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Comments for Galaxy Siege

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2D__

Apr. 12, 2013

Under rating threshold (show) I feel like the ore > star ratio is crappy. You need ores way more, but there is an equal amount of each. Now I have 400 stars, and no ore.

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(1490)

guy2222

Apr. 16, 2013

Under rating threshold (show) My need for symmetry makes this game more challenging than it should be...

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(269)

HeavenlyBolt

Apr. 12, 2013

Under rating threshold (show) Anyone think youre the bad guy invading their galaxys stealing their resources and slaughtering their population?

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(1210)

nimth9

Apr. 11, 2013

Under rating threshold (show) Also when ship is larger you need to shrink the inter map or something cause the ship and the bosses are overlapping

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(710)

plainblood54

Apr. 12, 2013

Under rating threshold (show) what are those little gear thingies for?

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(625)

Developer response from Megabyteceer

Gears is iron. Equal of iron ore.

bk_broiler

Mar. 13, 2014

Under rating threshold (show) I'm a huge square floating through space. I... I think I'm the Borg.

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(139)

sirspikey

Apr. 11, 2013

Under rating threshold (show) Love it, but why does it consume fuel when you're standing still, and I really miss that you can't slow down

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(564)

Five_Four

Mar. 11, 2014

Under rating threshold (show) would be nice to have some sort of exchange system....

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(8)

Murs

Apr. 12, 2013

Under rating threshold (show) Great game 4.5/5 if I could. Only 3 issues for me. 1. Missiles need to lock onto new targets if the original is destroyed, this is because when an enemy is sighted every single missile launcher shoots at it, then the enemy dies from 1-2 missiles and the rest just disappear, then you have to wait for reload. 2. I had to restart the game because I got to the last level with not enough regen modules and the shop decided not to stock them. Having set items spawning in shops instead of random would fix this, or let me visit completed planets to grind for items I cannot buy in other shops 3. There should be a re-stock option in the shop instead of having to die 3 times in order to force it to refresh. Really minor problems, the game was fantastic and I "want" to give you 5/5 for it :P but I'll settle for 4/5 give you something to aim for in a sequel, there IS going to be a sequel right? *Shakes Fist* There better!

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(75)

Faeyline

Apr. 14, 2013

Under rating threshold (show) Corrct the ratio of Iron/stars, you don't need a lot of stars to upgrade, they are everywhere !

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(19)

Redgre

Apr. 13, 2013

Under rating threshold (show) Feels a bit Borgish that perfection comes in a cube.

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(14)

DarkSlayer17

Apr. 23, 2013

Under rating threshold (show) Last map 3rd stage just go 8 damage amps for +200%dmg, 4-6 shield capacity tier III, 2 tier III fuel tanks (just enough to reach the boss), 4 regens and the rest just tier III laser turret thingies... Stack ALL of the turrets on a single side and everything else on the other side then just move the "utility" side off-screen... I know it's just exploiting but eff the last level!

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(7)

uberpenguin

Apr. 12, 2013

Under rating threshold (show) Hey, for all those other curious people out there, unfortunately the purple light at the end of levels is nothing. At one point I tried flying all the way out and just before I transported back I saw a boss health bar flash up, which made me think there must've been a secret boss. I made it my mission to find it. Well, after eventually restarting the game just to figure out what that was, I loaded up on fuel and flew all the way out. About another 2/3 of a progress bar above the actual bar your ship stops and a boss health bar appears...but it never fills up and nothing appears. You just sit there. I was pretty disappointed, needless to say. Why the heck not have us auto-transport back a little bit after beating the last boss rather than leaving us hanging like that? And most of all why the hell have that purple light if there's nothing there? Way to lead us on...

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(44)

trem

Apr. 13, 2013

Under rating threshold (show) Decent start, but it needs work. If there is no reason to continue past the third checkpoint, the level should probably end. Why list "Speed" if there is no way to adjust it? What the hell are the blue gears for? Concept is interesting, needs polish.

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(16)

herotalib

Apr. 22, 2013

Under rating threshold (show) no story line just a pure grinding game......2/5 sorry waste of time with all the bad things like not enough minerals.....upgrade just require you to basically pay each level again and again and getting fewer and fewer minerals for the shop to reset or to get enough minerals.....

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(7)

Pure

Apr. 19, 2013

Under rating threshold (show) I'm a sucker for anything tagged "Space" and "Upgrades" but this is too non-interactive to be much fun. Besides drifting a bit to the left and right, and arranging gathering modules, there aren't many interesting choices to make.

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(16)

Zeffiro909

Apr. 12, 2013

Under rating threshold (show) Have a problem with the swarm of enemies of the later levels? Nothing easier, if you can't beat them, avoid them! Just keep pressing right until half of your ship is outside of the screen and move all of your weapon on the left side (some regenerator help too).

