Comments for Demonrift TD

avatar for Wiciu
Wiciu

Sep. 30, 2011

Under rating threshold (show) Please add a "start wave" button, before the first wave, so we have some time to plan anything before the attack.

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(3431)

avatar for Pawwa
Pawwa

Oct. 12, 2011

Under rating threshold (show) I would LOVE the option to send the incoming wave, with the click of a button, I hate waiting around doing nothing for them to come

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(316)

avatar for neonights
neonights

Oct. 3, 2011

Under rating threshold (show) Hey! I have to praise you for listening to the comments & critics and tweaking the difficulty a bit. The game feels MUCH better now! Also I have to say that the artwork is simply lovely!

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(1786)

Developer response from menaragames

Thanks! hope you enjoy playing!

avatar for mateo0802
mateo0802

Oct. 11, 2011

Under rating threshold (show) Great game, Just a couple of suggestions. 1. Keyboard shortcuts for towers/upgrades 2. Send next wave button. 3. Have a "Start Wave 1" button so we have a little time to check what enemy is coming first and the layout of the map so we can set up some traps, like golems at intersections and whatnot.

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(666)

avatar for SadHeart
SadHeart

Sep. 29, 2011

Under rating threshold (show) Needs details on units,like how much of atack/defense they have and how much each level gives to them

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(1844)

Developer response from menaragames

Added Great Library.

avatar for jake_tcbm
jake_tcbm

Oct. 2, 2011

Under rating threshold (show) The biggest issue in this game is resources. Why do most/all the towns, regardless of difficulty, have the same reward and same production of resources? You can farm the Easy towns and get the same as playing the medium/hard towns. So: 1) Higher difficulty should mean more reward/income and 2) Your highest rank achieved should improve your resource production (more incentive for replaying the map)

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(1020)

Developer response from menaragames

This issue has been resolved. Different difficulty now has different resource rewards.

avatar for Kaltherzigh
Kaltherzigh

Oct. 12, 2011

Under rating threshold (show) Resoucers production per turn and map rewards are the same from the very 1st level until the very last one. Later levels should give more reward and more resources/turn. Otherwise if i need to farm resources, i will just go to level 1,2 or 3 and get an easy 50 resource of what i need. Make it so the later levels give you more reward and resource per turn. By the way, the 'defend our city who's being attacked' system is kinda pointless and so is the tower. If you lose, you get a 15-20 of everything penalty, if you spend resources you spend like 12-15 of everything plus the build towers resources you've already spent. So basically you get a resouce penalty everytime you get attacked. If the system was you lose the city when you get defeated from an attack and towers gave you defense bonus on that matter. Theen i would care more about building more towers and spending resources on incoming attacks, otherwise it is pointless.

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(592)

avatar for Scaredgirl
Scaredgirl

Oct. 14, 2011

Under rating threshold (show) Not bad. I think this game has plenty of good things but needs some polish to make it perfect. I have some quick feedback. 1) Later in the game, Knights are useless compared to Tor, and Tor is pretty much useless until you have the "Wall 1" improvement, after which Tor becomes unstoppable. All you need is a bunch of level 1 Archer's and level 1 Tor's (with Wall 1) and you cannot lose. That one Town before the final Town was one of the most difficult gaming challenges I've ever had. After about 10 tries where I got totally crushed without any chance of surviving, I classified it as "impossible", until I finally got the Wall 1 improvement for Tor, after which it was ridiculously easy. 2) That attacking thing that happens after is round is pretty pointless imo. It's just annoying to the player because of lack of control. 3) Good casual game with big potential. Keep up the good work.

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(89)

avatar for viperion88
viperion88

Oct. 6, 2011

Under rating threshold (show) survivors should be regenerating themselves while waiting the next crash, i mean if a line of soldiers survived the last atack with one point of life, the next time they fight they will die in the first second, making nonsense that point of defense

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(62)

avatar for zacoff
zacoff

May. 16, 2014

Under rating threshold (show) wise words for an kind of game: don't make targeting ai based if your ai is crap. make it at least possible to choose prefered targets. could be a great game but the crappy ai ruins it completely.

