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middle game is really annoying because you end up in a situation where you generate mana to slow to efficiently buy the better unit in level but the weak units you can afford are no match for the upgraded enemies. Needs major work on balance and difficulty progression to be worth playing again. 2/5
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Fire Mage1: hey look lets shoot fire at these people, Fire Mage 2: No, no, please help me, aaaaaaa *dies* Fire Mage 1: hey whered you go?..... o look people are walking right next to me lets see 1: attack 2: run and hide 3: don't do anything and just stand there waiting for more, lets see i'll do 3!!!!!!!! *sits there* O hiya, yes, yes go on, *morale is lost and loses* DAM! How'd I lose?
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A fantasy type, harder Plants vs ZOmbies.. not a bad idea.
But! I suspect you didnt playtest this game too well.
The starting tower is ludricously weak, the starting 2 slots for units is a stupid additon, serving only to hinde rnad limit the player, and forcibly reducing the amount of stratergy the game could have, and you seem to have forgotten P and Z's philsophy of giving stronger towaers as the enmy grows stronger.. though I dont expect anything as broken as the instant death plant but still.
With more playtesting and polishing this could be a great TD. Right now its painfully frustrating and limited. And I had always wished P and Z was harder, but this isnt the way to do it.
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Just a couple of teeny nitpicks: It's "Ogre" not "Orge", and the grid blends in with the background too much. I've had to restart a few levels because I thought I had all lanes defended and I didn't. Other than that, FUN game! Very much enjoyed! 4/5!
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I can only assume that this was computer-translated into English from some other language. I can get the gist of what's meant, but would advise getting a native-speaking proofreader next time!
Otherwise, though, pretty good!
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Resistance of 90% is 150% more difficult then full resistance, guess what Mohandas Karamchand Gandhi wrote this game :)
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This game is a total joke and yet another prime example of why developers should work with people rather than pigeon-hole players into "Build only my way or fail" dynamics.
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got no clue what everyone is talking about ... this game is easy as shit o.O
beat it in first try on easy and hardd.. heh
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Tips for people having trouble with the game: the main things to buy are the fire mage (you start with it so no problem there), the ice mage, the golem, and the mana altar (you start with that too, right?). The fire mage counters infantry, the ice mage counters cavalry (essentially), and the golem counters archers (it can't attack but it stops archers from killing your wizards, so it's like a counter). my ideal setup is:
far left column: mana altars (1-3). 2nd column: fire mage. 3rd: ice mage. 4th: golem. It takes a while to set up but it works wonders.
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Suggestion: for areas where the background is a lighter color, use DARKER LINES FOR THE GRID. It's impossible to see on the snowy stages and (for me at least) that can make a bit of a difference...
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one archer beats any mage, two in a row is just impossibe, even with all strategies possible, it's an unbeatable game, falls to 1/5 from a 3/5 with possibilities, .... it's a shame :(
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I think it is very unbalance... Or reduce the mana costs, upgrade the time-of-attack or the damage, beacuse in certain point it's just impossible to beat the levels with more than 50% ... Cannot use more than fire mages and that's not enough.... very unbalance... could be great game, but just 1/5
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@Thunderbolt Blade Your a fast reader? I doubt that. I think your slow like hell, cause I read the story easily, having to wait a few seconds for the story each time,
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not nearly as good as plants vs. zombies... and the difficulty level seems very high even on "easy"
i'm just not interested in playing this
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basically a copy of plants vs zombies. In fact, its just a refined version. No 5/5 for originality, but it is BETTER than plants vs zombies, if not the graphics for the story (which i missed because despite being a fast reader I was too slow for the machine) >_> Oh well, I just wish the other elements were NEEDED, the main damage class was all you would ever need.
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There's a bug. If two creeps are right behind each other, when the first one hits an alter of illusion and changes sides, the second creep goes right through your new ally. Please turn the ally around in place, do not move them one square backwards.
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almost an EXACT copy of plants vs zombies. I mean the fightings the same AND the towers are the same just less of them 1/5
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clunky awkward interface, frustrating recharge, frantic clicking just to stay afloat, is it a strategy game or is it a click like a madman game?
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Could you try letting corpses fade out after a while? It should make the battlefield look a lot less messy and confusing, which is currently a bit of a problem.
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wow, this is hard as hell. This is impossible to play once you add in the archers and knights, cause you cant get nearly enough men out to kill them. It takes 2 mages to kill a knight, but they come out before you have even covered a single layer. Also, its a direct rip off of plants vs zombies.
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need a sell option, at least in the survival mode. By the time I can afford lighting mage(gold wise) I can't put it anywhere. We all know fire is gonna fail when the enemy get many enough.
Anyway, Ideal build, imo would be 1 line of poison(just for kicks) 2 lines of rock, 2 lines of fountain(for spell dmg upkeep) 1 line of amplify, 1 line ice, 3 line lighting and 1 line of fire, have foutain, 2 spells, hypno and rock in hand.
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Great Game! A way for it to be funner would be being able to play as the enemy! The warrior team. It might be a little harder but you could make the hard game setting as you playing as the warriors!