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(41)

Dextroyer77

Apr. 15, 2013

Under rating threshold (show) "Speed : 1" Well, that's nice. And what can I do about it ?

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(7)

ZStoner

Apr. 13, 2013

Under rating threshold (show) The shop on the last level doesn't have any regens or harvesters to buy, so you could potentially screw yourself because you can't revisit shops from earlier levels (a silly limitation).

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(8)

SirMustapha

Apr. 15, 2013

Under rating threshold (show) I really wish the missiles were smarter: instead of vanishing when their target is destroyed, they should move to another target. Aside from that there are a couple of other flaws throughout, but it's overall fun.

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(7)

ONU_Squish

Apr. 13, 2013

Under rating threshold (show) To beat the last level simply put all your weapons on one side of the ship then steer straight to the opposite side of the screen. Around 1/3 of the enemies will completely ignore you and decent regen and shields will keep you alive quite easily. The last boss is a two second battle as long as you have a couple of damage modifiers, getting there is the only real issue.

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(7)

skultech

Apr. 13, 2013

Under rating threshold (show) This game was fun to play, but near the end getting to the boss was harder than actually beating the boss. In the last galaxy I had to change my ship 5 times before I got through the third minion wave and when I got to the boss I beat it in 3 seconds.

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(38)

jboy999

Apr. 13, 2013

Under rating threshold (show) I must find out what's behind the purple light. @_@ So close.

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(7)

l2o3

Apr. 16, 2013

Under rating threshold (show) what kind of space is this? I mean, thrusters constantly burning and loss of all inertia when out of fuel? Really?

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(14)

thief111362

Apr. 14, 2013

Under rating threshold (show) It would be fantastic if the bullets and missiles didn't disappear if their target is destroyed before they get to it.

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(14)

CarpeNoctem79

Apr. 13, 2013

Under rating threshold (show) Your mission... to build the ugliest ship in the galaxy

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(31)

LoXie

Apr. 18, 2013

Under rating threshold (show) One major thing that annoyed me with this game is the fact that all projectiles disappear once something is killed. Now, for the sake of realism, what kind of a gun or missile fires, destroys something and all projectiles behind it just disappear? I think it's either lazy coding, or an artificial difficulty enhancer, which I hate, because it's then also lazy game design for an otherwise outstanding romp. 3 of 5.

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(16)

juliusdeane

Apr. 17, 2013

Under rating threshold (show) Upgrades are fun, but the gameplay itself is pretty boring, I found myself just loading up my ship and switching to another tab.

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(11)

Seismica

Apr. 28, 2013

Under rating threshold (show) Tha game prided itself on random levels to that the game is different every time, but the limited availability of shop items means that I can't outfit the ship how I want. The difficulty of the bosses means that you also need the best modules in the shop, meaning that the equipment I have on my ship is essentially pre-determined. For instance, I can't buy any more medium guns or missiles, and the small guns are a waste of space on the ship. So I have to buy more armour to beat the 6th boss, because that is what the game wants me to do. It eliminates the whole point of customising/upgrading your ship. 2/5

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(12)

loingelf

Apr. 20, 2013

Under rating threshold (show) its annoying to see 15 rockets disappear as soon as the one tiny ball thing is dead

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(6)

tyj1995

Apr. 18, 2013

Under rating threshold (show) an option to convert ore to stars and stars to ores would be nice. maybe 2:3 or even 1:3 ratio conversions

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(6)

ittlecas

Apr. 17, 2013

Under rating threshold (show) Formula for winning ship design: Stagger your weapons on different rows to avoid overkill/reloading problems as the excess shots just disappear when the target dies. Also, more weapons is not always best; you need to balance out shield with weapons. So if your not advancing and already armed to the teeth, you many need to remove a few weapons and add shields. At the end, remember that you can also remove a few modules that were previously necessary. I was only using 2 triple resource gathers and 2 triple tanks to beat the final boss.

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(6)

jonny0panic

Apr. 28, 2013

Under rating threshold (show) The single biggest flaw of this game is that shots disappear when their target dies. This is a huge issue... not only does it make no sense, but it also means that at least half the shots your guns and missile launchers fire are completely wasted as they'll vanish en route. The action is sluggish, the graphics are too crammed together and claustrophobic and, as seismica says, upgrades are predetermined... there's no winning if you don't gear up right. Zoom things out a bit to provide a sense of space, speed up the hero ship to actually allow some maneuverability, and if you'd just fix the shots vanishing when their target dies, then upgrading wouldn't be so demanding and restrictive and the game would be more flexible. 1/5, it's just that poorly planned.

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(12)

kazas

Apr. 15, 2013

Under rating threshold (show) Wow, my save is gone O.0

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(6)

Developer response from Megabyteceer

Sorry, after any game update, kongregate change flash file name, and data storage of game is empty.

