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Comments for Demonrift TD

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Zandera

May. 17, 2014

Under rating threshold (show) I would like to see a bit more grammar checking. Even if the game itself is OK (I actually have a lot of problems with the gameplay...it's not very balanced, and there aren't a lot of options), having such really bad dialog is jarring. It would honestly have been better with no dialog. You can probably find someone who is a native English speaker to do the grammar checking for you quickly and easily - if you post a request on a thread somewhere you will probably find a hundred people willing to do it :)

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(3)

netatsake

May. 17, 2014

Under rating threshold (show) Is it a glitch that whenever I lose a raid, instead of losing the displayed amount of resources, I lose all of that resource that I have? I've lost 3 raids now in a row and lost over a hundred of a resource when it says I'll only lose 12.

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(2)

Mucupurulent

May. 16, 2014

Under rating threshold (show) Well, in the end there is much less to the game than it may seem at first glance. 1. Complete levels, no matter how, just get the golems. 2. You won, the game is now trivial.

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(0)

cheeseman585

May. 16, 2014

Under rating threshold (show) Mines definitely need to give more resource bonus... I wasted a lot of resources building two mines for each resource only to realize that playing the levels gave me way more than ending the turn no matter what. This led to a LOT of grinding to demolish and rebuild the better buildings so I could even survive the last three levels =(

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(3)

artesc2007

May. 16, 2014

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(-11)

ArchonDragon

May. 16, 2014

Under rating threshold (show) I see two main things that would improve this game. The first is pausing the first wave until we are ready. Almost every time I entered a map I would look around and figure out were to place defenses, and then restart the map. The second thing is change how the cities are attacked. Most of the time the city would lose and my resources pillaged, even if I committed resources to help protect it.

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(7)

Hotshot2012

May. 16, 2014

Under rating threshold (show) Interesting game, but how do I stop waves from stealing my loot? Ive been attacked about 10 times, every 10 times ive lost loot, even when investing in defense?

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(3)

talahan21

May. 16, 2014

Under rating threshold (show) ok, just started, but wondering if I missed something cause I didn't find a pause button

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(0)

iLemuel

May. 16, 2014

Under rating threshold (show) As a fan i have to say thanks for the game it was amazing. Just to add it would be wonderfull an extra set of lvl or a rise in dificulti ob the last stage to make it more "worth" trying to get to the end i really enjoy it. i give you 4 stars because for me lvls ended too fast.... that is my personal opinion.

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(0)

Trellos

May. 16, 2014

Under rating threshold (show) It locks up after beating first wave.

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(-2)

felicialws

May. 16, 2014

Under rating threshold (show) I enjoyed this game

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(0)

BananaBrain

May. 16, 2014

Under rating threshold (show) Good concept and good difficulty but it's irritating how the patrol animation of the soldiers actually influences the game. I've noticed quite often that on the first wave, having the exact same setup can lead to different results because sometimes the soldiers patrol further from the path and can't catch an enemy as a result.

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(0)

giftedchick

May. 16, 2014

Under rating threshold (show) not bad

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(0)

brad1134

May. 16, 2014

Under rating threshold (show) i dont really like TD's but this one is different

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(3)

supreis

May. 16, 2014

Under rating threshold (show) @RedAngel, take a screenshot and make use of the handy missing badge feature of Kong.

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(4)

JaronG5

May. 16, 2014

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(-5)

RedAngel3

May. 16, 2014

Under rating threshold (show) I created two buildings yet i don't have the easy badge! Howe come?

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(-1)

silversleek

May. 16, 2014

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(-5)

Smartboy13

May. 16, 2014

Under rating threshold (show) I like this game.

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(2)

Kostyazz

May. 16, 2014

Under rating threshold (show) Well, I see nothing bad in this game, and nothing good. Got badge of day, rated 3/5, said good bye

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(2)

ero_king

May. 16, 2014

Under rating threshold (show) question: build a mine increase in 2 the resource production but the production of all the cities? or only the city that own the mine?

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(1)

JohannasGarden

May. 16, 2014

Under rating threshold (show) If you do have problems with the badge awarding, remember to submit your badge request when it's the badge of the day. Then you'll get the BotD things automatically when I process your request even if I don't get to it until Monday...which is likely since I'm in an airport right now :)

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(1)

Anthonyk747

May. 16, 2014

Under rating threshold (show) Well, so far on level 1, tutorial, it looks great and very strategic, but even with max quality, I'm having trouble seeing the clear hexagonal ring placements for the towers. On 2x and 4x speed, this even more difficult for me to see. I'd prefer it to be a slightly bolder color to compensate for my lack of vision.

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(3)

Mucupurulent

May. 16, 2014

Under rating threshold (show) It's great how some enemies just run past your melee units. No, Im not talking about being swarmed. I am talking about just a single unit running through, with none of the melees caring.

