Comments for Demonrift TD

avatar for Wiciu
Wiciu

Sep. 30, 2011

Under rating threshold (show) Please add a "start wave" button, before the first wave, so we have some time to plan anything before the attack.

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(3068)

avatar for neonights
neonights

Oct. 3, 2011

Under rating threshold (show) Hey! I have to praise you for listening to the comments & critics and tweaking the difficulty a bit. The game feels MUCH better now! Also I have to say that the artwork is simply lovely!

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(1638)

Developer response from menaragames

Thanks! hope you enjoy playing!

avatar for SadHeart
SadHeart

Sep. 29, 2011

Under rating threshold (show) Needs details on units,like how much of atack/defense they have and how much each level gives to them

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(1733)

Developer response from menaragames

Added Great Library.

avatar for Pawwa
Pawwa

Oct. 12, 2011

Under rating threshold (show) I would LOVE the option to send the incoming wave, with the click of a button, I hate waiting around doing nothing for them to come

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(96)

avatar for mateo0802
mateo0802

Oct. 11, 2011

Under rating threshold (show) Great game, Just a couple of suggestions. 1. Keyboard shortcuts for towers/upgrades 2. Send next wave button. 3. Have a "Start Wave 1" button so we have a little time to check what enemy is coming first and the layout of the map so we can set up some traps, like golems at intersections and whatnot.

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(488)

avatar for jake_tcbm
jake_tcbm

Oct. 2, 2011

Under rating threshold (show) The biggest issue in this game is resources. Why do most/all the towns, regardless of difficulty, have the same reward and same production of resources? You can farm the Easy towns and get the same as playing the medium/hard towns. So: 1) Higher difficulty should mean more reward/income and 2) Your highest rank achieved should improve your resource production (more incentive for replaying the map)

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(1021)

Developer response from menaragames

This issue has been resolved. Different difficulty now has different resource rewards.

avatar for Scaredgirl
Scaredgirl

Oct. 14, 2011

Under rating threshold (show) Not bad. I think this game has plenty of good things but needs some polish to make it perfect. I have some quick feedback. 1) Later in the game, Knights are useless compared to Tor, and Tor is pretty much useless until you have the "Wall 1" improvement, after which Tor becomes unstoppable. All you need is a bunch of level 1 Archer's and level 1 Tor's (with Wall 1) and you cannot lose. That one Town before the final Town was one of the most difficult gaming challenges I've ever had. After about 10 tries where I got totally crushed without any chance of surviving, I classified it as "impossible", until I finally got the Wall 1 improvement for Tor, after which it was ridiculously easy. 2) That attacking thing that happens after is round is pretty pointless imo. It's just annoying to the player because of lack of control. 3) Good casual game with big potential. Keep up the good work.

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(89)

avatar for viperion88
viperion88

Oct. 6, 2011

Under rating threshold (show) survivors should be regenerating themselves while waiting the next crash, i mean if a line of soldiers survived the last atack with one point of life, the next time they fight they will die in the first second, making nonsense that point of defense

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(60)

avatar for Kaltherzigh
Kaltherzigh

Oct. 12, 2011

Under rating threshold (show) Resoucers production per turn and map rewards are the same from the very 1st level until the very last one. Later levels should give more reward and more resources/turn. Otherwise if i need to farm resources, i will just go to level 1,2 or 3 and get an easy 50 resource of what i need. Make it so the later levels give you more reward and resource per turn. By the way, the 'defend our city who's being attacked' system is kinda pointless and so is the tower. If you lose, you get a 15-20 of everything penalty, if you spend resources you spend like 12-15 of everything plus the build towers resources you've already spent. So basically you get a resouce penalty everytime you get attacked. If the system was you lose the city when you get defeated from an attack and towers gave you defense bonus on that matter. Theen i would care more about building more towers and spending resources on incoming attacks, otherwise it is pointless.

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(592)

avatar for renmf
renmf

Dec. 30, 2011

Under rating threshold (show) If I spend the resources to defend, I should never lose the battle I don't get to play.

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(10)

avatar for Curious1
Curious1

Oct. 14, 2011

Under rating threshold (show) General: "ARCHERS, FIRE AT WILL WHEN YOU SEE THE ENEMY!" Archers: "What if they come to close?" General: "DO NOT FIRE. JUST LOOK THEM IN THE FACE, UNTIL THEY GO FARTHER."

