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Maybe posted already...add a +$$ bonus when starting a new wave early?
Still at the beginning of this game, and just lost to lavel 3...really fun so far. :D
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Need a option to go faster, shortcuts to build the units (1-6), when you upgrade a unit the game pause it's a lot boring. Need the option to send a wave while other still going.
That's what i remember now. But good game, need more levels too.
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it would be useful if you could set for each tower on what type of enemy to focus on (first, last...)
This way the shotgun can be fully used
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This is a great new spin on a classic style of game, artfully done with good music tied into a strong leveling system and worldwide improvement (the shops) well done. 5/5
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Omg, I leveled up to lvl 3 after a battle, accidently pressed the reset button, lost the skill-point, replayed the map, earned no exp and remained in lvl 2! That's just annoying, and more than enough for me to stop playing... Please fix it, because it was a nice game, but I wont restart and do it all over again........
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You need to either cut the amount of money the cowboys cost or increase the amount of money from killed bandits, or at least decrease the bandits health by a bit.
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I found a glitch. A single, unupgraded, unaided Chuck Norris with no equipment is unable to solo every level on hard.
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So much potential in this game, but the upgrade system and the graphics makes it just ok. And also a little bit more of strategic elements and variation in the game, like tiles with different abilities.
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I hate to say it but it won't let me begin a game. I click New Game then New Slot, it shows all three New Slots and the game and I can't click anything in-game.
I will not rate this game until it's fixed, consider this a second chance meetreen_games.
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One question : are the skill effect of tecumseh cumulative ? (ie if there are 2 tecumseh upgraded at +8% of speed, do the characters covered by the 2 areas have +16 % of speed upgrade ?).
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@punksush1 at lvl 1 my johnys do 23 damage -> a damage upgrade would put that on 27 damage per shot whereas upping crit would mean average damage is 23*.94+23*4*.06=27.14
while this is slight improvement (it has better improvement in other situations) I would say its more about your style of play if you want to crit. or want to do consistent damage.
Also a possible idea for the cows, if the bandit gets to the cows they steal the cow, but if that bandit dies the cow stampedes over the rest of the bandits doing damage.
You still have the situation where as soon as a bandit reaches the stable the cow is lost but it has a bit of a better explanation of where the cow went as well as a little compensation for it getting lost.
tl;dr: crits are not so bad + idea, released cows could stampede
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Click to upgrade. Enemies in range? Game pauses. No enemies in range? No pause. All automatic. Most stupidly brilliant feature I've seen in a long time. That alone is worth 4 stars. Sadly, Kongregate won't let me give you 9 stars.
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Love the game but I am terrified of these bandits and Indians who seem to devour my bulls on the spot when they manage to get to them.
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I enjoyed the game. It's a nice change from the typical TD. However, I think that the damage upgrade system needs a little work. Right now, it's more cost effective to buy another tower than it is to upgrade the damage on an already existing one. For example, right now David has a base damage of 44 (from item boosts), and costs $100 to buy. His upgrade costs $25 so at level four you'd expect his damage to at least be double the original damage (88) instead its 80. Its not too far off, but when you consider the fact that you just spent $100 on upgrades which you could have spent on buying another tower which would have given you 88 total damage (between the 2) instead of 80, then there's no reason to upgrade.
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Same as others, can't play the game because it won't clear the game slot selection from the screen when it loads the first level.
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If you put a guy right on the edge of the map where the baddies come from, the "sentry's" first shot doesn't register. Slightly annoying. Great game though :)
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1, don't they need to bring back the bull? O.o or do they have teleporters!?
2. why can't my cowboys move to add to their range?
3. i know the indians could be good at camouflage ,but turn invisible?! Where did they get this alien technology?! I want some!
4. can't my guys take a random shot hoping they'd hit 'em?
5. Shouldn't i be getting more from those bandits sense most are probably wanted?
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Grammar aside, the fact that the only thing pause does is stop the timer means you can pause after each wave and take as much time as you need to build/upgrade for the next wave. Still, 4/5