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(5)

avatar for Curious1
Curious1

Oct. 14, 2011

Under rating threshold (show) General: "ARCHERS, FIRE AT WILL WHEN YOU SEE THE ENEMY!" Archers: "What if they come to close?" General: "DO NOT FIRE. JUST LOOK THEM IN THE FACE, UNTIL THEY GO FARTHER."

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(83)

avatar for dpunch444
dpunch444

Sep. 29, 2011

Under rating threshold (show) Please make ranged attack flying first. Great game otherwise!

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(589)

Developer response from menaragames

Updated, archers now prioritize flying units.

avatar for Merel
Merel

Sep. 29, 2011

Under rating threshold (show) Interresting game but some improvement might be done... * Don't play with x2 or x4 speed => the speed to earn command point is not x2 or x4. I can win a town without any casualties in normal speed and loose the game in x4 speed with the same towers at the same places => bug ? * Impossible to farm in order to get ressources. You can earn 50 ressources in a battle and loose everything during a town fight. * You can't end a turn if you don't have 0 AP => Impossible to collect daily ressource without consuming your 2 AP... * archers don't fired at flying units first => huge problem. At least, put an option on each tower to allow us to choose wich unit we want to attack. * An option to change a building we previously built could be a plus.

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(724)

Developer response from menaragames

Most of these issues solved!

avatar for gary_abernethy2
gary_abernethy2

May. 16, 2014

Under rating threshold (show) to actually answer people's concerns- Badge Of The Day seems to be working fine to me. Keep in mind the "buildings" its talking about isnt your attack units, but buildings you can place after you beat a level. So your going to have to beat 2 levels and then build on those spots.

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(19)

avatar for tdnick0591
tdnick0591

Jun. 4, 2013

Under rating threshold (show) Great game. The only confusion is in the tutorial. What is a swordsman/archer formation? Is there an actual statistical advantage given to certain formations, or are you just pointing out that stacking is a more efficient defense? If the former is true could you be clear as to exactly what makes a formation?

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(7)

avatar for craeke
craeke

Oct. 12, 2011

Under rating threshold (show) The snow level is a beast on my eyes. I don't know if it is just me bc I am colorblind but it is too bright and I can't see the outlines for the plots to put your troops.

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(7)

avatar for Brilliand
Brilliand

Oct. 2, 2011

Under rating threshold (show) The scrolling of the map with "Get Ready" showing is extremely annoying. I suppose that's because it feels like something that only the player should control. Also, it feels like a pointless delay, especially after I just restarted the map. However, I would like to have a few seconds to build before the enemies start coming.

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(7)

avatar for Scorch12
Scorch12

Sep. 30, 2011

Under rating threshold (show) It's really hard to see the tower spots in the snowy stages. Could you change the color of the circles for those levels?

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(7)

avatar for pocoyo79
pocoyo79

May. 16, 2014

Under rating threshold (show) The targeting AI is terrible :/

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(4)

avatar for graest
graest

May. 18, 2014

Under rating threshold (show) Fun game, but has a few issues. Either end the turn automatically when the player's AP reaches 0 or give the player an option to end their turn early. Also the difficulty ramps up quickly unless you do a lot of grinding, and that means you have to undergo more attacks to your claimed cities.

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(4)

avatar for iPunk
iPunk

May. 17, 2014

Under rating threshold (show) A lot of grinding for me..maybe higher reward and less loss. I lost the 80 crystal even though i spent resources on it. Make the sequel if there is more balance. 4/5

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(4)

avatar for rebel16
rebel16

Sep. 30, 2011

Under rating threshold (show) (3/4) --Once you have the Golem, he will be your melee unit of choice. You'll want to buy his Wall 1 upgrade ASAP, followed quickly by Earthshake 1. Upgrade Ironcore to give him a little more staying power, but with a couple of Golems in a formation, the rebuilding rate should be high enough to send new ones back to the fight as they fall. If you want to get the level 2 upgrades, they'll definitely make your life easier, but go with Wall 2 first. The Wall upgrades don't just stop extra enemies, they let your Golem hit them all at once, too, and bunch them up nicely for a little Earthshake love. --With all three Workshops in place, the Golem costs less to recruit than the Knight and only a little more than the Archer. At this point, Knights and Swordsmen are superfluous; you'll only need Golems and Archers to finish a map.

