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I found the bell sound like she was calling me, she was missing me... And I felt I'd miss her too. I didn't want to leave her, I just couldn't unhear her call. Understanding that I had no choice made me cry, and finish the game with my eyes covered in tears. I loved this. 5/5
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The story was indeed powerful and I felt like it could have bought me to tears. But I found the controls really annoying, with the camera costantly moving and making me fall from the platforms. Bu then, maybe it was just my mouse that was unsteady. I'd have preferred the camera to be controlled by the keyboard. Other than that, I feel like the story was really awesome, deep and meaningful, with the holding hands, the letting go, and the sadness that filled the game - especially in the end. I could picture the two characters and feel their pain. The music was beautiful too. I will play it again in some time, maybe while I will be in a better mood.
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Wow.. Absolute proof that a simple message can be so profound.. That even the most basic feelings are the ones we feel the most..
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The first time, that gate closed on me. I was busy reading the texts that appeared. The game ended there and I was confused. The second try I did everytinhg the same. Untill I was halfway there; It hit me. You had to let go of her. I got chills, and I literally almost cried. Wow, man.. wow. I'm very close to playing it a second time to re-live it all... This is veeeeeery impressive.
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I never had a girlfriend, so I will never understand this...
Maybe in future.
Neverthless, it is incredible, what you can do with only a little of light and bare cubes. No sophisitcated materials nor incredible particles.
The last scene is supposed to be a graveyard?
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Hi Mindfulxp. I'm a deaf gamer. Looks like a lovely game, I love the playing with light and darkness, but the screen went blank after the first platform section. Reading the comments, I see you're supposed to walk towards a sound. Obviously that's impossible for me, being deaf and all that. I wandered around for a bit hoping to stumble on the next trigger, but nothing.
Is it possible to incorporate some sort of visual cue? Even a softly glowing light in the corner of the screen? Would also help other hard-of-hearing people or people without surround sound.
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This is beautiful. Reminded me of a girl that I dated for a year and a half. I see why you're sorry haha. Did cry. T_T
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I am speechless. This game was absolutely magnificent, from the excellent music, to puzzles involving sound and light, to the overall atmosphere and backstory. Amazing.
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Well, I'm sad now. :( Truly incredible game. I loved how in order to read the things you were telling yourself when you were running before she left, you had to look slightly away from the direction you were headed. Looking around all frantically at the jumbled thoughts going through your head in order to read them gave the scene a sense of disarray and confusion. Wonderfully done. Bravo.
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This game is truly beautiful. I had goosebumps all over my body while playing. You told the story very well without making it stereotypical. I love it. Thank you
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It... It's just so hard... I tried 5 times but still... why must I... No. I am strong. Leave her. She'll be happy with some one else. It'll hurt but... I can take this... Oh who am I kidding... T_T
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Actually, from reading the narratives, the game seems more like it's just about some idiot who wimped out of a relationship. It's stupid, really. At least give the player the option of getting an ending where you stay with her instead.
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god... i know the feeling, but for me it was even worse, i had never stayed with her, she already had a boyfriend at the time so i couldn't even talk to her more closely... and plus i was timid... when the school ended i always regret that i never tried to get with her... her smile, her voice all were perfect, i can only hope she's happy, wherever she is...
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I was hooked and pulled into this game right from the opening music as soon as the game loads. I had a few tabs open on Firefox and was multitasking... until this pulled my attention in 100%. Awesome game, I love these simplistic, atmospheric, philosophical "games"... if you can even call them games, that is