McNater12

Apr. 15, 2013

Under rating threshold (show) Is 1 your favourite number? max capacity:111 speed:1 and a whole bunch of the achievements have 1 in them. Max amount of healing modules: 11 It is a good game and definitely needs a sequel and more modules. 4/5!

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(6)

Pouleman

Apr. 14, 2013

Under rating threshold (show) LOL, "fatal error" by pressing escape and then, no possibility to "continue" the game, even after reloading page :D

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(6)

Ibuuyk

Apr. 13, 2013

Under rating threshold (show) This game has potential and is pretty decent, but it could use some improvement. The level progression feels really slow and repetitive, especially since other than pressing Start and watching, there isn't much to do. Maybe add a Speed button? I also found out that the blue gears were a substitute of iron after reading the comments, but I don't remember there being a place explaining this ingame or better yet, a tutorial explaining how to use the shop, what's a shield, tips and tricks, etc. Y'know, just so the game isn't all about trial and error.

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(6)

bigb1983

Apr. 13, 2013

Under rating threshold (show) When a bunch of my bullets and missiles are going toward a single enemy, I find that once that enemy is destroyed, the remaining bullets and missiles aimed at that enemy will disappear, instead of continuing on in that direction. You need to FIX that. The other problem I have is, that there are too many stars compared to blue ore, which you need more of on every purchase. So that needs to be FIXED too.

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(29)

Kiljaedenas

Apr. 14, 2013

Under rating threshold (show) Okay, let's review: I invade multiple galaxies, slaughter legions of ships and space organisms, steal their resources and when I'm all done I head home, and I'm not proud because I protected my people from an evil invasion or found the technology I needed to cure some uber-plague...no, I'm proud of the fact that I built the biggest ship ever for bragging rights. Fun game, but wow do I feel like a dick now.

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(11)

Noschme

Mar. 16, 2014

Under rating threshold (show) First i thought i would build a space station. Now i have borg cube.

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(6)

SouthernPride

Apr. 18, 2013

Under rating threshold (show) Needs where you can trade stars for ore

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(10)

tallica8477

Apr. 15, 2013

Under rating threshold (show) We are the Borg. We will add your ores and stars to our own. Resistance is futile

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(10)

fbvuvfa

Apr. 14, 2013

Under rating threshold (show) What`s the purple light after the last stage of every galaxy???

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(10)

infernal84

Apr. 13, 2013

Under rating threshold (show) Ugh, I finally managed to beat it, last boss with 8 best shield, 2 harvest, 8 satellite things (+25% dmg), 5 regen modules, the rest weapons, mainly fast shooting guns, few rockets. Harvesters are for picking up fuel to make it to the boss with only 1 fuel module. Note that when you lose one level 3 times, you get more modules to buy available on particular level. It means if you want more regen modules, you need to lose a level where this module is available to buy. Sadly last lvl doesn't have regen to buy. Nice game, interesting concept, 5\5 and hoping for sequel :)

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(10)

Halleflux

Apr. 13, 2013

Under rating threshold (show) This game really had a lot of potential. However, several botched concepts made it dull after a short time. The beginning is fine--I really did enjoy building my ship up, expanding it, and destroying enemies and it was fun! After a short time though, I realized that the levels are all the same, no matter what size galaxy it was, the components didn't vary much, and it became a grindquest instead of a fun space shooter. You see, you can't do anything except turn your ship about 15-20 degrees, and that doesn't help anything except resource gather, which is boring. Enemies always hit you, turrets that have guns don't rotate, and it just ends up being really dull after a short period of time. If you had made it so we could control our ship, or aim, or use abilities or something else, then it would earn a better rating, but for failed concepts and grindquest mechanics, 2/5 stars.

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(22)

Fealix

Apr. 21, 2013

Under rating threshold (show) Would be pretty useful if you could set the harvesters targeting priorities so that i can focus on fuel and repairs or on ores and stars

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(9)

ShaunThompson

Apr. 20, 2013

Under rating threshold (show) there should be a trader where you can swap stars for ore

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(9)

NaturalReject

Apr. 23, 2013

Under rating threshold (show) There's no game play. There's barely any strategy needed. 90% of the game is simply buying the best gear you can and hitting play, and then waiting. Not fun at all.

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(5)

R34P3DofL1F3

Apr. 15, 2013

Under rating threshold (show) "Sir! We are outa fuel! We need to leave immediately!" "NO lieutenant!. WE NEED THAT ORE..." "But sir! We're gonna get blown up by whatever the heck that green thing is!" "I DON'T CARE! WE ARE GONNA SIT HERE AND WAIT FOR THE SHIP TO FLOAT TO THAT ORE."

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(9)

BloodyEpi

Apr. 19, 2013

Under rating threshold (show) you mixed up the descriptions of the items increasing the size of the ship

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(5)

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