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(80)

avatar for Kyndryd
Kyndryd

Sep. 2, 2013

Under rating threshold (show) Squire: "M'Lord! One of the slower demons is getting away!" Knight: "I only chase after the fast ones - and the ONLY when it pleases me."

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(5)

avatar for ximbelim
ximbelim

Oct. 22, 2012

Under rating threshold (show) Please give us a send in next wave button...to speed things up

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(9)

avatar for Br4ckster
Br4ckster

Jul. 12, 2012

Under rating threshold (show) I feel like the lethality of archers negates the need for knights once golems are recieved. Anywhere you need more blocking you can simply add golems and anywhere you need more damage you can add more archers. I feel that what the knight brings to the table is shot down by some combination of golem and archer. Which is sad because i really enjoy the knight unit. Maybe by giving them a greater melee range they would come back into their own.

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(9)

avatar for cipper80
cipper80

Oct. 14, 2011

Under rating threshold (show) I just want to say thank you to the developer for listening to the community and changing the game based and what we have said .You very rarely find developers who so obviously care about the game, and the people who play it. TL;DR Well done devoloper you are awsome!

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(9)

avatar for dpunch444
dpunch444

Sep. 29, 2011

Under rating threshold (show) Please make ranged attack flying first. Great game otherwise!

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(588)

Developer response from menaragames

Updated, archers now prioritize flying units.

avatar for rebel16
rebel16

Sep. 30, 2011

Under rating threshold (show) (3/4) --Once you have the Golem, he will be your melee unit of choice. You'll want to buy his Wall 1 upgrade ASAP, followed quickly by Earthshake 1. Upgrade Ironcore to give him a little more staying power, but with a couple of Golems in a formation, the rebuilding rate should be high enough to send new ones back to the fight as they fall. If you want to get the level 2 upgrades, they'll definitely make your life easier, but go with Wall 2 first. The Wall upgrades don't just stop extra enemies, they let your Golem hit them all at once, too, and bunch them up nicely for a little Earthshake love. --With all three Workshops in place, the Golem costs less to recruit than the Knight and only a little more than the Archer. At this point, Knights and Swordsmen are superfluous; you'll only need Golems and Archers to finish a map.

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(33)

avatar for Merel
Merel

Sep. 29, 2011

Under rating threshold (show) Interresting game but some improvement might be done... * Don't play with x2 or x4 speed => the speed to earn command point is not x2 or x4. I can win a town without any casualties in normal speed and loose the game in x4 speed with the same towers at the same places => bug ? * Impossible to farm in order to get ressources. You can earn 50 ressources in a battle and loose everything during a town fight. * You can't end a turn if you don't have 0 AP => Impossible to collect daily ressource without consuming your 2 AP... * archers don't fired at flying units first => huge problem. At least, put an option on each tower to allow us to choose wich unit we want to attack. * An option to change a building we previously built could be a plus.

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(723)

Developer response from menaragames

Most of these issues solved!

avatar for lolizard
lolizard

Oct. 24, 2012

Under rating threshold (show) Pretty solid game. Just a few issues. The circles where you can put towers are often hidden behind the UI, the part which shows remaining turns, and the two triangles at the side when scrolling, and makes them unclickable. Also, they are barely visible on the snow levels. And there is no turn based strategy in here at all, there would be if there was an enemy for example that can take territories every other turn, but not like this.

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(8)

avatar for StoneyMaroney
StoneyMaroney

Oct. 3, 2011

Under rating threshold (show) When one of my cities is under siege and I lose, they take ALL of the resources of one kind, even though I have two towers that are supposed to "globally reduce" the cost when losing. also, why is alway ALL of my gold/silver/crystals in the very city they attack when I have a dozen cities? Otherwise, cool game, but the sieges are no fun at all.

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(8)

avatar for twilight_dagger
twilight_dagger

Oct. 2, 2011

Under rating threshold (show) how did no one foresee an attack on "the last free city" ?

