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I understand that most of these suggestions are not exactly the easiest things to implement, and I don’t think anyone expects them to happen over time. Most of these however are a set of standards of sorts for CCG games, and I really do think this is a great game with quite a bit of potential, just a little rough around the edges :)
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3. Choice to make multiple decks instead of having to break apart and rebuild a deck over and over again, this could be unlocked through story progression (so if someone is already past that point they will already have it) Or available in the store as an add on.
4. Some form of card category. Though this isn’t as big of an issue now as the game grows in size and gets larger it is going to become more of a hassle down the road to look through your cards to find the right ones.
5. I don’t know how this next one would be done, but some cards are clearly better to start with on the field than in others. Before I altered my deck no matter what I would start with the Mushroot card (we are talking 10+ matches here) How does the game determine which starting card is on the field? Does it take your lowest rank 3 gem summon? or is it chosen at random? Is there any way to select your starting card? You can have limitations if it would be too overpowered to start with a certain one.
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Mcfenix great update! The game plays much smoother, and I got the 800 coins from completing the survey. The survey doesn’t allow many characters though so I couldn’t really give much feedback? Something like 3 lines worth of text? So I will put the suggestions here instead.
First and foremost appeal to Kong about getting your own forum room. Any MMO worth its salt needs one, I understand requirements need to be met, but if you have the room be a combined forum of the two different Totemica titles, you may have enough for whatever that number is.
2. We need a card collection of some kind, It was several hours before I could see the expansion symbol in the corner of cards due to the background being the same color as the expansion symbol.
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according to the last update, we should be able to earn coins by sending the feedback of the game if we go far enough in the campaign. I finished chapiter 3 about 1 week ago, but i don't see the link to send the feedback ... is there a bug or is it due to the fact that i finished the 3rd chapiter before the update?
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I'd love to see a straight up single player version of this game where you wouldn't have to connect to the servers. I just want to play out the story.
It would indeed be nice to have a single-player mode that doesn't need to connect to servers. This is not hard to do for downloaded desktop games, but for browser games like this one it's tricky because you need to save your progress somewhere, and browser games can't save to your computer (and must therefore save your account on the servers). We'll try our best to improve server stability to minimize downtime - the main reason for the problems this morning is likely last night's patch.
We had an unfortunately timed power outage this morning - servers are now back online and hopefully will remain stable. Apologies to everyone for the long downtime!
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Wow thanks for the response! I did finally get a chance to play it, and I agree with most of the top comments. The game shows promise and has some unique elements, but plays incredibly slow. I hate to say it but it seems like no one wants to play a ccg if it plays slow anymore. Its a real shame but with the speed of loadtimes, downloads, and bandwidth increasing it appears to have made everyone more impatient. Including myself. It is basically a mandatory feature to include a speed up button in ANY online CCG nowadays. As I mentioned before love the music. Came on to play again but its down for maintenance, reading the comments and your responses I am confident it is down for good reason. Well definitely tell my friends to check it out. :)
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I love this game but I think there are a couple of broken cards that need fixing.
1. Smolders - Damage should last 1,3,5 rounds respectively.
2. Magic Muffin - Lose the chain effect.
3. Entangling Roots - +1 damage so it's same as Glacial Spike.
4. Earth Spike - some extra ability so Glacial Spike is no longer inherently better.
5. Paralyze - make it same as Blind.
Thanks for the feedback! We're always making balance changes. We'll take your suggestions into account for tomorrow night's patch. We have not yet changed Smolders' ability, but nerfed his attack power so that he is mostly useful only for casting, not attacking. Please let me know how this plays out in PvP.
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Good game overall, though I think there are to many variables, the good strategic ccg's are often those that keeps it somewhat simple. I must say that combat-wise you should look at Clash of Heroes
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I love the fundamentals of the game: no direct damage, monsters gone you die. However, the game felt way too slow with the core set of cards. There was no real 'deck choice' nor could I buy any vanilla cards in the store. Just add a few more options for the beginner and you can at least hook people in more.
Thanks a lot for the feedback - much appreciated. :)
We'll first work on speeding up the game and giving the beginner some starting resources to buy cards. We'll consider adding starter deck choices in the future.
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I LOVE the music! I just started to try the game out today, and I got distracted and walked away in the middle of the game completely forgetting about it. I have been in the tutorial battle for the last 4 hours listening to the music. It doesn't annoy me I feel like I am in a Final Fantasy game as I go about my day. Barely even playing just listening to epic music! :)
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a little bug in the monk fight (zone 3) : the card shows that his effect deals +1 dmg for every 20 percent hp missing, this bonus is shown every time i hurt him but in reality this bonus doesn't apply
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a very good update, we can see that there were lots of work about the campaign mode (and the backgrounds are well done too). My only regret is the fact that i can't do the campaign fights again once i won
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Graphic in campaing mode is amazing! (with the exception of some monsters ;s). And music is very good too. Fighting with sailors was really climate ;) Good job!
We have not forgotten about Totemica: Esper Chronicles! Our development team is small, and we put in a lot of effort to keep our games high quality. Please be patient with us. :)
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I tried to play today, and yesterday only says that its under mantaiance.
How long will servers be down? I want to test this.
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if only, if only there were more players. This seems like a good game, it is interesting that a summon needs to be there or you lose, meaning it's impossible to create a deck with no creature or it'd be an auto lose, or simply crash the game?
It deserves a shot, I truely do hope this game gets to shine a bit.
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One thing I have found about bone wall that I think needs fixed....after you pump up splinter and it fades, it starts going into negative numbers instead of back to 0. Like +2, then after that fades it will go to -2...shouldn't be that way.
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its dumb u cant move anywhere all you do is jsut duel?? cmon i wanna go to like different places in the game not just 1 screen and the cards in booster packs are rdicoulous, no offense but this game just blows, 1 star rating =/
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good game, needs more people to play, i'm playing practice bots and now it froze on hardbot, it says waiting for opponent to choose an attacker??? maybe hard bot doesn't like to loose so it makes game freeze?
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To those that would rate this game a 1 or 2, please leave a comment explaining what you would like to see improved. This feedback would help us out a lot. Thanks!
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you REALLY need to make the screen zoomed out. also, this isn't multiplayer. its some stupid-dum card single player game..
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you should make it so I can activate more than one card per turn, maybe for an additional mana cost. I keep needing to do two cost zero things while I have three mana, and losing because I can't.
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Play button starts PvP fight, if there is no player available then after around 1 minute you will have the possibility to fight a bot or continue searching. Good game but not really polished yet.