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I like the mana fountain concept, but beyond that i don't see much... just a simple and nice idea not very well implemented. 3/5
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The game is Plants vs Zombies minus humour. Gameplay is worse than in PvZ - tiles are small and almost invisible (I've missed the lowest row once, because I wasn'table to see it!). The attempt in storyline is completely failed (Fighting against someone who managed to get in a week an army to capture whole Europe seems to be futile). It doesn't even explain why do you need to prevent enemies from walking past you to capture some country... Well... maybe it what "active defense" means. In total - 2/5.
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well this was a fun game until one lvl 90 would not hypnotize a griffin...Tried 4 times and everytime the griffin would just fly past it
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its a really good problem..just one problem-its way too easy. Need to make some of the levels tougher, and add more units/unit spaces in order to make it more strategic, and make the monsters come less predictably, try using a randomizer
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Longbow Archers fire far too fast. Ice Mages are just useless by taking 50 more mana and 1 extra "channels" to do less damage and no real change to attack speed. Give some expanded upgrades to towers themselves so more than 1 playstyle is viable.
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good start buttt what you need to add is:
-upgrades/or equip-able items(hp, attack, maybe an auto-collect for the mana wells)
-able to replay levels for more cash/exp
-speed-up button
-more units the better
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They should throw in a song! Maybe something with lyrics like... "I'm just a Mana Altar, but see me power an entire chantry! You like the taste of blood, but we don't like enemies!" Yeah... it could use a little work...
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I guess fun but my computer starts to lag making my mages take longer to fire (obviously). But even though my mages take longer during the lag the enemies still walk just as fast as normal. meaning my guys die...
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hard mode is tricky, but possible to complete. like some kind of puzzle, you need to think while placing units. someone has beat 16th day in survival, judging by highscores. wonder how :)
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The idea is fine, the execution is terrible. Too slow paced. Too based on getting massed mages and getting the mana altars clicked. No strategy beyond this.
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wow... ummm... i can't quite understand the story, first few seconds and the font, and poor English already have me worried about his game...
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Pretty average. Kind of a mix between generic tower defense games and tug of war type games like Epic War. Needs unit upgrades, and other areas of depth to be better.