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Archers need to be nerfed in a huge way, they can attack from the furthest edge and they have so much hp that by the time you kill 1 they've taken down 3 mages...
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bland game. I beat every level with the same red mage+fountains combo. Only 1 level required any kind of strategy with the mind control thingy.
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Fun game for about the first 8 missions or so, then the difficulty curve has got to be one of the steepest I've ever seen, especially with some of the "should have" stuff missing.
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In intro it is said that a cliche prince of darkness is trying to take over the world and it is you, who must stop him. But in reality you take command of weird vodoo people, that are invading Europe and kill fair people, like knights, crusaders, holy avengers. I feel confused...
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only way to beat turkey is to use the hypnosis tower on the gryphons. when the archers come just let them through. there is no penalty to letting a few get past. after archers you should start on the wall of mages but always keep enough mana for a hypnosis tower.
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This is just kind of a worse version of plants vs zombies. All of the units you can buy are all exact copies of units taken from PVZ.
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No major bugs, but definitely unpolished. With more attention to detail this could have been a great game, but the lack of even basic features like unit health is frustrating and damaging to the play experience. Additionally the balancing of units (both enemy and player) as well as the length of cooldown timers seems to be slightly off. As it stands the "engine" seems fine, but the fun-factor, game balancing, and detailing steps seems to have been skipped. This seems more like a "proof of concept" than an actual game.
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Hard mode is hard. In fact, a little too hard. As in, after the second stage, an entire line of crossbowmen that smash through a lane at random and make the level impossible to beat.
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It says after you beat it that it's inspired by plants vs zombies. So the jokes are pointless. Either make a totally original game yourself or don't criticize someone for making something that's not totally original.
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The grid is a bit hard to see on some levels and it would be neat if i could upgrade my units. Other than that, it's a pretty good PvsZ clone.
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Piros12: your kind of players are the reason there's no challenge in most of the games nowadays. you become a crybaby if you are up against any difficulty...
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Not bad, but it's so repetitive and there's so little to actually do that it just doesn't have enough to be called good.
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Too slow, no upgrades, the line td consept realisation is bad, no strategy required whatsoever. 2/5 for disappointing me
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a..hello....this game is REALLY difficult... why not having a VERY EASY for baby's level? It's no fun if you can't pass the 3rd level.
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What the heck? Why are people being voted down for saying this is a copy of plants vs zombies? it IS plants vs zombies in a new theme with new units. I havn't even played it i just saw a few pictures and heard about it on yahoo news. Saw some of the gameplay, i dont care what you think this is plants vs zombies.
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Theres a zombie on your lawn!
Oh, wait, this aren't zombies are they?
Then, why does it look EXACTLY as plants vs. zombies?? Seriously I was like, I think I've played this game before, only that it involved plants AND zombies...
well, at least u reminded me of the good old thais where I planted stuff on my lawn to kill some zombies that wanted to my brains!!
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Actually, never mind about hard mode being too hard. The game itself is too hard. Information beyond basic capabilities is needed, and for a game like this, building on a general strategy should be enough to go through the game - not grinding by failing levels for units (that aren't useful or efficient) and seeing how the level goes before crafting an unintuitive strategy specifically for that stage.
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middle game is really annoying because you end up in a situation where you generate mana to slow to efficiently buy the better unit in level but the weak units you can afford are no match for the upgraded enemies. Needs major work on balance and difficulty progression to be worth playing again. 2/5
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A fun playing-style, however it's knocked down by a few key issues.
1) Normally I'm fine with this one, but the number of spelling + grammar mistakes made here is just not funny. Everything from the introduction's 'the Europe' to the 'Thank for playing' at the end ticked me off.
2) GLITCHES! D:< Close button doesn't work, Ice Mages don't slow for a block or two...
3) Apparently, you were inspired by Plants vs Zombies. Neever would've guessed!
However, I don't want to be all negative. I played it all the way through, had fun removing those damned Gryphons and was kept entertained.
You might want to add upgrades to your Mana recovery and to your Mages.
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The graphics in this game remind me of Baldur's Gate. In fact some of the backgrounds look they belong in that series. This disturbs me for some reason...
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Piros12 is totally right. The game suddleny gets so hard you want to smash your keyboard. The 85% is easy to beat in the first try. The 90% is so hard I don't even have any idea how to beat it. Neither works playing with nor playing with instant damage...
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Hmm. Got to the second mission and decided to restart because I got distracted by external factors... Restarted version wouldn't work properly, was still displaying later tutorial messages so I quit out and come back in... Wouldn't even let me start the battle this time.
So I start a new games but after doing the first mission I'm told "Click on a region to attack" while the shop is still displayed and the only button i'm able to click is "Exit"
Seems like this could be a fun little game despite just being a Plant vs Zombie clone but unfortunately the bugs have made it unplayable for me.
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I usually put a mana generator, two fire mages, one electro mage and a stone guardian on each row. It works for all levels!! Press + if it helped