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tip: you can click on the message and on cancel, the right personal IDN just opens a secret empty room with a text log
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something tells me that murtaugh didn't count on me being able to crawl through the vents im not sure if i should be feeling betrayal here or a simple matter of "you're on your own now which almost certainly means game over for you because you never could have gotten this far without my help"
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when your a pro at point and click games but for some reason these games are the only ones to actually stump you so hard your constantly flipping back to the walkthroughs......
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Now I'm in support for someone to write a story based on this puzzle escape game. It's also a greater challenge to try and find the secrets in the game.
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The binary that appears after some puzzles translates to text. We have: "+", "-", "locked", "human recognition pattern", and "this is the end of the subnet defense system". inf_log says: submachine 1 the basement,
submachine 2 the lighthouse,
...,
submachine 6 the edge,
submachine 6 the ancient adventure,
submachine future loop foundation
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Mur: Goodbye.
Me: I don't know what YOU'RE thinking, but I am NOT going to be abandon in the subnet. I am sorry, but me and my trusty lab portal are coming for YOU.
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I liked this one because of going inside the computer systems. I'm assuming the rooms I didn't understand or use had to do with the secret locations. It ended abruptly though and I don't really feel the "betrayal" like I should.
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There is a mistake in at least one of the binary texts. It says "submachine 6 the ancient adventure", but I guess it should be submachine 0.
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Wow, that part in which you make millions of years pass (presumably) with a turn of a stone is REALLY cool. I like these concepts. Reminds me of Chrono Trigger, where you leave Robo in 600 A.D. working on a forest, and you travel to 1000 A.D. and there he is, rotting (and the forest rebuilt). 400 years in a blink of an eye.
Regardless, I find it weird how the amount of collectible items (and secrets!) has become progressively more scarce. In Submachine 4 we had about a dozen items with us at any given time, and 20+ secrets to find.
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What a great adventure/puzzle game. Reminded me of the great old ones like Indiana Jones 4 (esp. inside the ancient buildings at the end), etc.
I really really hope we get more games like this again. Also, I’ll make sure you’ll get some money. Rarely is it so deserved on this site of mostly bad copycat games, than in this case. It must really have taken quite some work to make this.
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I think the documents in binary are supposed to represent the series so far. 1 through 6, 0, and future loop foundation.
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the only bad thing i have to say about this series is the size of the screen. Seriously, can't you do something about it, Mat?
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Wait . . . so I'm not the first person who he sent here? Did everyone else have to get three wisdom gems too? And the system apparently gets rid of them, because the room didn't have them . . . wow, no wonder wisdom gems are so rare.
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Loving this series. Lol, the only thing I had to use the walkthrough for in this one was to figure out I had to THROW MY STUFF AWAY at the very beginning haha