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(8)

avatar for TonyPlaya
TonyPlaya

Aug. 23, 2013

Under rating threshold (show) Well beat the game and I REALLY liked it! So 5/5. Now for what I had some issues with lol. 1. Need start wave like everyone else is saying. 2. I was kinda wondering for a while, it says you can build 5 buildings but really only 1 (turns out per city) so this is not clear at the start. 3. Same with action points, took a few to realize it wasn't just a timer and could start with more etc. 4. Last but not least, actually which was BUGGING ME BAD... was those arrows to move the screen left and right, I NEVER used them and on 1 stage I couldn't place what I wanted because the stupid arrow wouldn't go away. Anyway thanks for the game!

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(5)

avatar for xBlackJackx
xBlackJackx

Nov. 3, 2011

Under rating threshold (show) I wonder how golem fit into his house? :D

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(20)

avatar for viper365
viper365

Oct. 19, 2011

Under rating threshold (show) Me: Im gonna attack this city! Scribe:No, your gonna defend it. Me: But they contro- Scribe:I SAID YOUR GONNA DEFEND IT!!!

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(18)

avatar for Emielle
Emielle

Feb. 17, 2012

Under rating threshold (show) A 'start wave' button and a 'pause' button would make this so much less frustrating, but on the whole I really love this game. Good job!

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(7)

avatar for Keldor
Keldor

Nov. 1, 2011

Under rating threshold (show) A 'send next wave' button was nice!

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(7)

avatar for Himorask
Himorask

Oct. 24, 2011

Under rating threshold (show) Man, I don't notice ANY difference in the rate of command point generation after building 2 barracks... It still generates every second and it still generates 5. This is... Irritating.

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(7)

avatar for myusername259
myusername259

Oct. 17, 2011

Under rating threshold (show) A 4x monster speed in a td game? 5/5 This creator knows whats up!!

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(7)

avatar for canaryman
canaryman

Oct. 17, 2011

Under rating threshold (show) The golem isn't awsome enough to deserve his own house design?!

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(7)

avatar for blind_chief
blind_chief

Oct. 15, 2011

Under rating threshold (show) Why do they not always attack the one closest creep to the base?

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(7)

avatar for Talo
Talo

Oct. 13, 2011

Under rating threshold (show) next wave button or shortcut please!!!!

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(7)

avatar for tobester
tobester

Oct. 13, 2011

Under rating threshold (show) A send next wave button would be nice :)

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(7)

avatar for Acalix
Acalix

Oct. 13, 2011

Under rating threshold (show) I love the graphics, and gameplay, but it was kinda easier than I imagined. So in the length I have to say I got a little bored, set some golems in a place and a lot of archers about and you have pretty much won with the right upgrades. I completed it all because of the achievement, but it could be a hell of a game with more options of tactics than using 2 units to win ;)

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(7)

avatar for Kyndryd
Kyndryd

Oct. 12, 2011

Under rating threshold (show) an option to SEND A WAVE, or multiple waves would be nice. 4/5

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(7)

avatar for OFTHEHILLPEOPLE
OFTHEHILLPEOPLE

Oct. 6, 2011

Under rating threshold (show) The game is great and fun, but as you get into the later levels the Swordman units get kinda dumb with the larger numbers. If one monster heads into a T-Clump of Swordman Houses, more often than not over half of them will engage one monster and then the rest engage one at a time. This makes it way to easy for monsters to just keep walking past them uncontested unless you have oversaturated the area, which doesn't happen until later in the level. The logic makes early swarming way too easy for the monsters.

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(7)

avatar for kingddd
kingddd

Oct. 2, 2011

Under rating threshold (show) Hot keys would be nice: Press 1 for swordsman, 2 for archer, 3 for knight, 4 for golem, u for upgrade/level up, s for sell/disband. as an example

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(7)

avatar for greg
greg

Oct. 22, 2012

Under rating threshold (show) Hey everyone, sorry about making the badge of the day a badge that doesn't work! I really should try to avoid doing that. It should be fixed now, though. Please send me a whisper if you still have any problems. All your progress earned while the badge was not working should still be saved and retroactively used to award the badge.

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(17)

avatar for wiggl3r
wiggl3r

Dec. 29, 2011

Under rating threshold (show) PLEASE!!! Add a begin wave earlier button or something. Grinding resouces takes so long with the preset wave timers... + to get this implemented!!!

