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I wish there were three specific buttons to switch who you are using. On this one level, I have the medium one jump up to a ledge from the tall one from the short one, then I move the tall one to the left, and I cycle again to move the short one left, and instead I move the medium one off it's ledge! fml.
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Nice game. I kept getting killed for no reason in one of the levels.. Bug much? And no, it wasn't the water... I was on land and I died.. 4x!
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I liked it. The one thing I'd suggest is using the 1-4 keys to control certain blocks. I understand this was one of those 24-hour challenges so I understand time was a factor, but still......
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Nice but way too simple. I loved its minimalism, could use a quiet ambient little tune though. Bit of an abstract piece of piano music? And the teamwork thingy was cute. Only thing I'd change was the controls, they aren't sensitive enough for some of the more precise levels.
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This game probably had 12 hours spent on it. Really. It tacks on a cutesy little name that makes it look like it's one of those actually good games that don't have action but have good art and are GOOD. This is horrible. It has NO graphics and is terrible. Don't be a crybaby. Don't rate me down, idiots.
1/5
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Wow, this is a little game with a lot say. It teaches the concept of cooperation and people management in a very new and interesting way. Well, maybe not 'new' perhaps because the idea is very very old, watching people's strengths and weaknesses to help each other out and work together to accomplish something great. It shows that no man can do something completely on their own. Love it, show it to all your friends!
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Cute game, I like it, but if you make a sequel, then a little more puzzle solving/challenge, and make the controls a little less twitchy.
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Well, i gave it 3/5, and here's why:
I like the concept of the game, as well as its meaning. But although I read that this game was finished in only a day (THAT's fast for a complete game), it sure is lacking some things. Like a story (a written one, not the implied one), and ... welll ... some graphics ^^.
But to end this comment on a positive note: Congratulations on making a thought-provoking game in only a day's worth of time.
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Well, I was going to suggest a number key along with the spacebar, but DuckAndCower already suggested that. It was a nice game but too easy. 4/5
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It could be a good game, but the controls are just plain clumsy... I kept dying trying to switch to a certain piece and accidently moving a completely different one.
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I was pretending to jump off the edge with mr. tall and linky and then coming back when i accidently went all the way off and he died >:O
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Too many people have feelings nowadays.. *Pfffft*
Take a teaspoon of concrete and harden the fu(k up?
But game wise,alright game.3/5
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Like the orange box, this game is an under-achiever. Why? Because the puzzles are incredibly easy, the set-up is so minimalistic it hurts, and it tries to disguise itself as artistic by tacking on a lame title. 2/5, not a 1 only because it compelled me enough to finish the game.
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Love it, Everyone has a short fat friend they climb on, a smaller friend they walk all over, and a lanky dude they look up to
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Pretty basic, i love blocks. Quite entertaining, really funny! It reminded me a bit of tetris. Only thing missing was the Z-Block xD faved!
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*has urge to throw in racism* thomas jumps best. he's black. the tall yellow dude is clearly yao ming. the fat orange kid totally had too many american burritos. the red dude... i don't even wanna know, is he some kind of indian thwomp