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I love the game,but the fact that you can only just gather points is boring...maybe divide it into levels or something
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That's a pretty cool game, love the concept of a time-manipulating cat - I think the notion fits the species somehow.
Good fun, nice concept, 4/5
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no, nobody know how to make a comment, they all want the game became their games and do whatever they wants. the game is perfect like a big paint in a museum. i loved, not couse i love cats, but couse is cool (and have kitty XD)
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Good idea, the time stopping makes it different from other avoiding games. I don't think you should add lives or health. Maybe more powerups though. I'll rate 3/5 for now.
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Hmm... It's a good concept, and fairly well executed. However, I would recommend adding another element that moves constantly, instead of only moving when the cat moves, that can end the game. Not too many; probably about one every 15 seconds at first, then one every ten seconds after a minute or two, and it would slowly build up...
Just a suggestion. Other than that, nice concept, nice execution, 4/5.
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Score: 100803. Really nice, original and relaxing game. Two problems: Why do all the colours go negative when you stand at the edge of the screen? I see no point in that. And the powerup is really underpowered for how rare it is, and IMHO may as well not be there. 4/5
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Agree with the majority of comments here. The game is really nicely designed, has a good concept and sounds great too. It just isn't very exciting and isn't something I'd play more than once.
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Very creative! I would agree with several of the "improvement" recommendations already mentioned, but overall I was quite happy with this!
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too easy, you need to add more variety and degree of difficulty. A little more explanation or story would create more involvement in the game. Goals, such as reaching a certain score etcetera would help increase involvement. or making it a two player competitive game would make it more interesting.
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Oh, and a few tips for anyone looking to partake in this game: #1,food does not go away, the score on it drops to a minimum of 100. #2, new pedestrians appear over distance walked, not time. And #3, pace yourself further on, but at the beginning it is mostly a race against the constantly dropping score of the food.
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Very well done, however i am afraid that I must disagree with Riptus. A leveling system would interrupt the flow of things, but some rewards to getting to certain points would be most certainly welcome, for ex. infinite white powerus, different kitten types, etc. I would love to see a sequel to this, as the way the game is designed is ingenious. It gives it the potential of 3 game types; a puzzle, a game of speed, or a drugged-out crack trip when you get too close to the sides. Marvellously well done!
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This is cute! Probably should mention a couple of things in the instructions, though. If you go off the screen, and it looks like the graphics are freaking out...that's just the kitty using his time magic to teleport. And you pause by right-clicking.
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Decent game. Might like to see a Time4Cat 2. Blocking terrain, people with different (unpredictable) movement patterns.
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wow!! this is really great!! and the level of detail you put into the animation, haha, i can see the kitty walking and his paws moving along!!! great game and idea and mechanics and everything!!!
i can has cheezeburger?!?!
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Really awesome concept, pretty well executed, but needs more special civilians, like ones that keep walking whether or not your moving, and don't make all civilians a set speed, make it more random.