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I would appreciate it more if it saved where you were. (i.e if you crossed the dryad and make her simile, it should save that you did that )
Interesting, it shoud save that as long as it's in the same play through. If you close the browser it doesn't save, but otherwise if you make the dryad smile, she should be smiling when you return. I shall look into it, thank you for bringing this up.
Thank you, controls are still clunky even with the changes I made. If I do another platformer I'll see about making them more responsive and smoother :) Thank you for the feedback!
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Either I suddenly got much better at the platforming bit, or the customised controls definitely helped a lot. Thanks for that. Very enjoyable game, still have to play through it a few more times to get all the endings, but it's not nearly as frustrating as the original control setup.
Fantastic, I'm glad you found a mix of controls you like - this way seems to be keeping everyone happy! Thanks for playing, and I'm glad you've enjoyed it :)
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What a charming, novel game, Ben. Real fairytale wish-fulfillment stuff. I really like the concept. The choice of controls was appreciated, and multiple endings is aways a good thing. I enjoyed Tom's music and backgrounds too. Constructive criticisms: That font is hard to read; every screen should include a challenge, or the click through story ones feel somewhat superfluous; I felt you rushed into the story, splitting the second screen into two screens and introducing the situation more slowly would pace it better; centering the story box would prevent the annoying black gap underneath it; the screens were cluttered by those symbols. However, these are all subjective pet peeves, and the game is genuinely enjoyable.
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Since I've finished the game (with the chosen controls, thank god) I think this is a great game. I really like those CYOA kind of games that has multiple endings (this had multiple endings right?). I really like how different words in different situations have different difficulty like in "I'm not going to stop now" and "I will not stay" where the first is easier than the latter. Great game, 5/5 and favorited.
There are indeed multiple endings! I'm glad you enjoyed it so much, thank you :) And I've learnt something too: I won't be making any games without customisable controls again in a hurry ;)
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Great idea, loved the combination of choose your own adventure story telling and the platforming gameplay- I thought you meshed them brilliantly. Would agree with the technical issue with the controls as some levels were a bit fiddly but it was still great :)
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Only criticism is the controls, but I think you know that's coming by now. Maybe a temporary fix would be to reduce the rate of the projectiles to bring down the difficulty until you get a more fluid movement and collision system set up. Really not my kind of game but I enjoyed it while it lasted...although I doubt I'll play it again unless you ask me really really nicely.
Well Perkins, I'm assuming this is the perkins of the perkin clan, thank you for playing and glad you enjoyed it even if it's not your kind of game ;) Pretty sure a drink in the pub will be enough to get you to play it again? (Not that there's much use in that, mind, so I might save my pennies. :P)
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Why don't you make a W/Spacebar/Up arrow as Jump, A/Right arrow to go right and D/Left Arrow to go left. It'll be much much much more convenient for all of Kongregate. I currently won't be playing the game but I will surely return when the control are fixed. Love the game but my left hand is not used to the control than my right hand :(
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It's nearly brilliant, but I got as far as the dryad and gave up in frustration with the controls. Movement feels sluggish, and a/d/space feels really unnatural. Fix that, and based on what I've seen so far, I'd love it.
Thank you for the feedback :) I'm going to work on a screen today where you can choose either to have WASD or Arrow Keys, and then choose whether you'd like your jump button ot be W or Up Arrow or Spacebar. So hopefully there'll be something there for you to get on better with! :)
Haha not to fear, going to be working on alternative controls today :) Had just as many people telling me "I hate 'up' to jump!!" when I was doing initial testing, so it pretty much came down to the flip of a coin. ;)
If you hold the jump key, he jumps higher, it can be a little tricky. Going to be working on alternative control selection today which might make it a bit easier :)
Thank you very much, I'll probably work on something fairly different next, but it'll be story based - so if you enjoyed that aspect, hopefully you'll like whatever I do next! :)
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Very good game I enjoyed it immensely but I have to agree arrow keys with the up arrow as jump would be much appreciated can't wait to see what you come out with next.
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The game looks pretty good and the story is great, but the fps sometimes drops below 20, especially when jumping while other actors are moving on the screen.
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I can't really think of any constructive criticism because the plot was great, the point was executed well, and I still had fun with it. All in all, I give this a 5/5. Amazing work.
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This is interesting but the controls are driving me nuts. The developer asked "Would you prefer jumping on the up arrow?" Yes please.
Edit: It is possible to configure the controls now. |
You ask, and you shall recieve... once I've had a day or two break, eaten a tonne of ice cream, and then get on with the updated release :) Thanks for the feedback!