to drag and not just click. Some things which seem complicated are much easier than they seem because of this.