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(32)

avatar for RunHorst
RunHorst

Sep. 29, 2011

Under rating threshold (show) this game has a huge potential, ruined by so many unnecessary small mistakes: drop the difficulty, at least at the beginning. everyone loves a challenging game, but, also, everyone hates getting beaten the shit out, especially at the start of a game. fix the damn ai. players allready said it, and players will keep complaining until you do something about it. having built an effective defense & seeing it ruined by soldiers with the tactical skill of a toaster is incredibly frustrating. add unit information. i don't want to choose my defense by looking at a unit & thinking, 'oh well, this one surely has to do a lot of damage, for he's got such a nice shiny little sword there.' give us a "start first wave"-button. or at least give us a little more time to check the map before sending it in. don't get me wrong, i really enjoyed playing your game. but atm, it's barely more than slightly above average. with these small mistakes fixed, it could be somewhat-freaking-holy-jesus-awesome.

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(239)

avatar for OneLeggedRhino
OneLeggedRhino

Sep. 29, 2011

Under rating threshold (show) Needs better AI for my soldiers. Sucks when 3 soldiers take on 3 enemies, but all soldiers attack the first one, and the other 2 enemies run right by. Things like this kill the game.

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(314)

Developer response from menaragames

It is actually pretty substantial for soldier to gang a single unit, because a lot of the later stages requires soldiers grouping up to handle a strong enemy unit. The strategy to get around this issue is make separated clustered guilds, not just single cluster over one area only.

avatar for ArchonDragon
ArchonDragon

May. 16, 2014

Under rating threshold (show) I see two main things that would improve this game. The first is pausing the first wave until we are ready. Almost every time I entered a map I would look around and figure out were to place defenses, and then restart the map. The second thing is change how the cities are attacked. Most of the time the city would lose and my resources pillaged, even if I committed resources to help protect it.

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(6)

avatar for mrbing
mrbing

Oct. 22, 2012

Under rating threshold (show) Grammar needs proofreading, just saying

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(4)

avatar for Heindal
Heindal

Aug. 12, 2012

Under rating threshold (show) A nice tower defence game. However the high difficulty forces you to replay older levels often. If you have problems with the difficulty you should try to replay older levels, than you will get a lot of the one ressource that is shown above the village. I quickly upgraded my archers, but my best results I had with mixed forces, as each of the four units has its drawbacks and advantages. Strongholds are highly recommended as these increase your starting ressources. To the developers: its sad that there are only 4 types of warriors and you would definitely need a second ranged units that can take out or slow down the heavily armored units.

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(6)

avatar for Kyndryd
Kyndryd

Oct. 12, 2011

Under rating threshold (show) Soldier: "SIR! The enemy has gotten behind us" Commander: "Focus on the ones coming towards us." Soldier: "Sir?" Commander: "I SAID EYES FRONT SOLDIER!"

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(6)

avatar for Sh33p
Sh33p

Oct. 10, 2011

Under rating threshold (show) Oh crap look at this game, now how am I supposed to get any work done!!!

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(6)

avatar for Volcris
Volcris

Oct. 5, 2011

Under rating threshold (show) can we have a feature where you can sell back and re-buy buildings at the map overworld? some buildings are far less useful then others, and you can get screwed late game for buying the wrong buildings.

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(6)

Developer response from menaragames

Yep! Implemented now.

avatar for hartwigger
hartwigger

Oct. 3, 2011

Under rating threshold (show) higher lvl should have higher max resource i could farm on the first 3 lvl and get the same as harder lvl's

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(6)

avatar for Your_Enemy
Your_Enemy

Oct. 2, 2011

Under rating threshold (show) Some suggestions: Harder level should provide higher rewards. Winning the city defends should provide some resourses (not a big amount). Also, mine should increase city's resourse production for more than 2. Achievements?

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(6)

avatar for Spraypainsos
Spraypainsos

Oct. 2, 2011

Under rating threshold (show) I had a good laugh when I lost a battle due to having zero of a resource, lost 0 of the resource I had none of, and then got 10 of the resource immediately after.

