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You should change cursor when it comes to switching screens not picking objects. When close to the edge you do not know if this is something you can use or just path to another location. And I think that this limits the item placement options as they can't appear near the screen edges.
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an empty house, an empty tomb, empty ruins, palaces, and factories. No people, just remnants of them covered in dust, slowly rotting away. Nothing but notes. I should know by now not to get my hopes up, but the notes always promise a way out. But they never keep those promises. Just how long will this nightmare last...
Actually, I hope these games never end! If games are art, this would be my first example. keep up the great work!
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Dec. 16, 2010
Would be nice, if the game is saved BEFORE I enter the green portal, not WHILE I enter it.
now it does. changed that to your needs.
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Once another fantastic Submachine game. The absolute number 1 point and click adventure game of the internet. And even though this series is getting long, I am still impressed by this game. The music, the graphics style. Everything. 6/5, please keep let this series live on.
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love these games, but boy are they dark! Things are really hard to see. Agree that a save before the green portal would be nice so we could go back to find the secrets
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******SPOILER ALERT****** In case anyone was wondering, the tokens are not useless at all. At the beginning, right after you've placed the key card into the slot thing and pulled down the level to disable the force field, you take the light bulb that you just turned off. Then, at the end of the game, after you exit the pod and go right, you go down the stairs, put your light bulb in the thing and then go left and click on the karma portal. You will be transported to a room where you can use your tokens to see some extra things about how the maker made the game. + if helpful.
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http://jayisgames.com/archives/2010/12/submachine_7_the_core.php#walkthrough
a word version of walkthrough just in case the video dusnt work
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The Submachine series is absolutely incredible. I feel like it is the pinnacle of point-and-click adventure. It is eerie and immersive, with challenging-but-not-impossible puzzles, beautiful graphics and phenomenal sound effects. I can't say enough good things about it, it's the one series I return to again and again. I even bought 1-8 when they were available for purchase as a HQ download. They're incredible.
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I started playing this series as a little brain exercise fun, but now I find that this series is much more than that. Such beautiful surreal artwork, and very Riven-esque, the map puzzle.
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Oh, so THAT'S what you do with the glowing box! In the wisdom-gem powered gate on the winter palace side, go left to the 4 doors, go through the 3rd door from the left, and place the glowing box in the square hole in the monolith all the way to the right. One of the runes that you need to enter in the code box in the great hall will appear on the monolith.
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Piecing together clues from the mysterious ruins of a highly advanced civilization, now gone forever ... the eerie allure that wrought the Myst empire. Pure genius. Love every single one ... don't stop!
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@ nield; the tokens are hidden. There are five of them, but I only found two : the one at the base of a flowerpot to the right of the statue that says "be the witness of your thoughts", and the one in a huge crack between the window at the top of the spiral stairs and the room with the four portal switches. You use the tokens in a place you reach by going down asap once exiting the pod, then left (you must pull a lever in a room above).
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How do you know in which holes to put the three keystones? I thought the 291 was a clue, but that doesn't work, and I can't find any clues anywhere...
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Don't vote on the genre, vote on the game. If you don't like the genre, don't play the game - you won't like it! 5/5 just to counteract PatKDay's vote
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For those who are stuck but don't want to read spoilers: every item is usable untill they are no longer in your inventory.
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Personally if there was a walkthrough for it, i'd prefer a written one with hints instead of a direct run through everything.
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Badges for all Submachine Series now!! Actually, you should make a whole Quest entirely dedicated to this saga... Best Point and Click ever!
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I have no idea how I managed to miss this a YEAR ago. Just found it. Thanks for yet another one, can't wait for the next (as always!). Such a wonderfully confusing story you're weaving, I want it to all make sense!
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I've always been a huge fan of the Submachine series, and this one truly takes the cake. Excellent, excellent work. 5/5 and 5 kreds!
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Yes! Another submachine! My only concern is the fact that it is unclear exactly how the stone keys fit in the grid, either the note is very hard to find or it is guesswork what order to put the three sets of 6x6 in.
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Truly amazing art and gameplay. And the story in this game is verry interesing. Wonder what will show us Submachine 8. Although this games the start is scary like a monster will come and eat you xD
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I loved it. It's as simple as that. Though, I do have a question. MateuszSkutnik, I know you're likely not the type to give out info on Submachine's story, but will we ever meet Murtaugh or Elizabeth - or anyone, for that matter - in person? I was always wondering why we haven't seen any sentient life in the games you've done so far. I mean, we're bogged from head to toe with evidence of their existence, but it always seems that everyone around leaves as soon as we get there (according to the documents, it seems).
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The only fault with these games is I have to go back and play the last one to remember what's happening, and then, because I don't understand what's happening there, I have to play the one before that. Ever time you release a new one, I end up playing the whole series over again just to figure out what the new one is about. Curse you MateuszSkutnik! Curse you and your addictive games!
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Thank you sooo much Mateusz!!!! the submachine series of games is probably the best ever made! ant thank you for announcing at the end of #7 that you plan on making a #8. I was afraid there wouldn't be any after 7 because of a certain place in #6 had documents labelled 0,1,2,3,4,5,6,7,F
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Its after thanks giving and i still havent seen a submachine 8. whats takeing so long? I hope its out soon because i long for the submachine story to continue
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Absolutely BRILLIANT!! The story is finally starting to make sense. Finally get the karma portels and Elizabeth. Loved the florescent plants, especially the tree. Goes to show that an intriguing story and polished pixels are just as interesting as any HD 3D game! 5/5! Keep the story coming!
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alright i like games like this like ghost scape, monster basement but if someone could tell me wut is this game about i'd appreciate it because its to much of a long series but it seems cool so ill try
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Mateusz I have been a fan since Submachine: Zero came out, all the way to number six. I'd say this is the best installment yet! Can't wait for number 8. ( hopefully you will make another ^^)