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(17)

avatar for Balbanes
Balbanes

Sep. 2, 2013

Under rating threshold (show) Have you ever just watched the mass of Archers firing at 4x speed? As many arrows as they use in a single battle, how are there any trees left? Half of the entire Human race has to spend every waking moment just maunfacturing arrows. This is the same question I wondered about in Lord of the Rings when the Elves help defend Helm's Deep. They each look to have about ten or twelve arrows, yet archers are firing for hours..... -.- (hyperventalates) matter cannot be made or destroyed, E=MCsquared (calms down)..... Not only do they have tens of thousands of arrows, but somehow each archer is able to carry a hundred or more by himself. Einstein would have a freaky field meltdown, maybe God too. Just something I noticed. LMAO

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(4)

avatar for irdl
irdl

Sep. 1, 2013

Under rating threshold (show) Would have scored higher if able to plan defenses in more than a few seconds. Good game overall.

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(4)

avatar for MusketBoned
MusketBoned

Sep. 2, 2013

Under rating threshold (show) The name of the game is "find the bottleneck."

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(4)

avatar for RunHorst
RunHorst

Sep. 29, 2011

Under rating threshold (show) this game has a huge potential, ruined by so many unnecessary small mistakes: drop the difficulty, at least at the beginning. everyone loves a challenging game, but, also, everyone hates getting beaten the shit out, especially at the start of a game. fix the damn ai. players allready said it, and players will keep complaining until you do something about it. having built an effective defense & seeing it ruined by soldiers with the tactical skill of a toaster is incredibly frustrating. add unit information. i don't want to choose my defense by looking at a unit & thinking, 'oh well, this one surely has to do a lot of damage, for he's got such a nice shiny little sword there.' give us a "start first wave"-button. or at least give us a little more time to check the map before sending it in. don't get me wrong, i really enjoyed playing your game. but atm, it's barely more than slightly above average. with these small mistakes fixed, it could be somewhat-freaking-holy-jesus-awesome.

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(238)

avatar for OneLeggedRhino
OneLeggedRhino

Sep. 29, 2011

Under rating threshold (show) Needs better AI for my soldiers. Sucks when 3 soldiers take on 3 enemies, but all soldiers attack the first one, and the other 2 enemies run right by. Things like this kill the game.

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(313)

Developer response from menaragames

It is actually pretty substantial for soldier to gang a single unit, because a lot of the later stages requires soldiers grouping up to handle a strong enemy unit. The strategy to get around this issue is make separated clustered guilds, not just single cluster over one area only.

avatar for ghetdangky
ghetdangky

Jul. 28, 2013

Under rating threshold (show) From the opening graphics, I gave you a 5 start. For once, a developer shows some artistic talent by drawing a pretty female warrior in realistic armor without resorting to cleavage exposure. Nobody goes into battle showing cleavage since an arrow to the heart is an instant death...developers just draw that to entice players to play their games.

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(5)

avatar for Mejestic5
Mejestic5

Oct. 14, 2012

Under rating threshold (show) not getting mah badges whats goin on here?

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(205)

avatar for bigdonkey002
bigdonkey002

Oct. 16, 2012

Under rating threshold (show) Didn't get my badges either.

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(112)

avatar for Arcitens
Arcitens

Nov. 15, 2011

Under rating threshold (show) This game is very well-made. But the concept seems off to me: I retake the kingdom and expel the demons from towns by...defending them? I thought the towns were lost. So shouldn't I be attacking? One way to make this more congruent in a future game would be if we played as a general tasked with defending certain key points in the kingdom from invasion - maybe even having to choose which places to defend to the sacrifice of others.

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(6)

avatar for arceus213
arceus213

Oct. 23, 2011

Under rating threshold (show) hard badge isn't hard but just takes some time, it should be get all maps rank 1 as that is much harder to do at the end levels

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(6)

avatar for Ded0
Ded0

Oct. 15, 2011

Under rating threshold (show) To win first in all maps use golems and archers, dont use warriors and knight.

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(6)

avatar for spxza
spxza

Oct. 13, 2011

Under rating threshold (show) To get rid of the "Rate this Game" message, you need to click on it in the map. It doesn't respond to clicks in a level.

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(6)

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