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(6)

avatar for JonEdZr
JonEdZr

Oct. 2, 2011

Under rating threshold (show) hmm, the game suddenly got easier,must have been a recent update..or maybe these additional towers

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(6)

avatar for hchan1
hchan1

Oct. 1, 2011

Under rating threshold (show) I lost it when the tutorial tells you to place towers "strategicly". Needs an Engrish-->English option.

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(6)

Developer response from menaragames

Fixed. Thanks for pointing it out.

avatar for wyldone28
wyldone28

Sep. 29, 2011

Under rating threshold (show) Also, try giving some more resources from the places you liberate/conquer/defend per turn.

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(6)

avatar for Wolfenstein24
Wolfenstein24

Apr. 3, 2012

Under rating threshold (show) I click on new game icon at the start menu by mistake and lost all my progress.You should add save slot or a warning message to advise that all progress will be reset if you click on it.Nice game anyway!

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(15)

avatar for ShaleSwift
ShaleSwift

Oct. 13, 2011

Under rating threshold (show) Why must I manually end the turn? Couldn't that be automated to when my Action Points hit 0?

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(15)

avatar for bigdonkey002
bigdonkey002

Oct. 16, 2012

Under rating threshold (show) Didn't get my badges either.

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(113)

avatar for CouchDestroyer
CouchDestroyer

Oct. 12, 2011

Under rating threshold (show) There needs to be a "prioritize enemy" command because my archers are retards. They will just attack the wimpy lizard men while the Ripper just runs out of their range.It also seems random as to wich unit they attack, is it "Attack unit that's been on the map longest or the enemy that's farthest on the road? Well even just a "click on unit to prioritize it" for all your units.I think it would make the game more interactive and heck of a lot less annoying. + if you agree

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(22)

avatar for Mejestic5
Mejestic5

Oct. 14, 2012

Under rating threshold (show) not getting mah badges whats goin on here?

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(204)

avatar for JamesDone
JamesDone

Oct. 22, 2012

Under rating threshold (show) Really enjoying the game. Odd to make the badge of the day a game with broken badges, though.

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(89)

Admin response from greg

Sorry about that! It should be fixed now. Please reload the page and send me a whisper if it's still not working.

avatar for james97
james97

Aug. 20, 2014

Under rating threshold (show) It's an alright TD game but the interface is stupid. There was so many times that I couldn't select a tower spot to build on or an actual tower because it was behind another tower or a monster or even behind the UI itself. The overall game would've been so much better but it was these aspects that just made the game make me angry. Also, the first wave shouldn't start right away when you start a new level, I actually want some time to have a look at the map before being rushed by swarms of monsters and then restarting the level so I can actually use my plan.

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(5)

avatar for tyman121
tyman121

Oct. 12, 2011

Under rating threshold (show) I agree with Kaltherzigh on both counts. The "Defend our City" portion is just kind of a waste. All that really happens is either way you lose resources, and it's more annoying than anything. If it was some sort of interactive, it might be worthwhile, but as it is right now, I don't see the point of it.

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(21)

avatar for Kyndryd
Kyndryd

Sep. 2, 2013

Under rating threshold (show) There are build spots to close to the edge of the map. You cannot build there because it constantly brings up the map-scroll arrow.

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(14)

avatar for Tacheron
Tacheron

Oct. 2, 2011

Under rating threshold (show) Since it's partly a role-playing game, I think some more effort should be put into improving the grammar and spelling. Sometimes it's just horrible. The game itself is rather enjoyable, though :)

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(14)

avatar for xBlackJackx
xBlackJackx

Nov. 3, 2011

Under rating threshold (show) I wonder how golem fit into his house? :D

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(20)

avatar for Overwing
Overwing

Sep. 1, 2013

Under rating threshold (show) Okay, what is up with the AI in this game that archers don't automatically attack the front unit? This is TD 101, and repeatedly failing a map because everyone's attacking the guy at the back is incredibly frustrating.

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(5)

avatar for WolvenOne
WolvenOne

Aug. 9, 2013

Under rating threshold (show) Well balanced, good mix of story and action, and not too much of a grind. A couple of points a X10 would have been nice when farming resources, but other than that quite enjoyable.

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(4)

avatar for taximadish
taximadish

Oct. 22, 2012

Under rating threshold (show) Where's me badges :(

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(104)

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