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Games like this have the potential to be boring and repitcious. Yet some people manage to pul it off and make a GREAT fun game. this is not one of them. Its boring from start to finish. Also the method of difficulty is not so much stratagy as time managment. Ding fries are done ding fries are done. this is like work not recreation. Could be god but it snot.
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.....didn't like this....was getting over run way to easy...and there is no way to "farm gold on easier maps for upgrades..... 2-5...maby i'm impatient..shrug
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Game if fine for the most part. The graphics are generally good, but the UI could use some suggestions. The white grid lines is very hard to see. The card recharge ontop... it's hard to see when full as well. For some it looks like it's ready for use but it's still charging. Just usability suggestions. Fountains could be passive as well.
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Akagiyama, if you follow my guide you should be able to beat the other one. The one with the Gryphons though is different. You should have the turn enemy totem (The dragon totem) for this mission. Place a mana totem in the back row. and counter the birds with the dragon totem. keep placeing mana totems and counter birds with dragon. There is a spwan up top thats a little tricky, it will spwan 2 birds and lots of two handeds, turn the first bird and be rdy to cast metior on the mob, with it you should kill them, leave the 2ed bird alone and it should pass you up, don't bother trying to kill it, waste of mana, place more mana and fire mages and you should win. takes a couple times to master this level. All you need in Mana toems, that dragon totem, the metior spell and fire mages. Have fun.
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The space in front of your MT will be for your lightning mage(LM), i will explane later, so don't use these spots. For your fire mages(FM) you may place them where ever you wish. You may not want to place FMs right off the bat, its a waste of mana and you will have a hard time getting mana later on, instead, place a FM where ever the enemy is spawning to counter them. Now, when you have extra mana, keep placeing those MTs and make sure you ALLWAYS have extra mana for one FM just in case you need to counter. So the general range should be 150, unless you played the same round in a row and know exactly where the enemy will spawn, that's right, each map/round/wave will be exactly the same! Once the whole back row has MTs and you have a line of FMs, it's now time to double stack FMs. Once you have double stack of FMs it's time for LMs right in the back next to your MTs. I suggest you place them fast. You only need one stack of LMs. have fun
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Heres a Guide: All you really need is fire and lightning mages. the extra mana totem, and two spells of your choice. I picked freeze as a panic button and meteor Becuase of is short cool down. Placements: For your mana totems(MT) always place in the very back. and always start with one right off the bat! --Will be continued--
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SOME MAPs MAY REQUIRE YOU TO BUILD LIGHTING MAGES VERY EARLY!! There is one mission where LOTS of guys with shields come out of one spawn and you NEED Lighting mages to beat this mission!!! HAVE FUN!!!! :D
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LOL, just beat the 100% resistance area, but the last 2 with the low mana start, 90-95% resistance, and the one with the gryphon kicks mah butt. :P
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its a really good problem..just one problem-its way too easy. Need to make some of the levels tougher, and add more units/unit spaces in order to make it more strategic, and make the monsters come less predictably, try using a randomizer
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Game was fairly easy by using fire mage + mana shrine. Some instances lightning mage was a huge asset. Hardest stage was the right most "90%," but beat it using hypnotize shrine on griffons till mana income was built enough to build up army.
For those who keep commenting... creators do acknowldege "plants vs zombie" as inspiration.
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With this strat, no units have gotten past me so far; 1:Always have Fire mage and Altar of Mana in your slots. 2: At the start of a batte, place an Altar of Mana about 3 squares in from the left in any row. 3: Wait untill the first enemy spawns, and when he does, place a Fire Mage in his row. 4: Wait for the second enemy to spawn and place another fire mage in his row, if it spawns in the same row as the first, don't mind it. 5: after you have a second Fire Mage, place another Altar of Mana, also in the third column, on the field. Continue with this strategy of placing units when enemies spawn, it guarantees row security. Continue making the Altars untill you have them across the entire 3rd column, other Mages are your choice of position, though be sure to keep them back.==IMPORTANT== Keep clicking those Altars!
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I love games like this, but this game was really hard for me to like. The Mana Shrine really was the last straw. I can't STAND having to click on something for money/mana to buy more units. If it's NOT passive, it's not worth having. I also don't like not being able to replay levels. Even if it's only for a fraction of the money/points. It makes it WAY to hard to keep going if you get stuck. If you barely win a level, it was because enemies made it through and therefore you didn't get the money from killing them. Now, because of that you have less money to buy better units. Add onto that a bad purchase (you saved up money to buy a unit and you forgot to get another slot to take it into battle) and you and screwed.
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Actually, never mind about hard mode being too hard. The game itself is too hard. Information beyond basic capabilities is needed, and for a game like this, building on a general strategy should be enough to go through the game - not grinding by failing levels for units (that aren't useful or efficient) and seeing how the level goes before crafting an unintuitive strategy specifically for that stage.
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Hard mode is hard. In fact, a little too hard. As in, after the second stage, an entire line of crossbowmen that smash through a lane at random and make the level impossible to beat.
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The graphics in this game remind me of Baldur's Gate. In fact some of the backgrounds look they belong in that series. This disturbs me for some reason...
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middle game is really annoying because you end up in a situation where you generate mana to slow to efficiently buy the better unit in level but the weak units you can afford are no match for the upgraded enemies. Needs major work on balance and difficulty progression to be worth playing again. 2/5
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Fire Mage1: hey look lets shoot fire at these people, Fire Mage 2: No, no, please help me, aaaaaaa *dies* Fire Mage 1: hey whered you go?..... o look people are walking right next to me lets see 1: attack 2: run and hide 3: don't do anything and just stand there waiting for more, lets see i'll do 3!!!!!!!! *sits there* O hiya, yes, yes go on, *morale is lost and loses* DAM! How'd I lose?
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A fantasy type, harder Plants vs ZOmbies.. not a bad idea.
But! I suspect you didnt playtest this game too well.
The starting tower is ludricously weak, the starting 2 slots for units is a stupid additon, serving only to hinde rnad limit the player, and forcibly reducing the amount of stratergy the game could have, and you seem to have forgotten P and Z's philsophy of giving stronger towaers as the enmy grows stronger.. though I dont expect anything as broken as the instant death plant but still.
With more playtesting and polishing this could be a great TD. Right now its painfully frustrating and limited. And I had always wished P and Z was harder, but this isnt the way to do it.
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Just a couple of teeny nitpicks: It's "Ogre" not "Orge", and the grid blends in with the background too much. I've had to restart a few levels because I thought I had all lanes defended and I didn't. Other than that, FUN game! Very much enjoyed! 4/5!
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I can only assume that this was computer-translated into English from some other language. I can get the gist of what's meant, but would advise getting a native-speaking proofreader next time!
Otherwise, though, pretty good!
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Resistance of 90% is 150% more difficult then full resistance, guess what Mohandas Karamchand Gandhi wrote this game :)
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This game is a total joke and yet another prime example of why developers should work with people rather than pigeon-hole players into "Build only my way or fail" dynamics.
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got no clue what everyone is talking about ... this game is easy as shit o.O
beat it in first try on easy and hardd.. heh