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plzz fix the delayed time while playing in tournament mode
bcoz i always wait 2 to 3 minutes b4 its start and i cant gain more points
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Personally, I think the battle with the Howlan and the two Alphaxes is waaay too hard, since the creatures can use ALL of their abilities in one turn, and that hits pretty hard, my strongest creatures go down in 3-4 rounds. Otherwise good game.
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1. Resource generation: Feels a bit slow...simplest fix I think would be to a) Have gem restoring cards all have the "can play another card" clause, and/or b) Boost the gems gained at the beginning of turns after a fixed amount of time, similar to how leveling up works. Such as gain two gems per turn after the first level up, 3 after the second, etc. or c) a more complex fix such as static gems gaining one each turn, but creatures and abilities have more varied costs. Such as a stronger creature costing 5 gems, but on every turn after 5 you can cast him (because gems wouldn't get used up permanently) etc. Works fairly good now, but having to depend on one gem per turn when everything you do is a pain, though it makes for some hair pulling decisions during battle.
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BTW, would it ever be possible to, have a button that lets you "auto" your turn? It gets tiresome having to hit pass 4-5x a turn when I already know I won the battle or I'm just grinding for more money.
I've changed the reward formula so that it provides diminishing rewards for longer battles. Therefore, it should be in your best interest to win battles fairly quickly. I would rather not implement an auto-pass feature, as it doesn't seem like a fun solution.
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One thing I have found about bone wall that I think needs fixed....after you pump up splinter and it fades, it starts going into negative numbers instead of back to 0. Like +2, then after that fades it will go to -2...shouldn't be that way.
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The delayed time is there to allow players enough time to join the tournament. The tournament itself goes by pretty fast when you're facing nothing but AI's. Anyway any news on when updates are going to happen, (if any) Mr fenix ?
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3. I can't really comment on PvP as I haven't tried it yet, and I'm pretty sure you know but some cards seem nasty powerful. Creatures that can do damage for no gem cost, AoE damaging spells that block out attacking/casting, crazy stacking of healing/damage over time/armor, etc. I'm no expert on blanace obviously, but some of this stuff can feel a little cheap.
Overall though, really good game and I look forward to seeing where it heads in the future...keep it up. :)
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I gotta say, damn good for a TCG. Gameplay is quite original and varied, tons of variety in cards, music is awesome, are is very nice(special kudos to the epic campaign art), and the story is packed with great moments that keep me pushing on for more(blast that cliffhanger and the end or part four! :P) You've done a wonderful job on this game, McFenix, and I really hope you continue it despite the lack of players. My personal suggestions for improvement:
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i got the worst luck i got stuck on this part in campaign mode that i can not defeat with these wolves that can attack for free three times every round on top of there regular attacks and since i can't handle six attacks every round that destroy any armor or start my campaign over i have a new idea play the same level over and over and over and over for 6 gold and buy a new pack for 900 let's see thats 150 times of loosing to have a chance to continue playing this game ... nah
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this game never loads or connect to the internet, i dont even get to play the game and refrshing never helps isthis a bug or something
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Recently I've been getting an error saying: "socket security error occurred" and I haven't been able to play the game. Maybe the server is under maintenance?
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Mcfenix was online just 9 hours ago ! ; P Mcfenix, please, tell us: are you still working on this game? : P or will you ever work again?
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Player base is too small for that I guess. I confirm that most best players are not buying cards. I agree that some rares are strong, but as you can get them without paying real money I don't really see the problem. 25 cards a day is defintely doable, especially with all those new achievements bringing extra gold. I could buy 25 packs (125 cards) right now, not even counting reselling cards to get more coins.
And if you want fair mode there is forum where you can suggest draft mode. Although I would rather see existing alpha modes enhanced first.
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Card games are based on two dynamic play themes.... speed and power. The game is inherently slow with the resource generation. One change I would make to perhaps pick things up is make Meditation and Intelligence something (can't get in game to look) the resource generating spells be able to be followed up. This opens the possibility that if you're one short you can speed play it. Not having a lot of card draw is what will keep that from getting out of control. As far as deck restrictions ... 8 creatures period min makes sense 8 "common" creatures doesn't as you can ONLY have the 30 cards. you're almost at 30% creature to spell ratio min. Just some initial thoughts for now ( again as I can't get in game atm to do the 800 coin opinion thing) :-P. Overall enjoying for now.
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Hey there. Enjoying the game so far, ... when I can play it. I keep getting a Socket Security Error that prevents me from either connecting to the server or logging in, not sure which. Upon reading the comments I gotta agree with Ace Blue on one point. I looked through all the cards and came up with a deck idea. Based on the limited spending resource I ONLY looked for creatures with abilities or spells that allowed you to take another action. Only if the ability was great and didn't allow another action on a creature did I consider it as a finisher. I feel this is the biggest drawback to the game thus far.