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There is a little bit of RNG luck involved, however, that could have used a nerf. One enemy you have a chance of missing... and I cannot tell you how many times I've been screwed over by RNGesus. Missing -four- times in a row. However, it's a rare occasion where it actually screws you over too much. It only frustrated me on two levels.
It's definitely a fairly solid game - definitely some things that could have been tweaked a little, but all in all it's a decently simple tower defense. It's nothing like Kingdom Rush (which I consider to be the god of TD here on Kongregate) or Gemcrafter, but it's still a fairly good game if you like tower defense and really enjoy finding different strategies.
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Overall the game is really good. I do agree that the upgrade system needs to be fixed a bit so you get a little bit of damage if you choose an ability.
An earlier comment states that due to the scenery you're unable to remove, it becomes less strategic placement and more setting up wherever was possible.
I HIGHLY disagree.
That makes it even MORE about strategic placement. I have quickly found solid strategy to gain gold stars on every level. So I heavily disagree with people that are complaining about being unable to remove the scenery. That destroys the point of using strategy. It just becomes lining things up in a row doing it the easy way. I LOVE the strategy challenge. That's the whole point of a tower defense game to me.
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1/5 for making me click your logo 100 times throughout the course of the game. (Cleverly wedged between all the UI buttons.)
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mistert79: "Oh, waaah! The game is actually challenging! Waaaah! I want to win without doing anything! Waaaah!" Go play an idle 'game'.
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Only an okay game. Several factors hold it back: 1. The upgrade towers system sucks, choosing between abilities and damage sucks because without damage the ability generally doesn't matter. 2. It is intensely difficult. 3. Scenery often blocks the best placement points and is not removable. 4. Upgrades to gear are very expensive in town and don't do much. 5. You level up by playing levels, but get nothing for it? Lame...
Overall a good game with total lack of polish or refinement. 2/5
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nice game but this Wooo at the begining is horrable and why it can't remember that I want to play without FX and music?
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I played this game when it first came out, then abandoned it for some reason. Came back to it today, and remembered why i left it - skills are shit, losing a match gives you nothing, targeting is off-balanced...ugh, it's a great concept but it just needs more work.
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in "long way". when i reenter the game the last stage of the game is not shown it givs me only new game opsion so i need to start all over agein
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protip: 1) Try first to spam unupgreaded units, since they are more cost efficent
2) the indina is the best unit to spam
2)When asked to choice a reward for the medal quest, take 10% radius, its the stat you will lack once you have the best gear.
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Just returned to this classic, it´s still fun. If towers would have options like shoot on low hp, closest to exit, most hp, fastest etc. it would be perfect. Sequel?
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1) Perfect theme, perfect game.
2) Needs a better storyline and a better shop tough.
3) Pls give me the map's music it is as badass as Chuck Norris.
4) Should have 2 achivements at least...
5) 5/5
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needs alot of work before its good, i pick easy, on level 2 it gets really hard cause enemys have to much HP and i can't get enough money, lost all but 1 bull before i passed the level. so make it so enemys drop more money or cowboys cost less