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Glorious game. Tight controls, poetic storyline mixed with in-genius metaphorical puzzles related to the poetry lines, and a little dash of puzzle hidden underneath it all. 5/5.
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It's okay, but games like Braid or on a more similar level "I saw her standing there" and "The company of myself" (on this website) do the same things much better. Where those games use the narrative as a metaphor for gameplay, this one just literally tells you what you have to do ("she usually jumped over spikes"). I'm not saying the puzzles are bad, they are alright, a bit too easy if it weren't for the slightly unresponsive controls. Overall, cute little game, but not original or remarkable in any way.
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Been trying to finish the second 'running away' level, but can't, because she pushes the box over the cliff, then runs too fast to land on it and dies. Is this a glitch?
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really simple and a bit too easy. Although the games strong point is likely supposed to be the art aspect of it, its not great even in that respect. music and graphics are nice though.
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Created an account just to review this game.
Its a perfect little indie game. You can see the influence from Braid and Limbo, but its different enough to not feel like a copy.
You don't know much about the characters, but it still tugs at your heart strings. The last level seriously gave me butterflies.
Just beautiful
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Hi, I am a first time developer and I have designed a similar story-game. I would be really thankful for the feedback :)
http://www.kongregate.com/games/Sampada1025/where-did-you-go-by-sampada