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Gameplay is okay, but did we really need the checkerboard floor? I thought I was going to go blind after a while. Also, points off for basically being an in-color ripoff of "UltraMission": http://cactusquid.blogspot.com/2010/07/heres-something-new.html
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Game was great, till I figured out you can shoot though walls, i.e. if a soldier is standing on the other side, just shoot thought the wall they will die...
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not bad, bit short and the walls seem to extend further than shown so it's tricky to bounce shot but still a good game.
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''An explosive shooter where every wall can be blown up and destroyed with a variety of things that go boom.'' I already like this game.
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I like how the enemies will randomly walk towards you, as soon as you start a level, and using their super-mutant telescope vision, be able to shoot you from five rooms away. I ALSO like how when you lob a perfectly-thrown grenade, the enemy you're trying to kill will, AT THAT VERY SECOND, randomly decide to go take a leak and get out of the range of your explosive. Good job, Memphyssk. 2/5
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Movements are chaotic at best? I press one of the WASD keys for half a sec and it sometimes acts like I pressed for 2 seconds.
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Small note not related to the game-play: the Moby Dick and the Undead Highway links in the main menu point to the wrong games. The Moby Dick image links to Undead Highway and vice versa. You accidentally mixed the links up :)
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Ugh. This was not a fun game. Although the concept was nice, poor quality like lousy hit-boxes (what do you mean I blew up the girl but not the terrorist that was closer?), inconsistent rules (our explosives gleefully murder allies, but the terrorists are immune to frienfly fire), and poor AI (green does not me "go here" when it's a grenade) give it a 2 stars. But I'm giving it a 1, because Slow Motion IS NOT COOL in a pixel game, and especially when you are not in control of it. The point of slow motion is to either make the game easier or to show off slick visuals. This was slow to the point of being clunky, and you do not play games done in pixel style because they look cool. I'd love to see a game like this with these issues fixed.
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Take that OSAMA BIN HAJI - try to steal my GIRfriend will you. NO CHANCE because George W. sent me to stop the terrorists!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1 GIRRRRRRRRRRRRRRRRRRRfriend.
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Sorry - not so excited about this. Pixelation is to the point I actually died to guards because I never saw them at all against the background, it's impossible to tell what explosive you're actually carrying - and seriously slow motion is really, really damn irritating. Contributes nothing. Cute but seriously flawed in execution.
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This game would be so much better if the difficulty wasn't so dependent on where the enemies and hostages moved and when. Aren't hostages normally tied up? Don't hostage takers normally patrol rather than wander aimlessly and fire grenades at their hostages?
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Fun game, at first. Then I got to the point where I needed to focus on shooting, which requires my left, and dominant, hand. It would be infinitely more enjoyable if I could use the arrow keys for movement and mouse with left hand. Kinda wanna rate 1/5 cause of that. In fact, I will. Sooner or later, most programmers will realize that a number of people "need" different control schemes.
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2Maglowitos - do you have Mac or Win? We have got such problem only once at Mac, and it never happened again. Also, in some situations page refresh helps. If anybody is having any issues - let me know please, we will fix it in a moment. Thanks!