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(2)

asdfiliketrains

May. 16, 2014

Under rating threshold (show) The badge IS working for me. The problem might be your browser if it's not working for you. Maybe clear your cache?

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(3)

galactas

May. 16, 2014

Under rating threshold (show) sooo apparently i earned this badge back in 2011... and im just receiving it now...0.o

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(3)

gary_abernethy2

May. 16, 2014

Under rating threshold (show) to actually answer people's concerns- Badge Of The Day seems to be working fine to me. Keep in mind the "buildings" its talking about isnt your attack units, but buildings you can place after you beat a level. So your going to have to beat 2 levels and then build on those spots.

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(20)

gary_abernethy2

May. 16, 2014

Under rating threshold (show) I love the tools who always bump down "badge isnt working" posts and bump up the same stupid "dis game is good" posts. heaven forbid people see that somethings not working so they can fix it.

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(9)

zacoff

May. 16, 2014

Under rating threshold (show) wise words for an kind of game: don't make targeting ai based if your ai is crap. make it at least possible to choose prefered targets. could be a great game but the crappy ai ruins it completely.

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(5)

pocoyo79

May. 16, 2014

Under rating threshold (show) The targeting AI is terrible :/

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(5)

Dangerin

May. 16, 2014

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(-6)

sheaththesword

May. 16, 2014

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(-5)

NextPlayers

May. 16, 2014

Under rating threshold (show) Why would the screen turn black at the end of the first level?

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(1)

duffy_duck

May. 16, 2014

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(-7)

Eynesis

May. 16, 2014

Under rating threshold (show) I see several problem with this game. Starting with lags (at some poin *4 speed seems like *1,5 speed); we can't send waves when we want to (waiting is boring); AI is really stupid : you can have 3 horses, thinking it will stop 3 runners with ease, but, no, they only stop one and all 3 of them will try to kill it; the turn system is flawed : we produce too few ressources (and mines aren't worth spending on), so we gotta farm, but we get attacked almost every turn, and if we don't pay ressources, we loose a lot (towers aren't worth buying either); units are unbalanced : the soldier with his 4 upgrades is more usefull than the knight with all 6 upgrades (and even 2 stables). Sure, horses can stop fast creeps easily and have better range, but, used wisely, soldiers ust fit for the job and don't cost as much to produce / upgrade.

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(2)

Dandierplanet

May. 16, 2014

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(-6)

NeoGilgamesh

May. 16, 2014

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(-5)

ZionSkyhawk14

May. 16, 2014

Under rating threshold (show) This game is nice - it's fast-paced and I always feel like I'm on the verge of imminent death... I wish the resources would be more abundant (mostly because of the first badge lol), but other than that, this is a VERY nice game.

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(0)

C3rcius

May. 16, 2014

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(-4)

multipackcans

May. 16, 2014

Under rating threshold (show) The lag in the later rounds made the game impossible to play for me

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(-2)

Razraal

May. 16, 2014

Under rating threshold (show) You need a lot of spell checking. The feel is good, but the look isn't.

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(-1)

ShadowJohnX

May. 16, 2014

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(-11)

BWD777

May. 16, 2014

Under rating threshold (show) This game is such a boring slog. Different map, same exact thing. Slam archers, 1-2-3 LV 3 golems. Put speed to 4X, wait forever for map to auto-finish. Everything else is rigid as hell. You get this many resources, you need that many. There are no events, problems, occurrences, just the pointless attacking of your towns so you can lose resources and make the game take even longer. Why....is there an AP gauge? Why are there Action Points to begin with? What does this mechanic add other than, you know...nothing? Its sole purpose is to make enemies be able to attack you and make the game take longer . Baffling and annoying...

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(2)

damiller

May. 16, 2014

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(-16)

Zuf0601

May. 16, 2014

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(-11)

Sir_Richie

May. 16, 2014

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(-6)

Sir_Richie

May. 16, 2014

Under rating threshold (show) I really like the idea and concept behind this game, also progression feels good. The only thing bothering me though is the awful targeting AI. If two big monsters hit two of my soldier towers, I can only hope that each tower targets a different monster. If not, one will simply walk by. Also, I wish archers would not waste their arrows on high-armored targets, if they can hit the less-armored ones.

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(4)

DaLukester

May. 16, 2014

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(-4)

weirdguy

May. 15, 2014

Under rating threshold (show) Tip for people who aren't really good at these types of games, like me: it's generally easier to spam cheap buildings in this game then it is to actually bother to upgrade them, until you hit a certain saturation point.

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(0)

Digideus

May. 15, 2014

Under rating threshold (show) Very cool! I thoroughly enjoyed this TD game. it has a nice balance between economy building and strategy. Hope to see another one in the near future!

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(1)

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