Demonrift TD
by menaragames
Demonrift TD
Tags for Demonrift TD
Description
Defend the kingdom of Emaeron from demonic surge all over the country!
Try this unique mix between Tower Defense and unique turn base strategy game.
King Imkael has fallen. The beloved king was killed in a gruesome battle, defending the last free city in the kingdom of Emaeron. Nothing could foresee this hellish invasion.
In Demonrift TD you are taking the role as Baroness Milena, commanding last stand of empire troops against the mysterious surge of demon armies throughout the empire vast cities.
Upgrade your troops, build and upgrade defended cities to help the empire army wages war against the demons, and start defending the kingdom now!
How to Play
Use the mouse to navigate, or optionally you can use keyboard to scroll the map in any direction when available.
Developer Updates
- Resource rewards for higher difficulty is now tweaked to higher value
- Fix a problem with calling kongregate API when its not initialized
- Added new feature to demolish building in the world map
- Highscores is now online
- Command point timing optimization & bug fixes
- Added The Great Library (use it to view all unit info)
- Spelling & grammar corrections, thanks to maxmanrules & sobeydee!
- Nerfed TOR attack rate, increases a little bit of knight attack rate
- Fixed a problem with attack logic being tied to Framerate, causing x2 & x4 speed become more difficult
- Added walkthrough button in the main menu
- Tweaked & reduced difficulty for stage 3
- Fixed a probability bug of a town getting attacked at end turns
- Updated archers to prioritize flying units
- Tweaked building cost growth
- Tweaked diminishing reward for replaying a map
Comments
Wiciu
Sep. 30, 2011
Please add a "start wave" button, before the first wave, so we have some time to plan anything before the attack.
Pawwa
Oct. 12, 2011
I would LOVE the option to send the incoming wave, with the click of a button, I hate waiting around doing nothing for them to come
mateo0802
Oct. 11, 2011
Great game, Just a couple of suggestions.
1. Keyboard shortcuts for towers/upgrades
2. Send next wave button.
3. Have a "Start Wave 1" button so we have a little time to check what enemy is coming first and the layout of the map so we can set up some traps, like golems at intersections and whatnot.
neonights
Oct. 03, 2011
Hey! I have to praise you for listening to the comments & critics and tweaking the difficulty a bit. The game feels MUCH better now! Also I have to say that the artwork is simply lovely!
Thanks! hope you enjoy playing!
SadHeart
Sep. 29, 2011
Needs details on units,like how much of atack/defense they have and how much each level gives to them
Added Great Library.