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1. There should be an indicator that shows which explosive I have on me. 2. The game screen, sprites, etc. should be at least TWICE AS BIG!
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Hostages should cower in place. This makes planning an assault easier, although hostages running around can create great openings in situation specific conditions, if you're lucky. Grenade launchers are more a bane than a boon, no 5/5 for getting it. In fact, it increases difficulty when you accidentally pick it up because it's too easy to kill hostages accidentally with it, and there is no option to swap it out? Similarly, annoying levels where enemy grenadiers killing hostages forces a replay. Over and over and over again... unsure if bad design or intentional, but not my style.
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"You owe us 5/5 for this" No, invincibility would have been better, quite annoying that a single enemy can survive a bullet but when you get hit, you explode.....
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Not to be "that guy", but why are all the villains male? Why are all the hostages female? Why are all the machine gunners identical between themselves? And what about all the shotgunners? The granade launchers? Are they all related? Are they clones? Is there something behind this? Is there a complex plot growing behind the curtains?
Oh, no? Oh... I see... simple pixel art game. Easier to do and play when things are uniform regarding their function. Why are all the chairs blue? Right, someone chose blue while making the game, as everything else. Great game, by the way. And you can pretend that everybody is trans/crossdressers, if you like. It's not like it was determined in the game. Have fun, you all! =D
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The K's on the floor are ads. Unfortunately in a game that you click to shoot, you're going to click on those ads a lot. Terrible.
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Easy to accidentally click Kongregate buttons everywhere? I don't CARE that it's just a pop-up within the flash, that's STILL negative 10 points.
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(throws grenade at wall, blows up and shoots all terrorists and accidentally killed an innocent) Uhm.... sorry....I should go..
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As the level indicator on the badge counter doesn't do anything, is it too much to ask for the scenery tell us which level we're on?
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I like how I'm immune to grenades and other explosives, but I die when I get shot twice (soldiers n stuff can survive dozens of bullets scattered across their bodies, not even kidding)
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"Hey, uh, Steve, what do you think we should do with these hostages?"
"D'uh, I think they're gonna stay right here, so we should just leave them and wander around looking for places to leave our explosives and super big guns so we don't have to carry them everywhere"
"Sounds good."
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Stupidly annoying when you want to pickup a c4 and you get a gernade. Equally annoying when you think you've spent your only explosive come to find out you've somehow picked up something you don't want and you NEVER saw yourself pick it up? Sometimes I have to sit and spam SPACE just to get an item to work. Other times it works fine. This game is too buggy and annoying for enjoyment. Couldn't care less who agrees/disagrees.
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Pretty good game, the explosives walls allowing you to tactically make your own entrances really sold it. The gun play is a bit lack laster though, and there is a pretty massive difficulity spike at the end though.
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I don't know why, but I raged at this game. Why? because when I reached the girl you were supposed to save, I couldn't stop my self from killing that f@#$ing c@#t.
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Wall explodes behind guard, doesn't notice. Guy standing a the end of the corridor, starts shoting the crap out of him, killing him with a single shotgun shot of which only one little red line of death hits him AND HE GETS SO FRUSTRATED!
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how do i know direction that i will throw explosives, if it is NOT direction i was walking, and NOT a direction i point my mouse
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Tip: Hostages when the Hero goes in front of terrorist you should go in front too.You won't have to cry anymore of be a slave it's all freedom and your body will be gone buried do it k?